8 <!-- This value is saved/loaded in the .icfg (default: 0).
9 It is used in combination with RESET_VER_* defines, to avoid loading old DB parts of .icfg
10 Increment it each time you want to force to reset some db vars, and add/replace the RESET_VER_* defines
11 of the variables you want to force
13 <define id="UI_DB_SAVE_VERSION"
16 <variable entry="UI:TEMP:TRUE"
19 <variable entry="UI:TEMP:FALSE"
22 <!-- ****************************** -->
23 <!-- * WINDOWS COLORS * -->
24 <!-- ****************************** -->
25 <variable entry="UI:SAVE:WIN:COLORS:PLA"
27 value="167 205 107 255" />
28 <variable entry="UI:SAVE:WIN:COLORS:ANI"
30 value="189 154 123 255" />
31 <variable entry="UI:SAVE:WIN:COLORS:COM"
33 value="255 237 89 255" />
34 <variable entry="UI:SAVE:WIN:COLORS:INV"
36 value="74 162 243 255" />
37 <variable entry="UI:SAVE:WIN:COLORS:OPT"
39 value="255 79 69 255" />
40 <variable entry="UI:SAVE:WIN:COLORS:LAB"
42 value="251 163 60 255" />
43 <variable entry="UI:SAVE:WIN:COLORS:MEM"
45 value="237 112 200 255" />
46 <variable entry="UI:SAVE:WIN:COLORS:MAP"
48 value="237 200 30 255" />
49 <variable entry="UI:SAVE:WIN:COLORS:HELP"
51 value="255 96 16 255" />
52 <variable entry="UI:SAVE:WIN:COLORS:INFOS"
54 value="255 0 0 255" />
55 <variable entry="UI:SAVE:WIN:COLORS:TRADE"
57 value="204 177 107 255" />
58 <variable entry="UI:SAVE:WIN:COLORS:BOT"
60 value="0 251 222 255" />
62 <variable entry="UI:SAVE:WIN:COLORS:R2_PALETTE"
64 value="255 255 66 255" />
65 <variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO"
67 value="117 217 255 255" />
68 <variable entry="UI:SAVE:WIN:COLORS:R2_PROP_WINDOW"
70 value="26 251 142 255" />
71 <variable entry="UI:SAVE:WIN:COLORS:R2_FORM"
73 value="24 142 249 255" />
74 <variable entry="UI:SAVE:WIN:COLORS:R2_CUSTOM_LOOK"
76 value="239 170 33 255" />
77 <variable entry="UI:SAVE:WIN:COLORS:R2_DIALOGS"
79 value="117 163 255 255" />
80 <variable entry="UI:SAVE:WIN:COLORS:R2_EVENTS"
82 value="252 255 162 255" />
83 <variable entry="UI:SAVE:WIN:COLORS:R2_ACTIVITIES"
85 value="228 118 255 255" />
86 <variable entry="UI:SAVE:WIN:COLORS:R2_FEATURE_HELP"
88 value="117 255 189 255" />
89 <variable entry="UI:SAVE:WIN:COLORS:R2_CONNECT"
91 value="162 255 173 255" />
92 <variable entry="UI:SAVE:WIN:COLORS:R2_SESSION_BROWSER"
94 value="255 113 66 255" />
95 <variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO_CONTROL"
97 value="255 12 89 255" />
98 <variable entry="UI:SAVE:WIN:COLORS:R2_PLAYER_TRACKING"
100 value="240 255 89 255" />
101 <variable entry="UI:SAVE:WIN:COLORS:PLA_GRAYED"
104 <variable entry="UI:SAVE:WIN:COLORS:LAB_GRAYED"
107 <variable entry="UI:SAVE:WIN:COLORS:MEM_GRAYED"
110 <link expr="depends(@UI:SAVE:WIN:COLORS:PLA)"
112 params="proc_set_pla_grayed" />
113 <link expr="depends(@UI:SAVE:WIN:COLORS:LAB)"
115 params="proc_set_lab_grayed" />
116 <link expr="depends(@UI:SAVE:WIN:COLORS:MEM)"
118 params="proc_set_mem_grayed" />
119 <proc id="proc_set_pla_grayed">
120 <action handler="set"
121 params="dblink=UI:SAVE:WIN:COLORS:PLA_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:PLA),getGreen(@UI:SAVE:WIN:COLORS:PLA),getBlue(@UI:SAVE:WIN:COLORS:PLA),96)" />
123 <proc id="proc_set_lab_grayed">
124 <action handler="set"
125 params="dblink=UI:SAVE:WIN:COLORS:LAB_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:LAB),getGreen(@UI:SAVE:WIN:COLORS:LAB),getBlue(@UI:SAVE:WIN:COLORS:LAB),96)" />
127 <proc id="proc_set_mem_grayed">
128 <action handler="set"
129 params="dblink=UI:SAVE:WIN:COLORS:MEM_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:MEM),getGreen(@UI:SAVE:WIN:COLORS:MEM),getBlue(@UI:SAVE:WIN:COLORS:MEM),96)" />
131 <!-- R2 property sheets & forms alpha settings -->
132 <variable entry="UI:SAVE:R2_PROP_SHEET:CONTAINER_ALPHA"
135 <variable entry="UI:SAVE:R2_PROP_SHEET:CONTENT_ALPHA"
138 <variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTENT_ALPHA"
141 <variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTAINER_ALPHA"
144 <variable entry="UI:SAVE:R2_PROP_SHEET:USE_GLOBAL_ALPHA_SETTINGS"
147 <variable entry="UI:SAVE:R2_FORM:CONTAINER_ALPHA"
150 <variable entry="UI:SAVE:R2_FORM:CONTENT_ALPHA"
153 <variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTENT_ALPHA"
156 <variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTAINER_ALPHA"
159 <variable entry="UI:SAVE:R2_FORM:USE_GLOBAL_ALPHA_SETTINGS"
162 <!-- ****************************** -->
163 <!-- * ENTITIES COLORS * -->
164 <!-- ****************************** -->
165 <variable entry="UI:SAVE:ENTITY:CONTEXT_HELP"
168 <!-- ****************************** -->
169 <!-- * ENTITIES COLORS * -->
170 <!-- ****************************** -->
171 <variable entry="UI:SAVE:ENTITY:COLORS:DEAD"
173 value="255 255 0 255" />
174 <variable entry="UI:SAVE:ENTITY:COLORS:USER"
176 value="255 112 249 255" />
177 <variable entry="UI:SAVE:ENTITY:COLORS:PLAYER"
179 value="77 144 255 255" />
180 <variable entry="UI:SAVE:ENTITY:COLORS:GROUP"
182 value="185 76 255 255" />
183 <variable entry="UI:SAVE:ENTITY:COLORS:GUILD"
185 value="120 0 200 255" />
186 <variable entry="UI:SAVE:ENTITY:COLORS:NPC"
188 value="192 192 192 255" />
189 <variable entry="UI:SAVE:ENTITY:COLORS:FAUNA"
191 value="249 179 29 255" />
192 <variable entry="UI:SAVE:ENTITY:COLORS:TARGET"
194 value="255 255 255 255" />
195 <variable entry="UI:SAVE:ENTITY:COLORS:SOURCE"
197 value="65 255 112 255" />
198 <variable entry="UI:SAVE:ENTITY:COLORS:MOUNT"
200 value="217 255 114 255" />
201 <variable entry="UI:SAVE:ENTITY:COLORS:BEAST"
203 value="158 216 0 255" />
204 <variable entry="UI:SAVE:ENTITY:COLORS:PVPENEMY"
206 value="185 0 0 255" />
207 <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLY"
209 value="0 200 0 255" />
210 <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINTEAM"
212 value="140 200 140 255" />
213 <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINGUILD"
215 value="100 150 100 255" />
216 <variable entry="UI:SAVE:ENTITY:COLORS:PVPNEUTRAL"
218 value="64 128 128 255" />
219 <variable entry="UI:INTERFACE:ENTITY:COLORS:SGM"
221 value="122 15 240 255" />
222 <variable entry="UI:INTERFACE:ENTITY:COLORS:GM"
224 value="216 11 244 255" />
225 <variable entry="UI:INTERFACE:ENTITY:COLORS:VG"
227 value="248 68 7 255" />
228 <variable entry="UI:INTERFACE:ENTITY:COLORS:SG"
230 value="248 68 7 255" />
231 <variable entry="UI:INTERFACE:ENTITY:COLORS:G"
233 value="244 176 132 255" />
234 <variable entry="UI:INTERFACE:ENTITY:COLORS:CM"
236 value="255 225 240 255" />
237 <variable entry="UI:INTERFACE:ENTITY:COLORS:EM"
239 value="225 221 98 255" />
240 <variable entry="UI:INTERFACE:ENTITY:COLORS:EG"
242 value="98 225 240 255" />
243 <variable entry="UI:INTERFACE:ENTITY:COLORS:OBSERVER"
245 value="248 68 7 255" />
246 <link expr="depends(@UI:SAVE:ENTITY:COLORS)"
247 action="update_entities_color"
249 <!-- at .icfg load: don't load those variables if the define value is < UI_DB_SAVE_VERSION that is in the old .icfg
250 NB: replace the ':' of the db name with '_'
252 <define id="RESET_VER_UI_SAVE_ENTITY_COLORS_TARGET"
254 <define id="RESET_VER_UI_SAVE_ENTITY_COLORS_NPC"
256 <!-- ****************************** -->
257 <!-- * INSCENE INTERFACE * -->
258 <!-- ****************************** -->
259 <variable entry="UI:SAVE:INSCENE:USER:GUILD_SYMBOL"
262 <variable entry="UI:SAVE:INSCENE:USER:NAME"
265 <variable entry="UI:SAVE:INSCENE:USER:TITLE"
268 <variable entry="UI:SAVE:INSCENE:USER:RPTAGS"
271 <variable entry="UI:SAVE:INSCENE:USER:GUILD_NAME"
274 <variable entry="UI:SAVE:INSCENE:USER:HP"
277 <variable entry="UI:SAVE:INSCENE:USER:STA"
280 <variable entry="UI:SAVE:INSCENE:USER:SAP"
283 <variable entry="UI:SAVE:INSCENE:USER:FOCUS"
286 <variable entry="UI:SAVE:INSCENE:USER:ACTION"
289 <variable entry="UI:SAVE:INSCENE:USER:MESSAGES"
292 <variable entry="UI:SAVE:INSCENE:USER:PVP_LOGO"
295 <variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_SYMBOL"
298 <variable entry="UI:SAVE:INSCENE:FRIEND:NAME"
301 <variable entry="UI:SAVE:INSCENE:FRIEND:TITLE"
304 <variable entry="UI:SAVE:INSCENE:FRIEND:RPTAGS"
307 <variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_NAME"
310 <variable entry="UI:SAVE:INSCENE:FRIEND:HP"
313 <variable entry="UI:SAVE:INSCENE:FRIEND:STA"
316 <variable entry="UI:SAVE:INSCENE:FRIEND:SAP"
319 <variable entry="UI:SAVE:INSCENE:FRIEND:FOCUS"
322 <variable entry="UI:SAVE:INSCENE:FRIEND:MESSAGES"
325 <variable entry="UI:SAVE:INSCENE:FRIEND:PVP_LOGO"
328 <variable entry="UI:SAVE:INSCENE:FRIEND:NPCNAME"
331 <variable entry="UI:SAVE:INSCENE:FRIEND:NPCTITLE"
334 <variable entry="UI:SAVE:INSCENE:FRIEND:MISSION_ICON"
337 <variable entry="UI:SAVE:INSCENE:FRIEND:MINI_MISSION_ICON"
340 <variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_SYMBOL"
343 <variable entry="UI:SAVE:INSCENE:ENEMY:NAME"
346 <variable entry="UI:SAVE:INSCENE:ENEMY:TITLE"
349 <variable entry="UI:SAVE:INSCENE:ENEMY:RPTAGS"
352 <variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_NAME"
355 <variable entry="UI:SAVE:INSCENE:ENEMY:HP"
358 <variable entry="UI:SAVE:INSCENE:ENEMY:MESSAGES"
361 <variable entry="UI:SAVE:INSCENE:ENEMY:PVP_LOGO"
364 <variable entry="UI:SAVE:INSCENE:SOURCE:NAME"
367 <variable entry="UI:SAVE:INSCENE:SOURCE:HP"
370 <variable entry="UI:SAVE:INSCENE:SOURCE:STA"
373 <variable entry="UI:SAVE:INSCENE:SOURCE:SAP"
376 <variable entry="UI:SAVE:INSCENE:SOURCE:FOCUS"
379 <variable entry="UI:SAVE:INSCENE:SOURCE:ACTION"
382 <variable entry="UI:SAVE:RESPAWN_PT"
385 <variable entry="UI:SAVE:OPEN_MISSION"
388 <variable entry="UI:SAVE:R2:DISPLAYINFO"
391 <variable entry="UI:SAVE:FAME:CIV_ALLEGIANCE"
394 <variable entry="UI:SAVE:FAME:CULT_ALLEGIANCE"
397 <!-- change InScene Bars if user change the setup, or if the User Pvp Mode/Status change -->
398 <variable entry="UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY"
401 <link expr="depends(@UI:SAVE:INSCENE)"
402 action="reset_character_in_scene"
404 <link expr="depends(@UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY)"
405 action="reset_character_in_scene"
407 <define id="skill_frozen_color"
408 value="120 225 255 255" />
409 <define id="skill_career_color"
410 value="255 255 255 255" />
411 <define id="skill_job_color"
412 value="210 210 210 255" />
413 <define id="skill_text_color"
414 value="210 210 180 255" />
415 <define id="skill_bar_color"
416 value="195 195 60 255" />
417 <define id="skill_pos_buf"
418 value="80 255 80 255" />
419 <define id="skill_neg_buf"
420 value="250 250 80 255" />
421 <define id="skill_job_bar_color"
422 value="70 70 70 255" />
423 <define id="armour_color_0"
424 value="233 22 0 255" />
425 <define id="armour_color_1"
426 value="220 140 50 255" />
427 <define id="armour_color_2"
428 value="170 250 0 255" />
429 <define id="armour_color_3"
430 value="0 215 120 255" />
431 <define id="armour_color_4"
432 value="50 100 255 255" />
433 <define id="armour_color_5"
434 value="170 55 110 255" />
435 <define id="armour_color_6"
436 value="250 250 250 255" />
437 <define id="armour_color_7"
438 value="80 80 120 255" />
439 <!-- ****************************** -->
440 <!-- * LANDMARK COLORS * -->
441 <!-- ****************************** -->
442 <variable entry="UI:SAVE:LANDMARK:COLORS:MISC"
444 value="255 0 255 255" />
445 <variable entry="UI:SAVE:LANDMARK:COLORS:TRIBE"
447 value="180 180 180 255" />
448 <variable entry="UI:SAVE:LANDMARK:COLORS:BANDIT"
450 value="110 110 110 255" />
451 <variable entry="UI:SAVE:LANDMARK:COLORS:CITIZEN"
453 value="255 255 255 255" />
454 <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNA"
456 value="255 100 0 255" />
457 <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNAEXCEL"
459 value="255 50 0 255" />
460 <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNASUP"
462 value="200 0 0 255" />
463 <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGE"
465 value="150 200 50 255" />
466 <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGEEXCEL"
468 value="50 200 0 255" />
469 <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGESUP"
471 value="0 150 0 255" />
472 <variable entry="UI:SAVE:LANDMARK:COLORS:SAP"
474 value="150 200 50 255" />
475 <variable entry="UI:SAVE:LANDMARK:COLORS:AMBER"
477 value="255 150 0 255" />
478 <variable entry="UI:SAVE:LANDMARK:COLORS:NODE"
480 value="200 100 50 255" />
481 <variable entry="UI:SAVE:LANDMARK:COLORS:FIBER"
483 value="255 255 150 255" />
484 <variable entry="UI:SAVE:LANDMARK:COLORS:BARK"
486 value="150 100 0 255" />
487 <variable entry="UI:SAVE:LANDMARK:COLORS:SEED"
489 value="100 50 50 255" />
490 <variable entry="UI:SAVE:LANDMARK:COLORS:SHELL"
492 value="200 150 150 255" />
493 <variable entry="UI:SAVE:LANDMARK:COLORS:RESIN"
495 value="50 100 0 255" />
496 <variable entry="UI:SAVE:LANDMARK:COLORS:WOOD"
498 value="100 100 50 255" />
499 <variable entry="UI:SAVE:LANDMARK:COLORS:OIL"
501 value="200 200 50 255" />
502 <variable entry="UI:SAVE:LANDMARK:COLORS:MISSION"
504 value="200 50 150 255" />
505 <variable entry="UI:SAVE:LANDMARK:COLORS:FOOD"
507 value="200 50 150 255" />
508 <variable entry="UI:SAVE:LANDMARK:COLORS:CONSTRUCTION"
510 value="255 0 100 255" />
511 <variable entry="UI:SAVE:LANDMARK:COLORS:GOO"
513 value="100 0 150 255" />
514 <variable entry="UI:SAVE:LANDMARK:COLORS:INSECT"
516 value="50 100 150 255" />
517 <variable entry="UI:SAVE:LANDMARK:COLORS:KITIN"
519 value="50 0 150 255" />
520 <variable entry="UI:SAVE:LANDMARK:COLORS:NOCIVE"
522 value="50 0 100 255" />
523 <variable entry="UI:SAVE:LANDMARK:COLORS:PRESERVATIVE"
525 value="50 0 50 255" />
526 <variable entry="UI:SAVE:LANDMARK:COLORS:PASSAGE"
528 value="100 255 255 255" />
529 <variable entry="UI:SAVE:LANDMARK:COLORS:TELEPORTER"
531 value="0 200 200 255" />
532 <link expr="depends(@UI:SAVE:LANDMARK:COLORS)"
533 action="update_landmarks_color"
535 <!-- ***************** -->
536 <!-- * CONTAINER * -->
537 <!-- * CONFIGURATION * -->
538 <!-- ***************** -->
539 <!-- 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR) -->
540 <style style="skin_scroll"
544 tx_topright="skin_scroll_t.tga"
545 tx_middle="skin_scroll_m.tga"
546 tx_bottomleft="skin_scroll_b.tga" />
547 <options type="layer"
550 value="skin_modal_tl.tga" />
552 value="skin_modal_t.tga" />
554 value="skin_modal_tr.tga" />
556 value="skin_modal_l.tga" />
558 value="skin_modal_r.tga" />
559 <param name="tx_blank"
560 value="skin_l1_blank.tga" />
562 value="skin_modal_bl.tga" />
564 value="skin_modal_b.tga" />
566 value="skin_modal_br.tga" />
567 <param name="tile_blank"
569 <param name="tx_tl_highlight"
570 value="w_hl_tl.tga" />
571 <param name="tx_t_highlight"
572 value="w_hl_t.tga" />
573 <param name="tx_tr_highlight"
574 value="w_hl_tr.tga" />
575 <param name="tx_l_highlight"
576 value="w_hl_l.tga" />
577 <param name="tx_r_highlight"
578 value="w_hl_r.tga" />
579 <param name="tx_bl_highlight"
580 value="w_hl_bl.tga" />
581 <param name="tx_b_highlight"
582 value="w_hl_b.tga" />
583 <param name="tx_br_highlight"
584 value="w_hl_br.tga" />
586 <options type="layer"
588 <param name="title_font_size"
590 <param name="title_offset_x"
592 <param name="title_offset_y"
594 <param name="title_offset_openable_x"
596 <param name="title_offset_openable_y"
598 <param name="scrollbar_offset_x"
600 <param name="scrollbar_size_w"
602 <param name="scrollbar_tx_b"
603 value="skin_scroll_b.tga" />
604 <param name="scrollbar_tx_m"
605 value="skin_scroll_m.tga" />
606 <param name="scrollbar_tx_t"
607 value="skin_scroll_t.tga" />
608 <param name="header_h"
610 <param name="open_state_tx_opened"
611 value="W_arrow_down_1.tga" />
612 <param name="open_state_tx_closed"
613 value="W_arrow_right_1.tga" />
614 <param name="open_state_offset_x"
616 <param name="open_state_offset_y"
618 <param name="right_button_offset_x"
620 <param name="right_button_offset_y"
622 <param name="right_button_tx_deactive"
623 value="w_win_close.tga" />
624 <param name="right_button_tx_popup"
625 value="w_win_popup.tga" />
626 <param name="right_button_tx_popin"
627 value="w_win_popin.tga" />
628 <param name="right_button_tx_over"
629 value="W_button_14_over.tga" />
630 <param name="right_button_tx_locked"
631 value="w_win_lock.tga" />
632 <param name="help_button_offset_x"
634 <param name="help_button_offset_y"
636 <param name="help_button_tx"
637 value="W_help_1.tga" />
638 <param name="help_button_tx_over"
639 value="W_button_14_over.tga" />
640 <param name="button_lock_offset_x"
642 <param name="button_lock_offset_y"
644 <param name="button_lock"
645 value="w_unlocked_16.tga" />
646 <param name="button_lock_pushed"
647 value="w_locked_16.tga" />
648 <param name="button_lock_over"
649 value="W_button_16_over.tga" />
650 <param name="tx_l_header"
651 value="skin_header_L.tga" />
652 <param name="tx_m_header"
653 value="skin_header_M.tga" />
654 <param name="tx_r_header"
655 value="skin_header_R.tga" />
657 value="skin_tl.tga" />
659 value="skin_t.tga" />
661 value="skin_tr.tga" />
663 value="skin_l.tga" />
665 value="skin_r.tga" />
666 <param name="tx_blank"
667 value="skin_blank.tga" />
669 value="skin_bl.tga" />
671 value="skin_b.tga" />
673 value="skin_br.tga" />
674 <param name="tx_bl_open"
675 value="skin_bl_open.tga" />
676 <param name="tx_b_open"
677 value="skin_b_open.tga" />
678 <param name="tx_br_open"
679 value="skin_br_open.tga" />
680 <param name="tx_el_open"
681 value="Skin_el_open.tga" />
682 <param name="tx_em_open"
683 value="skin_em_open.tga" />
684 <param name="tx_er_open"
685 value="skin_er_open.tga" />
686 <param name="tx_m_open"
687 value="skin_m_open.tga" />
688 <param name="tx_e_open"
698 <param name="tile_blank"
700 <param name="tile_m_header"
702 <param name="tile_b_open"
704 <param name="tile_em_open"
706 <param name="tile_m_open"
708 <param name="tile_m_scrollbar"
710 <param name="tx_tl_highlight"
711 value="w_hl_tl.tga" />
712 <param name="tx_t_highlight"
713 value="w_hl_t.tga" />
714 <param name="tx_tr_highlight"
715 value="w_hl_tr.tga" />
716 <param name="tx_l_highlight"
717 value="w_hl_l.tga" />
718 <param name="tx_r_highlight"
719 value="w_hl_r.tga" />
720 <param name="tx_bl_highlight"
721 value="w_hl_bl.tga" />
722 <param name="tx_b_highlight"
723 value="w_hl_b.tga" />
724 <param name="tx_br_highlight"
725 value="w_hl_br.tga" />
727 <!-- special for milko_pad -->
728 <options type="layer"
731 <param name="header_h"
734 <!-- special for player -->
735 <options type="layer"
736 name="layer0_player">
737 <param name="title_font_size"
739 <param name="title_offset_x"
741 <param name="title_offset_y"
743 <param name="title_offset_openable_x"
745 <param name="title_offset_openable_y"
747 <param name="scrollbar_offset_x"
749 <param name="scrollbar_size_w"
751 <param name="scrollbar_tx_b"
752 value="skin_scroll_b.tga" />
753 <param name="scrollbar_tx_m"
754 value="skin_scroll_m.tga" />
755 <param name="scrollbar_tx_t"
756 value="skin_scroll_t.tga" />
757 <param name="header_h"
759 <param name="open_state_tx_opened"
760 value="W_arrow_down_1.tga" />
761 <param name="open_state_tx_closed"
762 value="W_arrow_right_1.tga" />
763 <param name="open_state_offset_x"
765 <param name="open_state_offset_y"
767 <param name="right_button_offset_x"
769 <param name="right_button_offset_y"
771 <param name="right_button_tx_deactive"
772 value="w_win_close.tga" />
773 <param name="right_button_tx_popup"
774 value="w_win_popup.tga" />
775 <param name="right_button_tx_popin"
776 value="w_win_popin.tga" />
777 <param name="right_button_tx_over"
778 value="W_button_14_over.tga" />
779 <param name="right_button_tx_locked"
780 value="w_win_lock.tga" />
781 <param name="help_button_offset_x"
783 <param name="help_button_offset_y"
785 <param name="help_button_tx"
786 value="W_help_1.tga" />
787 <param name="help_button_tx_over"
788 value="W_button_14_over.tga" />
789 <param name="button_lock_offset_x"
791 <param name="button_lock_offset_y"
793 <param name="button_lock"
794 value="w_unlocked_16.tga" />
795 <param name="button_lock_pushed"
796 value="w_locked_16.tga" />
797 <param name="button_lock_over"
798 value="W_button_16_over.tga" />
799 <param name="tx_l_header"
800 value="skin_header_L.tga" />
801 <param name="tx_m_header"
802 value="skin_header_M.tga" />
803 <param name="tx_r_header"
804 value="skin_header_R.tga" />
806 value="skin_tl_player.tga" />
808 value="skin_t_player.tga" />
810 value="skin_tr_player.tga" />
812 value="skin_l.tga" />
814 value="skin_r.tga" />
815 <param name="tx_blank"
816 value="skin_blank.tga" />
818 value="skin_bl.tga" />
820 value="skin_b.tga" />
822 value="skin_br.tga" />
823 <param name="tx_bl_open"
824 value="skin_bl_open.tga" />
825 <param name="tx_b_open"
826 value="skin_b_open.tga" />
827 <param name="tx_br_open"
828 value="skin_br_open.tga" />
829 <param name="tx_el_open"
830 value="Skin_el_open.tga" />
831 <param name="tx_em_open"
832 value="skin_em_open.tga" />
833 <param name="tx_er_open"
834 value="skin_er_open.tga" />
835 <param name="tx_m_open"
836 value="skin_m_open.tga" />
837 <param name="tx_e_open"
847 <param name="tile_blank"
849 <param name="tile_m_header"
851 <param name="tile_b_open"
853 <param name="tile_em_open"
855 <param name="tile_m_open"
857 <param name="tile_m_scrollbar"
859 <param name="tx_tl_highlight"
860 value="w_hl_tl.tga" />
861 <param name="tx_t_highlight"
862 value="w_hl_t.tga" />
863 <param name="tx_tr_highlight"
864 value="w_hl_tr.tga" />
865 <param name="tx_l_highlight"
866 value="w_hl_l.tga" />
867 <param name="tx_r_highlight"
868 value="w_hl_r.tga" />
869 <param name="tx_bl_highlight"
870 value="w_hl_bl.tga" />
871 <param name="tx_b_highlight"
872 value="w_hl_b.tga" />
873 <param name="tx_br_highlight"
874 value="w_hl_br.tga" />
876 <options type="layer"
878 <param name="title_font_size"
880 <param name="title_offset_x"
882 <param name="title_offset_y"
884 <param name="title_offset_openable_x"
886 <param name="title_offset_openable_y"
888 <param name="scrollbar_offset_x"
890 <param name="scrollbar_size_w"
892 <param name="scrollbar_tx_b"
893 value="skin_scroll_b.tga" />
894 <param name="scrollbar_tx_m"
895 value="skin_scroll_m.tga" />
896 <param name="scrollbar_tx_t"
897 value="skin_scroll_t.tga" />
898 <param name="header_h"
900 <param name="open_state_tx_opened"
901 value="W_arrow_down_1.tga" />
902 <param name="open_state_tx_closed"
903 value="W_arrow_right_1.tga" />
904 <param name="open_state_offset_x"
906 <param name="open_state_offset_y"
908 <param name="right_button_offset_x"
910 <param name="right_button_offset_y"
912 <param name="right_button_tx_deactive"
913 value="w_win_close.tga" />
914 <param name="right_button_tx_popup"
915 value="w_win_popup.tga" />
916 <param name="right_button_tx_popin"
917 value="w_win_popin.tga" />
918 <param name="right_button_tx_over"
919 value="W_button_14_over.tga" />
920 <param name="right_button_tx_locked"
921 value="w_win_lock.tga" />
922 <param name="help_button_offset_x"
924 <param name="help_button_offset_y"
926 <param name="help_button_tx"
927 value="W_help_1.tga" />
928 <param name="help_button_tx_over"
929 value="W_button_14_over.tga" />
930 <param name="button_lock_offset_x"
932 <param name="button_lock_offset_y"
934 <param name="button_lock"
935 value="w_unlocked_16.tga" />
936 <param name="button_lock_pushed"
937 value="w_locked_16.tga" />
938 <param name="button_lock_over"
939 value="W_button_16_over.tga" />
940 <param name="tx_l_header"
941 value="skin_header_L.tga" />
942 <param name="tx_m_header"
943 value="skin_header_M.tga" />
944 <param name="tx_r_header"
945 value="skin_header_R.tga" />
947 value="skin_tl.tga" />
949 value="skin_t.tga" />
951 value="skin_tr.tga" />
953 value="skin_l.tga" />
955 value="skin_r.tga" />
956 <param name="tx_blank"
957 value="skin_blank.tga" />
959 value="skin_bl.tga" />
961 value="skin_b.tga" />
963 value="skin_br.tga" />
964 <param name="tx_bl_open"
965 value="skin_bl_open.tga" />
966 <param name="tx_b_open"
967 value="skin_b_open.tga" />
968 <param name="tx_br_open"
969 value="skin_br_open.tga" />
970 <param name="tx_el_open"
971 value="Skin_el_open.tga" />
972 <param name="tx_em_open"
973 value="skin_em_open.tga" />
974 <param name="tx_er_open"
975 value="skin_er_open.tga" />
976 <param name="tx_m_open"
977 value="skin_m_open.tga" />
978 <param name="tx_e_open"
988 <param name="tile_blank"
990 <param name="tile_m_header"
992 <param name="tile_b_open"
994 <param name="tile_em_open"
996 <param name="tile_m_open"
998 <param name="tile_m_scrollbar"
1000 <param name="tx_tl_highlight"
1001 value="w_hl_tl.tga" />
1002 <param name="tx_t_highlight"
1003 value="w_hl_t.tga" />
1004 <param name="tx_tr_highlight"
1005 value="w_hl_tr.tga" />
1006 <param name="tx_l_highlight"
1007 value="w_hl_l.tga" />
1008 <param name="tx_r_highlight"
1009 value="w_hl_r.tga" />
1010 <param name="tx_bl_highlight"
1011 value="w_hl_bl.tga" />
1012 <param name="tx_b_highlight"
1013 value="w_hl_b.tga" />
1014 <param name="tx_br_highlight"
1015 value="w_hl_br.tga" />
1017 <options type="layer"
1019 <param name="title_font_size"
1021 <param name="title_offset_x"
1023 <param name="title_offset_y"
1025 <param name="title_offset_openable_x"
1027 <param name="title_offset_openable_y"
1029 <param name="header_h"
1031 <param name="open_state_tx_opened"
1032 value="W_arrow_down_1.tga" />
1033 <param name="open_state_tx_closed"
1034 value="W_arrow_right_1.tga" />
1035 <param name="open_state_offset_x"
1037 <param name="open_state_offset_y"
1039 <param name="right_button_offset_x"
1041 <param name="right_button_offset_y"
1043 <param name="right_button_tx_deactive"
1044 value="w_win_close.tga" />
1045 <param name="right_button_tx_popup"
1046 value="w_win_popup.tga" />
1047 <param name="right_button_tx_popin"
1048 value="w_win_popin.tga" />
1049 <param name="right_button_tx_over"
1050 value="W_button_14_over.tga" />
1051 <param name="help_button_offset_x"
1053 <param name="help_button_offset_y"
1055 <param name="help_button_tx"
1056 value="W_help_1.tga" />
1057 <param name="help_button_tx_over"
1058 value="W_button_14_over.tga" />
1060 value="skin_l1_tl.tga" />
1062 value="skin_l1_t.tga" />
1064 value="skin_l1_r.tga" />
1066 value="skin_l1_l.tga" />
1068 value="skin_l1_r.tga" />
1069 <param name="tx_blank"
1070 value="skin_l1_blank.tga" />
1072 value="skin_l1_bl.tga" />
1074 value="skin_l1_b.tga" />
1076 value="skin_l1_r.tga" />
1077 <param name="tx_bl_open"
1078 value="skin_l1_bl_open.tga" />
1079 <param name="tx_b_open"
1080 value="skin_l1_b_open.tga" />
1081 <param name="tx_br_open"
1082 value="skin_l1_r.tga" />
1083 <param name="tx_el_open"
1085 <param name="tx_em_open"
1087 <param name="tx_er_open"
1089 <param name="tx_m_open"
1090 value="skin_l1_m_open.tga" />
1091 <param name="tx_e_open"
1092 value="skin_l1_e_open.tga" />
1093 <param name="tile_blank"
1095 <param name="tx_tl_highlight"
1096 value="w_hl_tl.tga" />
1097 <param name="tx_t_highlight"
1098 value="w_hl_t.tga" />
1099 <param name="tx_tr_highlight"
1100 value="w_hl_tr.tga" />
1101 <param name="tx_l_highlight"
1102 value="w_hl_l.tga" />
1103 <param name="tx_r_highlight"
1104 value="w_hl_r.tga" />
1105 <param name="tx_bl_highlight"
1106 value="w_hl_bl.tga" />
1107 <param name="tx_b_highlight"
1108 value="w_hl_b.tga" />
1109 <param name="tx_br_highlight"
1110 value="w_hl_br.tga" />
1112 <options type="layer"
1114 <param name="title_font_size"
1116 <param name="title_offset_x"
1118 <param name="title_offset_y"
1120 <param name="title_offset_openable_x"
1122 <param name="title_offset_openable_y"
1124 <param name="header_h"
1126 <param name="open_state_tx_opened"
1127 value="W_arrow_down_2.tga" />
1128 <param name="open_state_tx_closed"
1129 value="W_arrow_right_2.tga" />
1130 <param name="open_state_offset_x"
1132 <param name="open_state_offset_y"
1134 <param name="right_button_offset_x"
1136 <param name="right_button_offset_y"
1138 <param name="right_button_tx_deactive"
1139 value="w_win_close.tga" />
1140 <param name="right_button_tx_popup"
1141 value="w_win_popup.tga" />
1142 <param name="right_button_tx_popin"
1143 value="w_win_popin.tga" />
1144 <param name="right_button_tx_over"
1145 value="W_button_14_over.tga" />
1146 <param name="help_button_offset_x"
1148 <param name="help_button_offset_y"
1150 <param name="help_button_tx"
1151 value="W_help_1.tga" />
1152 <param name="help_button_tx_over"
1153 value="W_button_14_over.tga" />
1155 value="w_l2_tl.tga" />
1157 value="w_l2_t.tga" />
1159 value="skin_l2_r.tga" />
1161 value="w_l2_l.tga" />
1163 value="skin_l2_r.tga" />
1164 <param name="tx_blank"
1165 value="w_l2_blank.tga" />
1167 value="w_l2_bl.tga" />
1169 value="w_l2_b.tga" />
1171 value="skin_l2_r.tga" />
1172 <param name="tx_bl_open"
1173 value="w_l2_bl_open.tga" />
1174 <param name="tx_b_open"
1175 value="w_l2_b_open.tga" />
1176 <param name="tx_br_open"
1177 value="skin_l2_r.tga" />
1178 <param name="tx_el_open"
1180 <param name="tx_em_open"
1182 <param name="tx_er_open"
1184 <param name="tx_m_open"
1185 value="w_l2_m_open.tga" />
1186 <param name="tx_e_open"
1187 value="w_l2_e_open.tga" />
1188 <param name="tx_tl_highlight"
1189 value="w_hl_tl.tga" />
1190 <param name="tx_t_highlight"
1191 value="w_hl_t.tga" />
1192 <param name="tx_tr_highlight"
1193 value="w_hl_tr.tga" />
1194 <param name="tx_l_highlight"
1195 value="w_hl_l.tga" />
1196 <param name="tx_r_highlight"
1197 value="w_hl_r.tga" />
1198 <param name="tx_bl_highlight"
1199 value="w_hl_bl.tga" />
1200 <param name="tx_b_highlight"
1201 value="w_hl_b.tga" />
1202 <param name="tx_br_highlight"
1203 value="w_hl_br.tga" />
1205 <options type="layer"
1207 <param name="title_font_size"
1209 <param name="title_offset_x"
1211 <param name="title_offset_y"
1213 <param name="title_offset_openable_x"
1215 <param name="title_offset_openable_y"
1217 <param name="header_h"
1219 <param name="open_state_tx_opened"
1220 value="W_arrow_down_3.tga" />
1221 <param name="open_state_tx_closed"
1222 value="W_arrow_right_3.tga" />
1223 <param name="open_state_offset_x"
1225 <param name="open_state_offset_y"
1227 <param name="right_button_offset_x"
1229 <param name="right_button_offset_y"
1231 <param name="right_button_tx_deactive"
1232 value="w_win_close.tga" />
1233 <param name="right_button_tx_popup"
1234 value="w_win_popup.tga" />
1235 <param name="right_button_tx_popin"
1236 value="w_win_popin.tga" />
1237 <param name="right_button_tx_over"
1238 value="W_button_14_over.tga" />
1239 <param name="help_button_offset_x"
1241 <param name="help_button_offset_y"
1243 <param name="help_button_tx"
1244 value="W_help_1.tga" />
1245 <param name="help_button_tx_over"
1246 value="W_button_14_over.tga" />
1248 value="w_l3_tl.tga" />
1250 value="w_l3_t.tga" />
1252 value="skin_l3_r.tga" />
1254 value="w_l3_l.tga" />
1256 value="skin_l3_r.tga" />
1257 <param name="tx_blank"
1258 value="w_l3_blank.tga" />
1260 value="w_l3_bl.tga" />
1262 value="w_l3_b.tga" />
1264 value="Skin_l3_r.tga" />
1265 <param name="tx_bl_open"
1266 value="w_l3_bl_open.tga" />
1267 <param name="tx_b_open"
1268 value="w_l3_b_open.tga" />
1269 <param name="tx_br_open"
1270 value="skin_l3_r.tga" />
1271 <param name="tx_el_open"
1273 <param name="tx_em_open"
1275 <param name="tx_er_open"
1277 <param name="tx_m_open"
1278 value="w_l3_m_open.tga" />
1279 <param name="tx_e_open"
1280 value="w_l3_e_open.tga" />
1281 <param name="tx_tl_highlight"
1282 value="w_hl_tl.tga" />
1283 <param name="tx_t_highlight"
1284 value="w_hl_t.tga" />
1285 <param name="tx_tr_highlight"
1286 value="w_hl_tr.tga" />
1287 <param name="tx_l_highlight"
1288 value="w_hl_l.tga" />
1289 <param name="tx_r_highlight"
1290 value="w_hl_r.tga" />
1291 <param name="tx_bl_highlight"
1292 value="w_hl_bl.tga" />
1293 <param name="tx_b_highlight"
1294 value="w_hl_b.tga" />
1295 <param name="tx_br_highlight"
1296 value="w_hl_br.tga" />
1298 <options type="layer"
1300 <param name="title_font_size"
1302 <param name="title_offset_x"
1304 <param name="title_offset_y"
1306 <param name="title_offset_openable_x"
1308 <param name="title_offset_openable_y"
1310 <param name="header_h"
1312 <param name="open_state_tx_opened"
1313 value="W_arrow_down_3.tga" />
1314 <param name="open_state_tx_closed"
1315 value="W_arrow_right_3.tga" />
1316 <param name="open_state_offset_x"
1318 <param name="open_state_offset_y"
1320 <param name="right_button_offset_x"
1322 <param name="right_button_offset_y"
1324 <param name="right_button_tx_deactive"
1325 value="w_win_close.tga" />
1326 <param name="right_button_tx_popup"
1327 value="w_win_popup.tga" />
1328 <param name="right_button_tx_popin"
1329 value="w_win_popin.tga" />
1330 <param name="right_button_tx_over"
1331 value="W_button_14_over.tga" />
1332 <param name="help_button_offset_x"
1334 <param name="help_button_offset_y"
1336 <param name="help_button_tx"
1337 value="W_help_1.tga" />
1338 <param name="help_button_tx_over"
1339 value="W_button_14_over.tga" />
1341 value="w_l3_tl.tga" />
1343 value="w_l3_t.tga" />
1345 value="skin_l3_r.tga" />
1347 value="w_l3_l.tga" />
1349 value="skin_l3_r.tga" />
1350 <param name="tx_blank"
1351 value="w_l3_blank.tga" />
1353 value="w_l3_bl.tga" />
1355 value="w_l3_b.tga" />
1357 value="Skin_l3_r.tga" />
1358 <param name="tx_bl_open"
1359 value="w_l3_bl_open.tga" />
1360 <param name="tx_b_open"
1361 value="w_l3_b_open.tga" />
1362 <param name="tx_br_open"
1363 value="skin_l3_r.tga" />
1364 <param name="tx_el_open"
1366 <param name="tx_em_open"
1368 <param name="tx_er_open"
1370 <param name="tx_m_open"
1371 value="w_l3_m_open.tga" />
1372 <param name="tx_e_open"
1373 value="w_l3_e_open.tga" />
1374 <param name="tx_tl_highlight"
1375 value="w_hl_tl.tga" />
1376 <param name="tx_t_highlight"
1377 value="w_hl_t.tga" />
1378 <param name="tx_tr_highlight"
1379 value="w_hl_tr.tga" />
1380 <param name="tx_l_highlight"
1381 value="w_hl_l.tga" />
1382 <param name="tx_r_highlight"
1383 value="w_hl_r.tga" />
1384 <param name="tx_bl_highlight"
1385 value="w_hl_bl.tga" />
1386 <param name="tx_b_highlight"
1387 value="w_hl_b.tga" />
1388 <param name="tx_br_highlight"
1389 value="w_hl_br.tga" />
1391 <options type="layer"
1393 <param name="title_font_size"
1395 <param name="title_offset_x"
1397 <param name="title_offset_y"
1399 <param name="title_offset_openable_x"
1401 <param name="title_offset_openable_y"
1403 <param name="header_h"
1405 <param name="open_state_tx_opened"
1406 value="no_bord.tga" />
1407 <param name="open_state_tx_closed"
1408 value="no_bord.tga" />
1409 <param name="open_state_offset_x"
1411 <param name="open_state_offset_y"
1413 <param name="right_button_offset_x"
1415 <param name="right_button_offset_y"
1417 <param name="right_button_tx_deactive"
1419 <param name="right_button_tx_popup"
1421 <param name="right_button_tx_popin"
1423 <param name="right_button_tx_over"
1425 <param name="right_button_tx_locked"
1427 <param name="help_button_offset_x"
1429 <param name="help_button_offset_y"
1431 <param name="help_button_tx"
1433 <param name="help_button_tx_over"
1435 <param name="tx_l_header"
1436 value="no_bord.tga" />
1437 <param name="tx_m_header"
1438 value="no_bord.tga" />
1439 <param name="tx_r_header"
1440 value="no_bord.tga" />
1442 value="no_bord.tga" />
1444 value="no_bord.tga" />
1446 value="no_bord.tga" />
1448 value="no_bord.tga" />
1450 value="no_bord.tga" />
1451 <param name="tx_blank"
1452 value="no_bord.tga" />
1454 value="no_bord.tga" />
1456 value="no_bord.tga" />
1458 value="no_bord.tga" />
1459 <param name="tx_bl_open"
1460 value="no_bord.tga" />
1461 <param name="tx_b_open"
1462 value="no_bord.tga" />
1463 <param name="tx_br_open"
1464 value="no_bord.tga" />
1465 <param name="tx_el_open"
1466 value="no_bord.tga" />
1467 <param name="tx_em_open"
1468 value="no_bord.tga" />
1469 <param name="tx_er_open"
1470 value="no_bord.tga" />
1471 <param name="tx_m_open"
1472 value="no_bord.tga" />
1473 <param name="tx_e_open"
1474 value="no_bord.tga" />
1475 <param name="tx_tl_highlight"
1476 value="no_bord.tga" />
1477 <param name="tx_t_highlight"
1478 value="no_bord.tga" />
1479 <param name="tx_tr_highlight"
1480 value="no_bord.tga" />
1481 <param name="tx_l_highlight"
1482 value="no_bord.tga" />
1483 <param name="tx_r_highlight"
1484 value="no_bord.tga" />
1485 <param name="tx_bl_highlight"
1486 value="no_bord.tga" />
1487 <param name="tx_b_highlight"
1488 value="no_bord.tga" />
1489 <param name="tx_br_highlight"
1490 value="no_bord.tga" />
1492 <options type="layer"
1495 <param name="title_font_size"
1497 <param name="title_offset_x"
1499 <param name="title_offset_y"
1501 <param name="title_offset_openable_x"
1503 <param name="title_offset_openable_y"
1505 <param name="header_h"
1507 <!-- View state opened/closed (defined TL TL) -->
1508 <param name="open_state_tx_opened"
1509 value="no_bord.tga" />
1510 <param name="open_state_tx_closed"
1511 value="no_bord.tga" />
1512 <param name="open_state_offset_x"
1514 <param name="open_state_offset_y"
1516 <!-- Right Button (defined TR TR) -->
1517 <param name="right_button_offset_x"
1519 <param name="right_button_offset_y"
1521 <param name="right_button_tx_deactive"
1523 <param name="right_button_tx_popup"
1525 <param name="right_button_tx_popin"
1527 <param name="right_button_tx_over"
1529 <param name="right_button_tx_locked"
1531 <!-- Help Button (defined TR TR) -->
1532 <param name="help_button_offset_x"
1534 <param name="help_button_offset_y"
1536 <param name="help_button_tx"
1538 <param name="help_button_tx_over"
1540 <!-- TEXTURES to draw the container -->
1541 <!-- Header when header_active Only for layer 0 -->
1542 <param name="tx_l_header"
1543 value="no_bord.tga" />
1544 <param name="tx_m_header"
1545 value="no_bord.tga" />
1546 <param name="tx_r_header"
1547 value="no_bord.tga" />
1548 <!-- else normal version -->
1550 value="no_bord.tga" />
1552 value="no_bord.tga" />
1554 value="no_bord.tga" />
1556 value="no_bord.tga" />
1558 value="no_bord.tga" />
1559 <param name="tx_blank"
1560 value="no_bord.tga" />
1562 value="no_bord.tga" />
1564 value="no_bord.tga" />
1566 value="no_bord.tga" />
1567 <param name="tx_bl_open"
1568 value="no_bord.tga" />
1569 <param name="tx_b_open"
1570 value="no_bord.tga" />
1571 <param name="tx_br_open"
1572 value="no_bord.tga" />
1573 <param name="tx_el_open"
1574 value="no_bord.tga" />
1575 <param name="tx_em_open"
1576 value="no_bord.tga" />
1577 <param name="tx_er_open"
1578 value="no_bord.tga" />
1579 <param name="tx_m_open"
1580 value="no_bord.tga" />
1581 <param name="tx_e_open"
1582 value="no_bord.tga" />
1583 <!-- TEXTURES to highlight the window border -->
1584 <param name="tx_tl_highlight"
1585 value="w_hl_tl.tga" />
1586 <param name="tx_t_highlight"
1587 value="w_hl_t.tga" />
1588 <param name="tx_tr_highlight"
1589 value="w_hl_tr.tga" />
1590 <param name="tx_l_highlight"
1591 value="w_hl_l.tga" />
1592 <param name="tx_r_highlight"
1593 value="w_hl_r.tga" />
1594 <param name="tx_bl_highlight"
1595 value="w_hl_bl.tga" />
1596 <param name="tx_b_highlight"
1597 value="w_hl_b.tga" />
1598 <param name="tx_br_highlight"
1599 value="w_hl_br.tga" />
1601 <options type="layer"
1602 name="layer0_content">
1604 <param name="title_font_size"
1606 <param name="title_offset_x"
1608 <param name="title_offset_y"
1610 <param name="title_offset_openable_x"
1612 <param name="title_offset_openable_y"
1614 <param name="header_h"
1616 <!-- View state opened/closed (defined TL TL) -->
1617 <param name="open_state_tx_opened"
1618 value="W_arrow_down_1.tga" />
1619 <param name="open_state_tx_closed"
1620 value="W_arrow_right_1.tga" />
1621 <param name="open_state_offset_x"
1623 <param name="open_state_offset_y"
1625 <!-- Right Button (defined TR TR) -->
1626 <param name="right_button_offset_x"
1628 <param name="right_button_offset_y"
1630 <param name="right_button_tx_deactive"
1631 value="w_win_close.tga" />
1632 <param name="right_button_tx_popup"
1633 value="w_win_popup.tga" />
1634 <param name="right_button_tx_popin"
1635 value="w_win_popin.tga" />
1636 <param name="right_button_tx_over"
1637 value="W_button_14_over.tga" />
1638 <!-- Help Button (defined TR TR) -->
1639 <param name="help_button_offset_x"
1641 <param name="help_button_offset_y"
1643 <param name="help_button_tx"
1644 value="W_help_1.tga" />
1645 <param name="help_button_tx_over"
1646 value="W_button_14_over.tga" />
1647 <!-- TEXTURES (warning the sizes are hardcoded -->
1649 value="W_L1_spe_blank.tga" />
1651 value="W_L1_spe_blank.tga" />
1653 value="W_L1_R_spe.tga" />
1655 value="W_L1_spe_blank.tga" />
1657 value="W_L1_R_spe.tga" />
1658 <param name="tx_blank"
1659 value="W_L1_spe_blank.tga" />
1661 value="W_L1_spe_blank.tga" />
1663 value="W_L1_spe_blank.tga" />
1665 value="W_L1_R_spe.tga" />
1666 <param name="tx_bl_open"
1667 value="W_L1_spe_blank.tga" />
1668 <param name="tx_b_open"
1669 value="W_L1_spe_blank.tga" />
1670 <param name="tx_br_open"
1671 value="W_L1_R_spe.tga" />
1672 <param name="tx_el_open"
1674 <param name="tx_em_open"
1676 <param name="tx_er_open"
1678 <param name="tx_m_open"
1679 value="W_L1_spe_blank.tga" />
1680 <param name="tx_e_open"
1681 value="W_L1_spe_blank.tga" />
1682 <!-- TEXTURES to highlight the window border -->
1683 <param name="tx_tl_highlight"
1684 value="w_hl_tl.tga" />
1685 <param name="tx_t_highlight"
1686 value="w_hl_t.tga" />
1687 <param name="tx_tr_highlight"
1688 value="w_hl_tr.tga" />
1689 <param name="tx_l_highlight"
1690 value="w_hl_l.tga" />
1691 <param name="tx_r_highlight"
1692 value="w_hl_r.tga" />
1693 <param name="tx_bl_highlight"
1694 value="w_hl_bl.tga" />
1695 <param name="tx_b_highlight"
1696 value="w_hl_b.tga" />
1697 <param name="tx_br_highlight"
1698 value="w_hl_br.tga" />
1700 <options type="layer"
1701 name="layer1_content">
1703 <param name="title_font_size"
1705 <param name="title_offset_x"
1707 <param name="title_offset_y"
1709 <param name="title_offset_openable_x"
1711 <param name="title_offset_openable_y"
1713 <param name="header_h"
1715 <!-- View state opened/closed (defined TL TL) -->
1716 <param name="open_state_tx_opened"
1717 value="W_arrow_down_2.tga" />
1718 <param name="open_state_tx_closed"
1719 value="W_arrow_right_2.tga" />
1720 <param name="open_state_offset_x"
1722 <param name="open_state_offset_y"
1724 <!-- Right Button (defined TR TR) -->
1725 <param name="right_button_offset_x"
1727 <param name="right_button_offset_y"
1729 <param name="right_button_tx_deactive"
1730 value="w_win_close.tga" />
1731 <param name="right_button_tx_popup"
1732 value="w_win_popup.tga" />
1733 <param name="right_button_tx_popin"
1734 value="w_win_popin.tga" />
1735 <param name="right_button_tx_over"
1736 value="W_button_14_over.tga" />
1737 <!-- Help Button (defined TR TR) -->
1738 <param name="help_button_offset_x"
1740 <param name="help_button_offset_y"
1742 <param name="help_button_tx"
1743 value="W_help_1.tga" />
1744 <param name="help_button_tx_over"
1745 value="W_button_14_over.tga" />
1746 <!-- TEXTURES (warning the sizes are hardcoded -->
1748 value="W_L1_spe_blank.tga" />
1750 value="W_L1_spe_blank.tga" />
1752 value="W_L1_R_spe.tga" />
1754 value="W_L1_spe_blank.tga" />
1756 value="W_L1_R_spe.tga" />
1757 <param name="tx_blank"
1758 value="W_L1_spe_blank.tga" />
1760 value="W_L1_spe_blank.tga" />
1762 value="W_L1_spe_blank.tga" />
1764 value="W_L1_R_spe.tga" />
1765 <param name="tx_bl_open"
1766 value="W_L1_spe_blank.tga" />
1767 <param name="tx_b_open"
1768 value="W_L1_spe_blank.tga" />
1769 <param name="tx_br_open"
1770 value="W_L1_R_spe.tga" />
1771 <param name="tx_el_open"
1773 <param name="tx_em_open"
1775 <param name="tx_er_open"
1777 <param name="tx_m_open"
1778 value="W_L1_spe_blank.tga" />
1779 <param name="tx_e_open"
1780 value="W_L1_spe_blank.tga" />
1781 <!-- TEXTURES to highlight the window border -->
1782 <param name="tx_tl_highlight"
1783 value="w_hl_tl.tga" />
1784 <param name="tx_t_highlight"
1785 value="w_hl_t.tga" />
1786 <param name="tx_tr_highlight"
1787 value="w_hl_tr.tga" />
1788 <param name="tx_l_highlight"
1789 value="w_hl_l.tga" />
1790 <param name="tx_r_highlight"
1791 value="w_hl_r.tga" />
1792 <param name="tx_bl_highlight"
1793 value="w_hl_bl.tga" />
1794 <param name="tx_b_highlight"
1795 value="w_hl_b.tga" />
1796 <param name="tx_br_highlight"
1797 value="w_hl_br.tga" />
1799 <options name="context_menu_back">
1801 value="CM_TL.tga" />
1805 value="CM_TR.tga" />
1810 <param name="tx_blank"
1813 value="CM_BL.tga" />
1817 value="CM_BR.tga" />
1820 This MUST follow the Enum MISSION_DESC::TIconId
1822 <options type="mission_icons"
1823 name="mission_icons">
1825 value="BK_generic.tga|ICO_Task_Craft.tga" />
1827 value="BK_generic.tga|ICO_Task_Fight.tga" />
1829 value="BK_generic.tga|ICO_Task_Forage.tga" />
1831 value="BK_generic.tga|ICO_Task_Travel.tga" />
1833 value="BK_generic.tga|ICO_Task_Generic.tga" />
1835 value="BK_generic.tga|ICO_Task_Rite.tga" />
1837 value="BK_guild.tga|ICO_Task_Guild.tga" />
1839 value="BK_guild.tga|ICO_Task_Craft.tga" />
1841 value="BK_guild.tga|ICO_Task_Fight.tga" />
1843 value="BK_guild.tga|ICO_Task_Forage.tga" />
1845 value="BK_guild.tga|ICO_Task_Travel.tga" />
1847 value="charge.tga" />
1855 value="rm_m_upgrade.tga" />
1857 value="rm_f_upgrade.tga" />
1859 value="rm_r_upgrade.tga" />
1861 value="requirement.tga" />
1863 value="requirement.tga" />
1865 value="construction.tga" />
1867 <options type="container_move_opt"
1868 name="container_move_opt">
1869 <param name="track_w"
1871 <param name="track_h"
1873 <param name="track_y"
1875 <param name="track_y_with_top_resizer"
1877 <param name="track_h_with_top_resizer"
1879 <param name="resizer_size"
1882 <options name="text_selection">
1883 <param name="back_select_color"
1884 value="255 255 255 255" />
1885 <param name="text_select_color"
1886 value="0 0 0 255" />
1888 <options name="menu_checkbox">
1889 <param name="checked_bitmap"
1890 value="W_answer_16_valid.tga" />
1891 <param name="unchecked_bitmap"
1892 value="blank2.tga" />
1894 <options type="container_insertion_opt"
1895 name="container_insertion_opt">
1896 <param name="arrow_top"
1897 value="W_arrow_up_0.tga" />
1898 <param name="arrow_down"
1899 value="W_arrow_down_0.tga" />
1900 <param name="arrow_right"
1901 value="W_arrow_right_0.tga" />
1902 <param name="arrow_left"
1903 value="W_arrow_left_0.tga" />
1904 <param name="insertion_bar"
1905 value="w_hl_t.tga" />
1907 <options name="system">
1908 <param name="ctrl_sheet_gray_color"
1909 value="255 255 255 100" />
1910 <param name="ctrl_text_gray_color"
1911 value="255 255 255 100" />
1912 <param name="ctrl_sheet_redify_color"
1913 value="255 140 100 150" />
1914 <param name="ctrl_text_redify_color"
1915 value="255 140 40 150" />
1916 <param name="ctrl_sheet_greenify_color"
1917 value="140 255 140 150" />
1918 <param name="ctrl_text_greenify_color"
1919 value="140 255 140 150" />
1920 <param name="text_over_back_color"
1921 value="64 64 64 255" />
1922 <!-- <param name="font"
1923 value="basic.ttf" /> -->
1925 value="ryzom.ttf" />
1926 <param name="monospace_font"
1927 value="ryzom_monospace.ttf" />
1928 <param name="add_coef_font"
1930 <param name="mul_coef_anim"
1932 <param name="bubbles_timeout"
1934 <param name="messages_timeout"
1936 <param name="context_timeout"
1938 <param name="context_html_timeout"
1941 <options name="action_bar_color">
1943 value="255 255 255 255" />
1944 <param name="Combat"
1945 value="255 0 255 255" />
1947 value="0 255 0 255" />
1949 value="255 0 255 255" />
1950 <param name="Repair"
1951 value="255 0 255 255" />
1952 <param name="Refine"
1953 value="255 0 255 255" />
1954 <param name="Memorize"
1955 value="255 255 255 255" />
1956 <param name="Harvest"
1957 value="255 0 255 255" />
1959 <!-- anim0 is the default animation -->
1960 <options type="animation_set"
1961 name="character_animations">
1963 value="FY_HOM_idle" />
1965 value="FY_HOM_Co_AB_engarde" />
1967 value="FY_HOM_Co_fu_engarde" />
1969 value="FY_HOM_Co_A1m_engarde" />
1971 value="FY_HOM_Co_A1mD_engarde" />
1973 value="FY_HOM_Pioche_loop" />
1975 value="FY_HOM_recruteur_loop" />
1977 value="FY_HOM_Co_L2m_engarde" />
1979 value="FY_HOM_Co_p_engarde" />
1981 value="FY_HOM_Host_Loop" />
1983 value="FY_HOM_Bienveillant_Loop" />
1985 value="FY_HOM_Neutre_loop" />
1987 value="FY_HOM_Co_A2m_engarde" />
1989 value="FY_HOM_Co_A2m_engarde" />
1991 value="FY_HOF_A_idle" />
1993 value="FY_HOF_Co_AB_engarde" />
1995 value="FY_HOF_Co_fu_engarde" />
1997 value="FY_HOF_Co_A1m_engarde" />
1999 value="FY_HOF_Co_A1mD_engarde" />
2001 value="FY_HOF_Pioche_loop" />
2003 value="FY_HOM_recruteur_loop" />
2005 value="FY_HOF_Co_L2m_engarde" />
2007 value="FY_HOF_Co_p_engarde" />
2009 value="FY_HOM_Host_Loop" />
2011 value="FY_HOM_Bienveillant_Loop" />
2013 value="FY_HOM_Neutre_loop" />
2015 value="FY_HOF_Co_A2m_coup1" />
2017 value="FY_HOF_Co_A2m_engarde" />
2019 <!-- macro custom icons -->
2020 <options name="macro_custom_icon">
2023 value="US_back_0.tga" />
2025 value="US_back_1.tga" />
2027 value="US_back_2.tga" />
2029 value="US_back_3.tga" />
2031 value="US_back_4.tga" />
2033 value="US_back_5.tga" />
2035 value="US_back_6.tga" />
2037 value="US_back_7.tga" />
2039 value="US_back_8.tga" />
2041 value="US_back_9.tga" />
2044 value="US_ico_0.tga" />
2046 value="US_ico_1.tga" />
2048 value="US_ico_2.tga" />
2050 value="US_ico_3.tga" />
2052 value="US_ico_4.tga" />
2054 value="US_ico_5.tga" />
2056 value="US_ico_6.tga" />
2058 value="US_ico_7.tga" />
2060 value="US_ico_8.tga" />
2062 value="US_ico_9.tga" />
2065 value="US_over_0.tga" />
2067 value="US_over_1.tga" />
2069 value="US_over_2.tga" />
2071 value="US_over_3.tga" />
2073 value="US_over_4.tga" />
2075 <!-- *********** -->
2077 <!-- * POINTER * -->
2078 <!-- *********** -->
2079 <view type="pointer"
2085 global_color="false"
2086 tx_default="curs_default.tga"
2087 tx_move_window="curs_default.tga"
2088 tx_resize_BR_TL="curs_resize_BR_TL.tga"
2089 tx_resize_BL_TR="curs_resize_BL_TR.tga"
2090 tx_resize_TB="curs_resize_TB.tga"
2091 tx_resize_LR="curs_resize_LR.tga"
2092 tx_rotate="curs_rotate.tga"
2093 tx_scale="curs_scale.tga"
2094 tx_colpick="curs_pick.tga"
2095 tx_pan="curs_pan.tga"
2096 tx_can_pan="curs_can_pan.tga"
2097 tx_pan_r2="r2_hand_pan.tga"
2098 tx_can_pan_r2="curs_default.tga"
2100 <!-- ************* -->
2101 <!-- * CONSTANTS * -->
2102 <!-- ************* -->
2103 <variable entry="UI:CONST:127"
2106 <!-- ************* -->
2107 <!-- * DEFINES * -->
2108 <!-- ************* -->
2109 <define id="win_priority_world_space"
2111 <define id="win_priority_lowest"
2113 <define id="win_priority_low"
2115 <define id="win_priority_normal"
2118 <define id="win_priority_high"
2120 <define id="win_priority_highest"
2122 <!-- For bars, -1024 to +1024 "percent" values from CBarManager -->
2123 <define id="player_hp_percent"
2124 value="UI:VARIABLES:USER:HP_RATIO" />
2125 <define id="player_sta_percent"
2126 value="UI:VARIABLES:USER:STA_RATIO" />
2127 <define id="player_sap_percent"
2128 value="UI:VARIABLES:USER:SAP_RATIO" />
2129 <define id="player_focus_percent"
2130 value="UI:VARIABLES:USER:FOCUS_RATIO" />
2131 <define id="player_percent_max"
2133 <!-- For character sheet numerical values from database -->
2134 <define id="player_hp"
2135 value="UI:VARIABLES:USER:HP" />
2136 <!-- Local because sent by impulse -->
2137 <define id="player_hp_max"
2138 value="SERVER:CHARACTER_INFO:SCORES0:Max" />
2139 <define id="player_hp_base"
2140 value="SERVER:CHARACTER_INFO:SCORES0:Base" />
2141 <define id="player_sta"
2142 value="UI:VARIABLES:USER:STA" />
2143 <!-- Local because sent by impulse -->
2144 <define id="player_sta_max"
2145 value="SERVER:CHARACTER_INFO:SCORES1:Max" />
2146 <define id="player_sta_base"
2147 value="SERVER:CHARACTER_INFO:SCORES1:Base" />
2148 <define id="player_sap"
2149 value="UI:VARIABLES:USER:SAP" />
2150 <!-- Local because sent by impulse -->
2151 <define id="player_sap_max"
2152 value="SERVER:CHARACTER_INFO:SCORES2:Max" />
2153 <define id="player_sap_base"
2154 value="SERVER:CHARACTER_INFO:SCORES2:Base" />
2155 <define id="player_focus"
2156 value="UI:VARIABLES:USER:FOCUS" />
2157 <!-- Local because sent by impulse -->
2158 <define id="player_focus_max"
2159 value="SERVER:CHARACTER_INFO:SCORES3:Max" />
2160 <define id="player_focus_base"
2161 value="SERVER:CHARACTER_INFO:SCORES3:Base" />
2162 <define id="player_hpreg"
2163 value="SERVER:CHARACTER_INFO:SCORES0:Regen" />
2164 <define id="player_hpreg_base"
2165 value="SERVER:CHARACTER_INFO:SCORES0:BaseRegen" />
2166 <define id="player_stareg"
2167 value="SERVER:CHARACTER_INFO:SCORES1:Regen" />
2168 <define id="player_stareg_base"
2169 value="SERVER:CHARACTER_INFO:SCORES1:BaseRegen" />
2170 <define id="player_sapreg"
2171 value="SERVER:CHARACTER_INFO:SCORES2:Regen" />
2172 <define id="player_sapreg_base"
2173 value="SERVER:CHARACTER_INFO:SCORES2:BaseRegen" />
2174 <define id="player_focreg"
2175 value="SERVER:CHARACTER_INFO:SCORES3:Regen" />
2176 <define id="player_focreg_base"
2177 value="SERVER:CHARACTER_INFO:SCORES3:BaseRegen" />
2178 <define id="player_carac_hpmax"
2179 value="SERVER:CHARACTER_INFO:CHARACTERISTICS0:VALUE" />
2180 <define id="player_carac_hpreg"
2181 value="SERVER:CHARACTER_INFO:CHARACTERISTICS1:VALUE" />
2182 <define id="player_carac_sapmax"
2183 value="SERVER:CHARACTER_INFO:CHARACTERISTICS2:VALUE" />
2184 <define id="player_carac_sapreg"
2185 value="SERVER:CHARACTER_INFO:CHARACTERISTICS3:VALUE" />
2186 <define id="player_carac_stamax"
2187 value="SERVER:CHARACTER_INFO:CHARACTERISTICS4:VALUE" />
2188 <define id="player_carac_stareg"
2189 value="SERVER:CHARACTER_INFO:CHARACTERISTICS5:VALUE" />
2190 <define id="player_carac_wishmax"
2191 value="SERVER:CHARACTER_INFO:CHARACTERISTICS6:VALUE" />
2192 <define id="player_carac_wishreg"
2193 value="SERVER:CHARACTER_INFO:CHARACTERISTICS7:VALUE" />
2194 <define id="player_protect_acid"
2195 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:0:VALUE" />
2196 <define id="player_protect_cold"
2197 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:1:VALUE" />
2198 <define id="player_protect_rot"
2199 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:2:VALUE" />
2200 <define id="player_protect_fire"
2201 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:3:VALUE" />
2202 <define id="player_protect_shockwave"
2203 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:4:VALUE" />
2204 <define id="player_protect_poison"
2205 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:5:VALUE" />
2206 <define id="player_protect_electricity"
2207 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:6:VALUE" />
2208 <define id="player_protect_maxratio"
2209 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxProtectionClampValue" />
2210 <define id="player_protect_absorbfactor"
2211 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxAbsorptionFactor" />
2212 <define id="player_resist_desert"
2213 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:0:VALUE" />
2214 <define id="player_resist_forest"
2215 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:1:VALUE" />
2216 <define id="player_resist_lacustre"
2217 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:2:VALUE" />
2218 <define id="player_resist_jungle"
2219 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:3:VALUE" />
2220 <define id="player_resist_primroot"
2221 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:4:VALUE" />
2222 <define id="player_resist_maxratio"
2223 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:MaxResistanceBonus" />
2224 <define id="player_dodge_current"
2225 value="SERVER:CHARACTER_INFO:DODGE:Current" />
2226 <define id="player_dodge_base"
2227 value="SERVER:CHARACTER_INFO:DODGE:Base" />
2228 <define id="player_dodge_success_mod"
2229 value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:DODGE" />
2230 <define id="player_parry_current"
2231 value="SERVER:CHARACTER_INFO:PARRY:Current" />
2232 <define id="player_parry_base"
2233 value="SERVER:CHARACTER_INFO:PARRY:Base" />
2234 <define id="player_parry_success_mod"
2235 value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:PARRY" />
2236 <define id="player_act_start"
2237 value="UI:VARIABLES:SMOOTH_USER_ACT_START" />
2238 <define id="player_act_end"
2239 value="UI:VARIABLES:SMOOTH_USER_ACT_END" />
2240 <define id="player_act_type"
2241 value="SERVER:USER:ACT_TYPE" />
2242 <define id="player_speed_factor"
2243 value="SERVER:USER:SPEED_FACTOR" />
2244 <define id="player_pacts"
2245 value="SERVER:CHARACTER_INFO:PACTS" />
2246 <define id="player_skills"
2247 value="SERVER:CHARACTER_INFO:SKILLS" />
2248 <define id="pact_nature"
2249 value="PACT_NATURE" />
2250 <!-- used '%player_pacts##:%pact_nature' -->
2251 <define id="pact_type"
2252 value="PACT_TYPE" />
2253 <!-- used '%player_pacts##:%pact_type' -->
2256 <!-- used '%player_skills:##:%skill' -->
2257 <define id="skill_base"
2258 value="BaseSKILL" />
2259 <!-- used '%player_skills:##:%skill' -->
2260 <define id="skill_progress"
2261 value="PROGRESS_BAR" />
2262 <!-- used '%player_skills:##:%skill_progress' -->
2263 <define id="rrps_level_20"
2264 value="SERVER:USER:RRPS_LEVELS0:VALUE" />
2265 <define id="rrps_level_50"
2266 value="SERVER:USER:RRPS_LEVELS1:VALUE" />
2267 <define id="rrps_level_100"
2268 value="SERVER:USER:RRPS_LEVELS2:VALUE" />
2269 <define id="rrps_level_150"
2270 value="SERVER:USER:RRPS_LEVELS3:VALUE" />
2271 <define id="rrps_level_200"
2272 value="SERVER:USER:RRPS_LEVELS4:VALUE" />
2273 <define id="rrps_level_250"
2274 value="SERVER:USER:RRPS_LEVELS5:VALUE" />
2275 <!-- item selection -->
2276 <define id="is_item_selected"
2277 value="UI:IS_ITEM_SELECTED" />
2278 <!-- values for trade -->
2279 <define id="bot_chat_base"
2280 value="UI:BOT_CHAT" />
2282 value="LOCAL:TRADING" />
2283 <define id="item_for_mission"
2284 value="LOCAL:ITEMS_FOR_MISSIONS" />
2285 <define id="local_missions"
2286 value="LOCAL:CHOOSE_MISSIONS" />
2287 <define id="item_price_1"
2288 value="%bot_chat_base:PRICE_1" />
2289 <define id="item_price_2"
2290 value="%bot_chat_base:PRICE_2" />
2291 <define id="item_price_3"
2292 value="%bot_chat_base:PRICE_3" />
2293 <define id="item_price_4"
2294 value="%bot_chat_base:PRICE_4" />
2295 <define id="selected_trade_item"
2296 value="%bot_chat_base:SELECTED_TRADE_ITEM" />
2297 <!-- index of the selected trade item in the vendor list-->
2298 <define id="num_stackable_item_to_trade"
2299 value="%bot_chat_base:NUM_STACKABLE" />
2300 <define id="max_num_stackable_item_to_trade"
2301 value="%bot_chat_base:MAX_NUM_STACKABLE" />
2302 <!--<define id="bag1_touched" value="UI:BAG_TOUCHED:1"/>
2303 <define id="bag2_touched" value="UI:BAG_TOUCHED:2"/>
2304 <define id="bag3_touched" value="UI:BAG_TOUCHED:3"/>
2305 <define id="bag4_touched" value="UI:BAG_TOUCHED:4"/>
2306 <define id="bag5_touched" value="UI:BAG_TOUCHED:5"/>
2307 <define id="bag6_touched" value="UI:BAG_TOUCHED:6"/>-->
2308 <define id="inventory_touched"
2309 value="UI:INVENTORY_TOUCHED" />
2310 <!--<define id="bags_touched" value="UI:PLAYER_TOUCHED"/>
2311 <define id="player_touched" value="UI:PLAYER_TOUCHED"/>
2312 <define id="money_touched" value="UI:MONEY_TOUCHED"/>
2313 <define id="bag1_open_value" value="UI:BAG_OPEN_VALUE:1"/>
2314 <define id="bag2_open_value" value="UI:BAG_OPEN_VALUE:2"/>
2315 <define id="bag3_open_value" value="UI:BAG_OPEN_VALUE:3"/>
2316 <define id="bag4_open_value" value="UI:BAG_OPEN_VALUE:4"/>-->
2317 <define id="inventory_open_value"
2318 value="UI:INVENTORY_OPEN_VALUE" />
2319 <!--<define id="bags_open_value" value="UI:PLAYER_OPEN_VALUE"/>
2320 <define id="player_open_value" value="UI:PLAYER_OPEN_VALUE"/>
2321 <define id="money_open_value" value="UI:MONEY_OPEN_VALUE"/>-->
2323 <define id="trade_item" value="UI:SELECTED_ITEM_SELECTION_GROUP"/>
2324 <define id="selected_item_sheet_id" value="UI:SELECTED_ITEM_SHEET_ID" />
2325 <define id="price_of_item_to_trade" value="%bot_chat_base:PRICE_OF_ITEM_TO_TRADE" />-->
2326 <!-- price of the item to sell, or -1 if it hasn't been received from server -->
2327 <define id="money_proposal"
2328 value="UI:MONEY_PROPOSAL" />
2329 <define id="can_valid_player_trade"
2330 value="UI:CAN_VALID_PLAYER_TRADE" />
2332 <define id="other_player_name_id"
2333 value="UI:VARIABLES:OTHER_PLAYER_NAME_ID" />
2334 <!-- ********************** -->
2335 <!-- * DEFINE - INVENTORY * -->
2336 <!-- ********************** -->
2337 <define id="set_base"
2338 value="LOCAL:INVENTORY" />
2340 value="LOCAL:HOTBAR" />
2342 <!-- mgt of active sheath is special: must write in %ui_set_active but must read in %set_active
2343 It's because Server Replication will write in %set_active. Since we need to put observers on %ui_set_active
2344 to send msg to servers when the value change, %ui_set_active and %set_active MUST NOT be the same variable.
2345 Else it will loops: receive SERVER:INVENTORY:ACTIVE_SHEAT, copies to LOCAL:INVENTORY:ACTIVE_SHEAT, and if different
2346 from last time (possible due to lag!!) then activate observers and resend a msg to server!
2349 <define id="ui_set_active" value="UI:INVENTORY:ACTIVE_SHEATH" />
2350 <define id="set_active" value="%set_base:ACTIVE_SHEATH" />
2351 <define id="set_nb" value="%set_base:NB_SHEATH" />
2352 <define id="from_code_set0" value_from_code="getInventorySlot('sheath1')" />
2353 <define id="from_code_set1" value_from_code="getInventorySlot('sheath2')" />
2354 <define id="from_code_set2" value_from_code="getInventorySlot('sheath3')" />
2355 <define id="from_code_set3" value_from_code="getInventorySlot('sheath4')" />
2356 <define id="from_code_set4" value_from_code="getInventorySlot('sheath5')" />
2357 <define id="from_code_set5" value_from_code="getInventorySlot('sheath6')" />
2358 <define id="set0" value="%set_base:%from_code_set0" />
2359 <define id="set1" value="%set_base:%from_code_set1" />
2360 <define id="set2" value="%set_base:%from_code_set2" />
2361 <define id="set3" value="%set_base:%from_code_set3" />
2362 <define id="set4" value="%set_base:%from_code_set4" />
2363 <define id="set5" value="%set_base:%from_code_set5" />
2366 value="%set_base:HAND:0" />
2368 value="%set_base:HAND:1" />
2370 value="%set_base:BAG" />
2371 <!--<define id="bag_nb" value="%set_base:NB_BAG" />-->
2372 <define id="bag_bulk_max"
2373 value="SERVER:STATIC_DATA:BAG_BULK_MAX" />
2376 value="SERVER:PACK_ANIMAL" />
2377 <!-- MAX_INVENTORY_ANIMAL -->
2378 <define id="pa_beast0"
2379 value="%pa:BEAST0" />
2380 <define id="pa_beast1"
2381 value="%pa:BEAST1" />
2382 <define id="pa_beast2"
2383 value="%pa:BEAST2" />
2384 <define id="pa_beast3"
2385 value="%pa:BEAST3" />
2386 <define id="pa_beast4"
2387 value="%pa:BEAST4" />
2388 <define id="pa_beast5"
2389 value="%pa:BEAST5" />
2390 <define id="pa_beast6"
2391 value="%pa:BEAST6" />
2392 <!-- MAX_INVENTORY_ANIMAL -->
2393 <define id="pa_bag0"
2394 value="%set_base:PACK_ANIMAL0" />
2395 <define id="pa_bag1"
2396 value="%set_base:PACK_ANIMAL1" />
2397 <define id="pa_bag2"
2398 value="%set_base:PACK_ANIMAL2" />
2399 <define id="pa_bag3"
2400 value="%set_base:PACK_ANIMAL3" />
2401 <define id="pa_bag4"
2402 value="%set_base:PACK_ANIMAL4" />
2403 <define id="pa_bag5"
2404 value="%set_base:PACK_ANIMAL5" />
2405 <define id="pa_bag6"
2406 value="%set_base:PACK_ANIMAL6" />
2408 value="%set_base:MONEY" />
2410 value="UI:VARIABLES:ELYPS" />
2411 <define id="skill_points_0"
2412 value="LOCAL:USER:SKILL_POINTS_0:VALUE" />
2413 <define id="skill_points_1"
2414 value="LOCAL:USER:SKILL_POINTS_1:VALUE" />
2415 <define id="skill_points_2"
2416 value="LOCAL:USER:SKILL_POINTS_2:VALUE" />
2417 <define id="skill_points_3"
2418 value="LOCAL:USER:SKILL_POINTS_3:VALUE" />
2419 <define id="faction_index_kami"
2420 value_from_code="getFactionIndex('kami')" />
2421 <define id="faction_index_fyros"
2422 value_from_code="getFactionIndex('fyros')" />
2423 <define id="faction_index_zorai"
2424 value_from_code="getFactionIndex('zorai')" />
2425 <define id="faction_index_karavan"
2426 value_from_code="getFactionIndex('karavan')" />
2427 <define id="faction_index_matis"
2428 value_from_code="getFactionIndex('matis')" />
2429 <define id="faction_index_tryker"
2430 value_from_code="getFactionIndex('tryker')" />
2431 <define id="faction_index_marauder"
2432 value_from_code="getFactionIndex('black_kami')" />
2433 <define id="faction_index_ranger"
2434 value_from_code="getFactionIndex('white_karavan')" />
2435 <define id="faction_points_kami"
2436 value="LOCAL:USER:FACTION_POINTS_%faction_index_kami:VALUE" />
2437 <define id="faction_points_fyros"
2438 value="LOCAL:USER:FACTION_POINTS_%faction_index_fyros:VALUE" />
2439 <define id="faction_points_zorai"
2440 value="LOCAL:USER:FACTION_POINTS_%faction_index_zorai:VALUE" />
2441 <define id="faction_points_karavan"
2442 value="LOCAL:USER:FACTION_POINTS_%faction_index_karavan:VALUE" />
2443 <define id="faction_points_matis"
2444 value="LOCAL:USER:FACTION_POINTS_%faction_index_matis:VALUE" />
2445 <define id="faction_points_tryker"
2446 value="LOCAL:USER:FACTION_POINTS_%faction_index_tryker:VALUE" />
2447 <define id="faction_points_marauder"
2448 value="LOCAL:USER:FACTION_POINTS_%faction_index_marauder:VALUE" />
2449 <define id="faction_points_ranger"
2450 value="LOCAL:USER:FACTION_POINTS_%faction_index_ranger:VALUE" />
2451 <define id="faction_icon_kami"
2452 value="faction_Kami.tga" />
2453 <define id="faction_icon_fyros"
2454 value="faction_Fyros.tga" />
2455 <define id="faction_icon_zorai"
2456 value="faction_Zorai.tga" />
2457 <define id="faction_icon_karavan"
2458 value="faction_Karavan.tga" />
2459 <define id="faction_icon_matis"
2460 value="faction_Matis.tga" />
2461 <define id="faction_icon_tryker"
2462 value="faction_Tryker.tga" />
2464 value="%set_base:EQUIP" />
2465 <define id="from_code_headdress"
2466 value_from_code="getEquipmentSlot('Headdress')" />
2467 <define id="from_code_head"
2468 value_from_code="getEquipmentSlot('Head')" />
2469 <define id="from_code_face"
2470 value_from_code="getEquipmentSlot('Face')" />
2471 <define id="from_code_earl"
2472 value_from_code="getEquipmentSlot('EarL')" />
2473 <define id="from_code_earr"
2474 value_from_code="getEquipmentSlot('EarR')" />
2475 <define id="from_code_necklace"
2476 value_from_code="getEquipmentSlot('Neck')" />
2477 <define id="from_code_shoulder"
2478 value_from_code="getEquipmentSlot('Shoulders')" />
2479 <define id="from_code_back"
2480 value_from_code="getEquipmentSlot('Back')" />
2481 <define id="from_code_chest"
2482 value_from_code="getEquipmentSlot('Body')" />
2483 <define id="from_code_arms"
2484 value_from_code="getEquipmentSlot('Arms')" />
2485 <define id="from_code_wristl"
2486 value_from_code="getEquipmentSlot('WristL')" />
2487 <define id="from_code_wristr"
2488 value_from_code="getEquipmentSlot('WristR')" />
2489 <define id="from_code_hands"
2490 value_from_code="getEquipmentSlot('Hands')" />
2491 <define id="from_code_fingerl"
2492 value_from_code="getEquipmentSlot('FingerL')" />
2493 <define id="from_code_fingerr"
2494 value_from_code="getEquipmentSlot('FingerR')" />
2495 <define id="from_code_legs"
2496 value_from_code="getEquipmentSlot('Legs')" />
2497 <define id="from_code_anklel"
2498 value_from_code="getEquipmentSlot('AnkleL')" />
2499 <define id="from_code_ankler"
2500 value_from_code="getEquipmentSlot('AnkleR')" />
2501 <define id="from_code_feet"
2502 value_from_code="getEquipmentSlot('Feet')" />
2503 <define id="headdress"
2504 value="%kit:%from_code_headdress" />
2506 value="%kit:%from_code_head" />
2508 value="%kit:%from_code_face" />
2510 value="%kit:%from_code_earl" />
2512 value="%kit:%from_code_earr" />
2513 <define id="necklace"
2514 value="%kit:%from_code_necklace" />
2515 <define id="shoulder"
2516 value="%kit:%from_code_shoulder" />
2518 value="%kit:%from_code_back" />
2520 value="%kit:%from_code_chest" />
2522 value="%kit:%from_code_arms" />
2524 value="%kit:%from_code_wristl" />
2526 value="%kit:%from_code_wristr" />
2528 value="%kit:%from_code_hands" />
2529 <define id="fingerl"
2530 value="%kit:%from_code_fingerl" />
2531 <define id="fingerr"
2532 value="%kit:%from_code_fingerr" />
2534 value="%kit:%from_code_legs" />
2536 value="%kit:%from_code_anklel" />
2538 value="%kit:%from_code_ankler" />
2540 value="%kit:%from_code_feet" />
2542 value="SERVER:MODIFIERS:MALUS" />
2544 value="SERVER:MODIFIERS:BONUS" />
2545 <define id="max_bag_invslot"
2546 value_from_code="getMaxBagInvSlot()" />
2547 <define id="max_animal_invslot"
2548 value_from_code="getMaxAnimalInvSlot()" />
2549 <define id="max_room_invslot"
2550 value_from_code="getMaxRoomInvSlot()" />
2551 <define id="max_guild_invslot"
2552 value_from_code="getMaxGuildInvSlot()" />
2553 <define id="max_temp_invslot"
2554 value_from_code="getMaxTempInvSlot()" />
2555 <!--<define id="from_code_harvest" value_from_code="getInventorySlot('harvest')"/>
2556 <define id="harvest_inventory" value="%set_base:%from_code_harvest"/>
2557 <define id="from_code_pickup" value_from_code="getInventorySlot('pickup')"/>
2558 <define id="pickup_inventory" value="%set_base:%from_code_pickup"/>-->
2559 <!-- TEMP TEMP TEMP : we have to found an entry with gamedev for the temp inventory -->
2560 <define id="temp_inv_dbentry"
2561 value="%set_base:TEMP" />
2562 <define id="guild_inv_dbentry"
2563 value="SERVER:GUILD:INVENTORY" />
2564 <define id="guild_inv_money"
2565 value="%guild_inv_dbentry:MONEY" />
2566 <define id="guild_inv_bulk_max"
2567 value="%guild_inv_dbentry:BULK_MAX" />
2568 <define id="guild_xp"
2569 value="SERVER:GUILD:XP" />
2570 <define id="room_inv_dbentry"
2571 value="%set_base:ROOM" />
2572 <define id="room_inv_bulk_max"
2573 value="SERVER:INVENTORY:ROOM:BULK_MAX" />
2574 <define id="room_inv_money"
2575 value="%room_inv_dbentry:MONEY" />
2576 <!-- player exchange & gift to bot -->
2577 <define id="exchange_text"
2578 value="LOCAL:EXCHANGE:TEXT" />
2579 <define id="exchange_give"
2580 value="LOCAL:EXCHANGE:GIVE" />
2581 <define id="exchange_receive"
2582 value="LOCAL:EXCHANGE:RECEIVE" />
2583 <define id="exchange_receive_money"
2584 value="LOCAL:EXCHANGE:MONEY" />
2585 <define id="exchange_begun"
2586 value="LOCAL:EXCHANGE:BEGUN" />
2587 <!-- impulsion to start the trade between players -->
2588 <define id="exchange_accepted"
2589 value="LOCAL:EXCHANGE:ACCEPTED" />
2590 <define id="exchange_id"
2591 value="LOCAL:EXCHANGE:ID" />
2592 <!-- dm gift text -->
2593 <define id="dm_gift_text"
2594 value="LOCAL:DM_GIFT:TEXT" />
2595 <!-- bot chat specific -->
2596 <!-- text selection -->
2597 <define id="bot_chat_selection_tex"
2598 value="blank.tga" />
2599 <define id="bot_chat_selection_over"
2600 value="127 127 127 255" />
2601 <define id="bot_chat_selection_pushed"
2602 value="127 127 127 255" />
2603 <define id="bot_chat_selection_normal"
2605 <define id="bot_chat_selection_font_size"
2607 <!-- item/brick... selection -->
2608 <define id="bot_chat_sheet_selection_normal"
2609 value="255 255 255 0" />
2610 <define id="bot_chat_sheet_selection_over"
2611 value="255 255 255 24" />
2612 <define id="bot_chat_sheet_selection_pushed"
2613 value="255 255 255 64" />
2614 <define id="list_sentence_selection_normal"
2615 value="255 255 255 0" />
2616 <define id="list_sentence_selection_over"
2617 value="255 255 255 48" />
2618 <!-- Faber specific-->
2619 <define id="faber_career_id"
2620 value_from_code="getRoleId('Faber')" />
2621 <!-- ******************* -->
2622 <!-- * SHEET CATEGORY * -->
2623 <!-- ******************* -->
2624 <define id="sheet_category_item"
2626 <define id="sheet_category_item_plan"
2628 <define id="sheet_category_brick"
2630 <define id="sheet_category_pact"
2632 <define id="sheet_category_skill"
2634 <define id="sheet_category_dontknow"
2636 <!-- ************* -->
2638 <!-- ************* -->
2639 <!-- number must grows. see tempalte="modes" in taskbar.xml -->
2640 <!-- exploration modes -->
2641 <define id="mode_none"
2644 <define id="mode_info_player_characs"
2646 <define id="mode_info_player_career"
2648 <define id="mode_info_player_journal"
2650 <define id="mode_info_player_brick"
2652 <define id="mode_min_info"
2654 <define id="mode_max_info"
2657 <define id="mode_magic"
2659 <define id="mode_combat"
2661 <define id="mode_faber_create"
2663 <define id="mode_faber_repair"
2665 <define id="mode_faber_refine"
2667 <define id="mode_commerce"
2669 <define id="mode_macros"
2671 <define id="mode_special_labo"
2673 <define id="mode_min_lab"
2675 <define id="mode_max_lab"
2678 <define id="mode_keys"
2680 <define id="mode_macros"
2682 <define id="mode_min_keys"
2684 <define id="mode_max_keys"
2686 <!-- COSMETICS CATALOG -->
2688 value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'fy_cheveux_', 'ma_cheveux_', 'tr_cheveux_', 'zo_cheveux_')" />
2690 value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'FY_', 'MA_', 'TR_', 'ZO_')" />
2692 value="switch(@UI:TEMP:CHAR3D:VPA:SEX, 'HOM_', 'HOF_')" />
2693 <!-- init current modes -->
2694 <variable entry="UI:SAVE:CURRENT_DESKTOP"
2697 <variable entry="UI:SAVE:CURRENT_MODE"
2699 value="%mode_none" />
2700 <variable entry="UI:SAVE:CURRENT_INFO_MODE"
2703 <variable entry="UI:SAVE:CURRENT_LAB_MODE"
2706 <variable entry="UI:SAVE:CURRENT_KEY_MODE"
2709 <variable entry="%is_item_selected"
2712 <!-- trade specific -->
2713 <variable entry="%money_proposal"
2717 <variable entry="%item_price_1" type="sint64" value="0"/>
2718 <variable entry="%item_price_2" type="sint64" value="0"/>
2719 <variable entry="%item_price_3" type="sint64" value="0"/>
2720 <variable entry="%item_price_4" type="sint64" value="0"/>
2721 <variable entry="%selected_item_sheet_id:SHEET" type="sint64" value="0"/>
2722 <variable entry="%selected_item_sheet_id:QUALITY" type="sint64" value="0"/>
2723 <variable entry="%selected_item_sheet_id:SLOT_TYPE" type="sint64" value="0"/>
2724 <variable entry="%selected_item_selection_group" type="sint64" value="-1"/>
2725 <variable entry="%price_of_item_to_trade" type="sint64" value="0"/>
2726 <variable entry="%max_num_stackable_item_to_trade" type="sint64" value="0"/>
2727 <variable entry="%can_valid_player_trade" type="sint64" value="1"/>
2728 <variable entry="%money_proposal_1" type="sint64" value="0"/>
2729 <variable entry="%money_proposal_2" type="sint64" value="0"/>
2730 <variable entry="%money_proposal_3" type="sint64" value="0"/>
2731 <variable entry="%money_proposal_4" type="sint64" value="0"/>
2734 <variable entry="%other_player_name_id"
2737 <!--<variable entry="%ui_set_active" type="sint32" value="0" />-->
2738 <!-- Keep state to see if container have been opened (if a trade occurs, some player containers should be opened -->
2739 <!-- When the trade ends, they should be closed, unless the player opened or closed them during the trade -->
2740 <variable entry="UI:BAG_TOUCHED:$i"
2744 <!-- max bag possible. entry 0 is not used here -->
2745 <!--<variable entry="%bag1_touched" type="bool" value="0"/>
2746 <variable entry="%bag2_touched" type="bool" value="0"/>
2747 <variable entry="%bag3_touched" type="bool" value="0"/>
2748 <variable entry="%bag4_touched" type="bool" value="0"/>
2749 <variable entry="%player_touched" type="bool" value="0"/>
2750 <variable entry="%bags_touched" type="bool" value="0"/>
2751 <variable entry="%money_touched" type="bool" value="0"/>-->
2752 <variable entry="%inventory_touched"
2756 <variable entry="%bag1_open_value" type="bool" value="0"/>
2757 <variable entry="%bag2_open_value" type="bool" value="0"/>
2758 <variable entry="%bag3_open_value" type="bool" value="0"/>
2759 <variable entry="%bag4_open_value" type="bool" value="0"/>
2760 <variable entry="%player_open_value" type="bool" value="0"/>
2761 <variable entry="%money_open_value" type="bool" value="0"/>
2762 <variable entry="%bags_open_value" type="bool" value="0"/>-->
2763 <variable entry="%inventory_open_value"
2766 <!-- ****************************** -->
2767 <!-- * SHEET SELECTION GROUPS * -->
2768 <!-- ****************************** -->
2769 <!-- add group for trade -->
2770 <sheet_selection name="buy_selection"
2771 texture="item_selection.tga"
2772 color="255 255 255 255"
2773 global_color="true" />
2774 <!-- item that the player can buy -->
2775 <sheet_selection name="inventory_selection"
2776 texture="item_selection.tga"
2777 color="255 255 255 255"
2778 global_color="true" />
2779 <!-- selection of items in the inventory -->
2780 <sheet_selection name="teleport_selection"
2781 texture="item_selection.tga"
2782 color="255 255 255 255"
2783 global_color="true" />
2784 <sheet_selection name="mission_selection"
2785 texture="item_selection.tga"
2786 color="255 255 255 255"
2787 global_color="true" />
2788 <!-- ****************************** -->
2789 <!-- * CODE FILTERS * -->
2790 <!-- ****************************** -->
2791 <!-- dummy for sheets not linked -->
2792 <variable entry="UI:EMPTY:SHEET"
2795 <!-- ****************************** -->
2797 <!-- ****************************** -->
2798 <variable entry="UI:SAVE:SHOW_CLOCK"
2801 <variable entry="UI:SAVE:SHOW_CLOCK_12H"
2804 <variable entry="UI:SAVE:SHOW_RETICLE"
2807 <variable entry="UI:SAVE:SHOW_ICON_BUFFS"
2810 <link expr="@UI:SAVE:SHOW_ICON_BUFFS"
2811 action="trigger_show_icon_buffs" />
2812 <variable entry="UI:VARIABLES:MISSION_SELECTED_PREV_SESSION"
2815 <!-- set to true if the current header that called a menu was a popup container -->
2816 <variable entry="UI:VARIABLES:GC_POPUP"
2819 <!-- set to true if the current container that called a menu has a help page -->
2820 <variable entry="UI:VARIABLES:GC_HAS_HELP"
2823 <variable entry="UI:VARIABLES:MAIL_WAITING"
2826 <variable entry="UI:VARIABLES:FORUM_UPDATED"
2829 <variable entry="UI:VARIABLES:DYNE_UPDATED"
2832 <variable entry="UI:VARIABLES:CURRENT_TIME"
2835 <variable entry="UI:VARIABLES:CURRENT_SERVER_TICK"
2838 <variable entry="UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK"
2841 <variable entry="UI:VARIABLES:CURRENT_DAY"
2844 <variable entry="UI:VARIABLES:DAY_BEFORE_ZC_DISTRIB"
2847 <variable entry="%player_act_start"
2850 <variable entry="%player_act_end"
2853 <variable entry="UI:SAVE:CONTACT_LIST:SORT_ORDER"
2856 <variable entry="UI:SAVE:GUILD_LIST:SORT_ORDER"
2859 <variable entry="UI:SAVE:CHATLOG_STATE"
2862 <!-- Auto Convert ACT_TSTART end TEND from server to smoothServerTick -->
2863 <link expr="@SERVER:USER:ACT_TSTART"
2865 params="dblink=%player_act_start|value=getSmoothServerTick(@SERVER:USER:ACT_TSTART)" />
2866 <link expr="@SERVER:USER:ACT_TEND"
2868 params="dblink=%player_act_end|value=getSmoothServerTick(@SERVER:USER:ACT_TEND)" />
2869 <variable entry="UI:SAVE:COLOR:R"
2872 <variable entry="UI:SAVE:COLOR:G"
2875 <variable entry="UI:SAVE:COLOR:B"
2878 <variable entry="UI:SAVE:COLOR:A"
2881 <!-- set to true if the list of mission should be expanded in the mission journal -->
2882 <variable entry="UI:SAVE:EXPAND_MISSION_LIST"
2885 <variable entry="UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE"
2888 <variable entry="UI:SAVE:CONTENT_ALPHA"
2891 <variable entry="UI:SAVE:CONTAINER_ALPHA"
2894 <variable entry="UI:SAVE:CONTENT_ROLLOVER_FACTOR"
2897 <variable entry="UI:SAVE:CONTAINER_ROLLOVER_FACTOR"
2900 <variable entry="UI:SAVE:CONTEXT_HELP_CONTENT_ALPHA"
2903 <variable entry="UI:SAVE:CONTEXT_HELP_CONTAINER_ALPHA"
2906 <!-- Speeds from 0 to 100 -->
2907 <variable entry="UI:SAVE:ALPHA_ROLLOVER_SPEED"
2910 <variable entry="UI:SAVE:DOUBLE_CLICK_SPEED"
2913 <variable entry="UI:SAVE:KEY_REPEAT_SPEED"
2916 <variable entry="UI:SAVE:AUTO_LIGHT"
2919 <variable entry="UI:SAVE:USER_CHAR_FADE"
2922 <variable entry="UI:SAVE:USER_CHAR_OPA_MIN"
2925 <variable entry="UI:SAVE:DAY_COLOR"
2927 value="255 255 255 255" />
2928 <variable entry="UI:SAVE:NIGHT_COLOR"
2930 value="255 255 255 255" />
2931 <variable entry="UI:SAVE:CONTEXT_HELP_CONTAINER_COLOR"
2933 value="255 255 255 255" />
2934 <variable entry="UI:VARIABLES:FPS"
2937 <variable entry="UI:SAVE:SHOW_3D_ITEM_PREVIEW"
2940 <variable entry="UI:SAVE:SKIP_TUTORIAL"
2943 <variable entry="UI:SAVE:TUTORIAL_ACTIVE_COMPASS"
2946 <variable entry="UI:SAVE:TUTORIAL_ACTIVE_ENCYCLOPEDIA"
2949 <variable entry="UI:SAVE:TUTORIAL_ACTIVE_SETS"
2952 <variable entry="UI:SAVE:TUTORIAL_ACTIVE_MAIN_CHAT"
2955 <variable entry="UI:SAVE:TUTORIAL_ACTIVE_INVENTORY"
2958 <variable entry="UI:SAVE:TUTORIAL_ACTIVE_INFO_PLAYER_JOURNAL"
2961 <variable entry="UI:SAVE:TUTORIAL_ACTIVE_PLAYER"
2964 <variable entry="UI:SAVE:TUTORIAL_ACTIVE_TARGET"
2971 <!-- Blend between day and night (lightLevel = 0 day) (lightLevel = 1 night) -->
2972 <link expr="identity(ilinear(getLightLevel(), getRed(intToColor(@UI:SAVE:DAY_COLOR)), getRed(intToColor(@UI:SAVE:NIGHT_COLOR))), @UI:VARIABLES:CURRENT_TIME)"
2973 target="@UI:SAVE:COLOR:R" />
2974 <link expr="identity(ilinear(getLightLevel(), getGreen(intToColor(@UI:SAVE:DAY_COLOR)), getGreen(intToColor(@UI:SAVE:NIGHT_COLOR))), @UI:VARIABLES:CURRENT_TIME)"
2975 target="@UI:SAVE:COLOR:G" />
2976 <link expr="identity(ilinear(getLightLevel(), getBlue(intToColor(@UI:SAVE:DAY_COLOR)), getBlue(intToColor(@UI:SAVE:NIGHT_COLOR))), @UI:VARIABLES:CURRENT_TIME)"
2977 target="@UI:SAVE:COLOR:B" />
2978 <!--<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set"
2979 params="dblink=UI:SAVE:COLOR:A|value=ilinear(getLightLevel(), @UI:SAVE:DAY_COLOR:A, @UI:SAVE:NIGHT_COLOR:A)" />-->
2980 <!-- The User Target Slot and UID -->
2981 <variable entry="UI:VARIABLES:TARGET:UID"
2984 <variable entry="UI:VARIABLES:TARGET:SLOT"
2987 <!-- Yoyo: just to know if the Phrase Compositon window is active or not -->
2988 <variable entry="UI:VARIABLES:PHRASE_COMPOSITION:ACTIVE"
2991 <!-- Read only: setuped by code to know if the player is running or walking (NB: sit() don't impact) -->
2992 <variable entry="UI:VARIABLES:PLAYER_RUNNING"
2995 <!-- Read only: setuped by code to know if the player is standing (1) or sitting (0) -->
2996 <variable entry="UI:VARIABLES:PLAYER_STAND"
2999 <!-- Variable incremented by the skill manager whenever any skill cahnge (not progress bar) -->
3000 <variable entry="UI:VARIABLES:TRACK_SKILL_CHANGE"
3003 <!-- User Guild Grade. 0 if user has no guild or if it is the leader -->
3004 <variable entry="UI:VARIABLES:USER:GUILD_GRADE"
3007 <!-- ************************** -->
3008 <!-- * PLAYER JAUGES DISPLAY * -->
3009 <!-- ************************** -->
3010 <variable entry="UI:SAVE:PLAYER:DISP_SAP"
3013 <variable entry="UI:SAVE:PLAYER:DISP_STA"
3016 <variable entry="UI:SAVE:PLAYER:DISP_FOC"
3019 <!-- If player wants the Current Action window out of the player window -->
3020 <variable entry="UI:SAVE:ACT_BAR_OUT"
3023 <!-- ************************** -->
3024 <!-- * CHAT TEXT PARAMETERS * -->
3025 <!-- ************************** -->
3026 <variable entry="UI:SAVE:CHAT:FONT_SIZE"
3029 <variable entry="UI:SAVE:CHAT:MULTI_LINE_SPACE"
3032 <variable entry="UI:SAVE:CHAT:SHADOWED_TEXT"
3035 <!-- ******************************* -->
3036 <!-- * CHAT TRANSLATION PARAMETERS * -->
3037 <!-- ******************************* -->
3038 <variable entry="UI:SAVE:TRANSLATION:EN:INVERSE_DISPLAY"
3041 <variable entry="UI:SAVE:TRANSLATION:EN:HIDE_FLAG"
3044 <variable entry="UI:SAVE:TRANSLATION:FR:INVERSE_DISPLAY"
3047 <variable entry="UI:SAVE:TRANSLATION:FR:HIDE_FLAG"
3050 <variable entry="UI:SAVE:TRANSLATION:DE:INVERSE_DISPLAY"
3053 <variable entry="UI:SAVE:TRANSLATION:DE:HIDE_FLAG"
3056 <variable entry="UI:SAVE:TRANSLATION:RU:INVERSE_DISPLAY"
3059 <variable entry="UI:SAVE:TRANSLATION:RU:HIDE_FLAG"
3062 <variable entry="UI:SAVE:TRANSLATION:ES:INVERSE_DISPLAY"
3065 <variable entry="UI:SAVE:TRANSLATION:ES:HIDE_FLAG"
3068 <variable entry="UI:SAVE:TRANSLATION:SAY:DISABLE"
3071 <variable entry="UI:SAVE:TRANSLATION:SHOUT:DISABLE"
3074 <variable entry="UI:SAVE:TRANSLATION:TEAM:DISABLE"
3077 <variable entry="UI:SAVE:TRANSLATION:GUILD:DISABLE"
3080 <variable entry="UI:SAVE:TRANSLATION:CIVILIZATION:DISABLE"
3083 <variable entry="UI:SAVE:TRANSLATION:TERRITORY:DISABLE"
3086 <variable entry="UI:SAVE:TRANSLATION:UNIVERSE:DISABLE"
3089 <variable entry="UI:SAVE:TRANSLATION:TELL:DISABLE"
3092 <variable entry="UI:SAVE:TRANSLATION:PLAYER:DISABLE"
3095 <variable entry="UI:SAVE:TRANSLATION:ARROUND:DISABLE"
3098 <variable entry="UI:SAVE:TRANSLATION:SYSTEM:DISABLE"
3101 <variable entry="UI:SAVE:TRANSLATION:REGION:DISABLE"
3104 <!-- ****************************** -->
3105 <!-- * CHAT COLORS * -->
3106 <!-- ****************************** -->
3107 <variable entry="UI:SAVE:CHAT:COLORS:SPEAKER"
3109 value="220 220 50 255" />
3110 <variable entry="UI:SAVE:CHAT:COLORS:SAY"
3112 value="255 255 255 255" />
3113 <variable entry="UI:SAVE:CHAT:COLORS:SHOUT"
3115 value="255 70 70 255" />
3116 <variable entry="UI:SAVE:CHAT:COLORS:GROUP"
3118 value="170 170 255 255" />
3119 <variable entry="UI:SAVE:CHAT:COLORS:CLADE"
3121 value="70 255 70 255" />
3122 <variable entry="UI:SAVE:CHAT:COLORS:CIVILIZATION"
3124 value="128 128 128 255" />
3125 <variable entry="UI:SAVE:CHAT:COLORS:TERRITORY"
3127 value="128 128 128 255" />
3128 <variable entry="UI:SAVE:CHAT:COLORS:UNIVERSE_NEW"
3130 value="255 127 0 255" />
3131 <variable entry="UI:SAVE:CHAT:COLORS:REGION"
3133 value="255 200 200 255" />
3134 <variable entry="UI:SAVE:CHAT:COLORS:TELL"
3136 value="170 170 170 255" />
3137 <variable entry="UI:SAVE:CHAT:COLORS:DYN:0"
3139 value="162 255 173 255" />
3140 <variable entry="UI:SAVE:CHAT:COLORS:DYN:1"
3142 value="162 255 173 255" />
3143 <variable entry="UI:SAVE:CHAT:COLORS:DYN:2"
3145 value="162 255 173 255" />
3146 <variable entry="UI:SAVE:CHAT:COLORS:DYN:3"
3148 value="162 255 173 255" />
3149 <variable entry="UI:SAVE:CHAT:COLORS:DYN:4"
3151 value="162 255 173 255" />
3152 <variable entry="UI:SAVE:CHAT:COLORS:DYN:5"
3154 value="162 255 173 255" />
3155 <variable entry="UI:SAVE:CHAT:COLORS:DYN:6"
3157 value="162 255 173 255" />
3158 <variable entry="UI:SAVE:CHAT:COLORS:DYN:7"
3160 value="162 255 173 255" />
3161 <variable entry="UI:SAVE:CHAT:ENTER_DONT_QUIT_CB"
3164 <variable entry="UI:SAVE:CHAT:SAVE_CHANNEL"
3167 <variable entry="UI:SAVE:CHAT:AUTO_CHANNEL"
3170 <variable entry="UI:SAVE:CHAT:SHOW_TIMES_IN_CHAT_CB"
3173 <variable entry="UI:SAVE:CHAT:SHOW_DYN_CHANNEL_NAME_IN_CHAT_CB"
3176 <variable entry="UI:SAVE:CHAT:SHOW_ONLINE_OFFLINE_NOTIFICATIONS_CB"
3179 <!-- ***************************** -->
3180 <!-- * SYSTEM INFO COLORS * -->
3181 <!-- ***************************** -->
3182 <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:NEUTRAL"
3184 value="255 255 255 255" />
3185 <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:WARNING"
3187 value="255 0 0 255" />
3188 <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:ERROR"
3190 value="242 95 23 255" />
3191 <!-- ****************************************** -->
3192 <!-- * UI TOP CONTAINER ACTIVATED STATE * -->
3193 <!-- ****************************************** -->
3194 <!-- 0 - closed and 1 - opened -->
3195 <variable entry="UI:VARIABLES:ISACTIVE:INV_EQUIP"
3198 <variable entry="UI:VARIABLES:ISACTIVE:INV_HOTBAR"
3201 <variable entry="UI:VARIABLES:ISACTIVE:INV_EQUIP_3D"
3204 <variable entry="UI:VARIABLES:ISACTIVE:INV_BAG"
3207 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA0"
3210 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA1"
3213 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA2"
3216 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA3"
3219 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA4"
3222 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA5"
3225 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA6"
3228 <variable entry="UI:VARIABLES:ISACTIVE:INV_ROOM"
3231 <variable entry="UI:VARIABLES:ISACTIVE:INVENTORY"
3234 <variable entry="UI:TEMP:INVENTORY_GUILD_OPENED"
3237 <variable entry="UI:TEMP:INVENTORY_ROOM_OPENED"
3240 <variable entry="UI:SAVE:INVENTORY_GUILD_WANT_POPUP"
3243 <variable entry="UI:SAVE:INV_BAG:SORT_TYPE"
3246 <variable entry="UI:SAVE:INV_BAG:ICON_LIST"
3249 <variable entry="UI:SAVE:INV_BAG:FILTER_ARMOR"
3252 <variable entry="UI:SAVE:INV_BAG:FILTER_WEAPON"
3255 <variable entry="UI:SAVE:INV_BAG:FILTER_TOOL"
3258 <variable entry="UI:SAVE:INV_BAG:FILTER_PET"
3261 <variable entry="UI:SAVE:INV_BAG:FILTER_MP"
3264 <variable entry="UI:SAVE:INV_BAG:FILTER_MISSMP"
3267 <variable entry="UI:SAVE:INV_BAG:FILTER_TP"
3270 <variable entry="UI:SAVE:INV_PA0:SORT_TYPE"
3273 <variable entry="UI:SAVE:INV_PA0:ICON_LIST"
3276 <variable entry="UI:SAVE:INV_PA0:FILTER_ARMOR"
3279 <variable entry="UI:SAVE:INV_PA0:FILTER_WEAPON"
3282 <variable entry="UI:SAVE:INV_PA0:FILTER_TOOL"
3285 <variable entry="UI:SAVE:INV_PA0:FILTER_PET"
3288 <variable entry="UI:SAVE:INV_PA0:FILTER_MP"
3291 <variable entry="UI:SAVE:INV_PA0:FILTER_MISSMP"
3294 <variable entry="UI:SAVE:INV_PA0:FILTER_TP"
3297 <variable entry="UI:SAVE:INV_PA1:SORT_TYPE"
3300 <variable entry="UI:SAVE:INV_PA1:ICON_LIST"
3303 <variable entry="UI:SAVE:INV_PA1:FILTER_ARMOR"
3306 <variable entry="UI:SAVE:INV_PA1:FILTER_WEAPON"
3309 <variable entry="UI:SAVE:INV_PA1:FILTER_TOOL"
3312 <variable entry="UI:SAVE:INV_PA1:FILTER_PET"
3315 <variable entry="UI:SAVE:INV_PA1:FILTER_MP"
3318 <variable entry="UI:SAVE:INV_PA1:FILTER_MISSMP"
3321 <variable entry="UI:SAVE:INV_PA1:FILTER_TP"
3324 <variable entry="UI:SAVE:INV_PA2:SORT_TYPE"
3327 <variable entry="UI:SAVE:INV_PA2:ICON_LIST"
3330 <variable entry="UI:SAVE:INV_PA2:FILTER_ARMOR"
3333 <variable entry="UI:SAVE:INV_PA2:FILTER_WEAPON"
3336 <variable entry="UI:SAVE:INV_PA2:FILTER_TOOL"
3339 <variable entry="UI:SAVE:INV_PA2:FILTER_PET"
3342 <variable entry="UI:SAVE:INV_PA2:FILTER_MP"
3345 <variable entry="UI:SAVE:INV_PA2:FILTER_MISSMP"
3348 <variable entry="UI:SAVE:INV_PA2:FILTER_TP"
3351 <variable entry="UI:SAVE:INV_PA3:SORT_TYPE"
3354 <variable entry="UI:SAVE:INV_PA3:ICON_LIST"
3357 <variable entry="UI:SAVE:INV_PA3:FILTER_ARMOR"
3360 <variable entry="UI:SAVE:INV_PA3:FILTER_WEAPON"
3363 <variable entry="UI:SAVE:INV_PA3:FILTER_TOOL"
3366 <variable entry="UI:SAVE:INV_PA3:FILTER_PET"
3369 <variable entry="UI:SAVE:INV_PA3:FILTER_MP"
3372 <variable entry="UI:SAVE:INV_PA3:FILTER_MISSMP"
3375 <variable entry="UI:SAVE:INV_PA3:FILTER_TP"
3378 <variable entry="UI:SAVE:INV_PA4:SORT_TYPE"
3381 <variable entry="UI:SAVE:INV_PA4:ICON_LIST"
3384 <variable entry="UI:SAVE:INV_PA4:FILTER_ARMOR"
3387 <variable entry="UI:SAVE:INV_PA4:FILTER_WEAPON"
3390 <variable entry="UI:SAVE:INV_PA4:FILTER_TOOL"
3393 <variable entry="UI:SAVE:INV_PA4:FILTER_PET"
3396 <variable entry="UI:SAVE:INV_PA4:FILTER_MP"
3399 <variable entry="UI:SAVE:INV_PA4:FILTER_MISSMP"
3402 <variable entry="UI:SAVE:INV_PA4:FILTER_TP"
3405 <variable entry="UI:SAVE:INV_PA5:SORT_TYPE"
3408 <variable entry="UI:SAVE:INV_PA5:ICON_LIST"
3411 <variable entry="UI:SAVE:INV_PA5:FILTER_ARMOR"
3414 <variable entry="UI:SAVE:INV_PA5:FILTER_WEAPON"
3417 <variable entry="UI:SAVE:INV_PA5:FILTER_TOOL"
3420 <variable entry="UI:SAVE:INV_PA5:FILTER_PET"
3423 <variable entry="UI:SAVE:INV_PA5:FILTER_MP"
3426 <variable entry="UI:SAVE:INV_PA5:FILTER_MISSMP"
3429 <variable entry="UI:SAVE:INV_PA5:FILTER_TP"
3432 <variable entry="UI:SAVE:INV_PA6:SORT_TYPE"
3435 <variable entry="UI:SAVE:INV_PA6:ICON_LIST"
3438 <variable entry="UI:SAVE:INV_PA6:FILTER_ARMOR"
3441 <variable entry="UI:SAVE:INV_PA6:FILTER_WEAPON"
3444 <variable entry="UI:SAVE:INV_PA6:FILTER_TOOL"
3447 <variable entry="UI:SAVE:INV_PA6:FILTER_PET"
3450 <variable entry="UI:SAVE:INV_PA6:FILTER_MP"
3453 <variable entry="UI:SAVE:INV_PA6:FILTER_MISSMP"
3456 <variable entry="UI:SAVE:INV_PA6:FILTER_TP"
3459 <variable entry="UI:SAVE:INV_GUILD:SORT_TYPE"
3462 <!-- 1 == SortType -->
3463 <variable entry="UI:SAVE:INV_GUILD:ICON_LIST"
3466 <variable entry="UI:SAVE:INV_GUILD:FILTER_ARMOR"
3469 <variable entry="UI:SAVE:INV_GUILD:FILTER_WEAPON"
3472 <variable entry="UI:SAVE:INV_GUILD:FILTER_TOOL"
3475 <variable entry="UI:SAVE:INV_GUILD:FILTER_PET"
3478 <variable entry="UI:SAVE:INV_GUILD:FILTER_MP"
3481 <variable entry="UI:SAVE:INV_GUILD:FILTER_MISSMP"
3484 <variable entry="UI:SAVE:INV_GUILD:FILTER_TP"
3487 <variable entry="UI:SAVE:INV_ROOM:SORT_TYPE"
3490 <!-- 1 == SortType -->
3491 <variable entry="UI:SAVE:INV_ROOM:ICON_LIST"
3494 <variable entry="UI:SAVE:INV_ROOM:FILTER_ARMOR"
3497 <variable entry="UI:SAVE:INV_ROOM:FILTER_WEAPON"
3500 <variable entry="UI:SAVE:INV_ROOM:FILTER_TOOL"
3503 <variable entry="UI:SAVE:INV_ROOM:FILTER_PET"
3506 <variable entry="UI:SAVE:INV_ROOM:FILTER_MP"
3509 <variable entry="UI:SAVE:INV_ROOM:FILTER_MISSMP"
3512 <variable entry="UI:SAVE:INV_ROOM:FILTER_TP"
3515 <!-- List Menu 1 -->
3516 <variable entry="UI:VARIABLES:ISACTIVE:SETS"
3519 <variable entry="UI:VARIABLES:ISACTIVE:SETS2"
3522 <variable entry="UI:VARIABLES:ISACTIVE:ACTIONS"
3525 <variable entry="UI:VARIABLES:ISACTIVE:WINDOWSBAR"
3528 <variable entry="UI:VARIABLES:ISACTIVE:DEFENSE"
3531 <variable entry="UI:VARIABLES:ISACTIVE:LINKS"
3534 <!-- List Menu 2 -->
3535 <variable entry="UI:VARIABLES:ISACTIVE:ANIMAL_GLOBAL"
3538 <variable entry="UI:VARIABLES:ISACTIVE:CAP"
3541 <!-- List Menu 3 -->
3542 <variable entry="UI:VARIABLES:ISACTIVE:COMPAS"
3545 <variable entry="UI:VARIABLES:ISACTIVE:MAP"
3548 <!-- List Menu 4 -->
3549 <variable entry="UI:VARIABLES:ISACTIVE:TARGET"
3552 <variable entry="UI:VARIABLES:ISACTIVE:GUILD_FORUM"
3555 <variable entry="UI:VARIABLES:ISACTIVE:TELL"
3558 <variable entry="UI:VARIABLES:ISACTIVE:TEAM_CHAT"
3561 <variable entry="UI:VARIABLES:ISACTIVE:TEAM_LIST"
3564 <variable entry="UI:VARIABLES:ISACTIVE:CONTACT_LIST"
3567 <variable entry="UI:VARIABLES:ISACTIVE:MAILBOX"
3570 <variable entry="UI:VARIABLES:ISACTIVE:WEBIG"
3573 <variable entry="UI:VARIABLES:ISACTIVE:CHAT_GROUP"
3576 <variable entry="UI:SAVE:ISDETACHED:MAIN_CHAT"
3579 <variable entry="UI:SAVE:ISDETACHED:GUILD_CHAT"
3582 <variable entry="UI:SAVE:ISDETACHED:TEAM_CHAT"
3585 <variable entry="UI:SAVE:ISDETACHED:SYSTEM_INFO"
3588 <variable entry="UI:SAVE:ISDETACHED:AROUND_ME"
3591 <variable entry="UI:SAVE:ISDETACHED:CHAT_GROUP"
3594 <variable entry="UI:SAVE:ISDETACHED:USER_CHAT"
3597 <variable entry="UI:SAVE:ISDETACHED:UNIVERSE_CHAT"
3600 <variable entry="UI:SAVE:ISDETACHED:REGION_CHAT"
3603 <variable entry="UI:SAVE:ISENABLED:AROUND_ME"
3606 <variable entry="UI:SAVE:ISENABLED:REGION_CHAT"
3609 <variable entry="UI:SAVE:ISENABLED:TEAM_CHAT"
3612 <variable entry="UI:SAVE:ISENABLED:GUILD_CHAT"
3615 <variable entry="UI:SAVE:ISENABLED:UNIVERSE_CHAT"
3618 <variable entry="UI:SAVE:ISENABLED:SYSTEM_INFO"
3621 <!-- List Menu 5 -->
3622 <variable entry="UI:VARIABLES:ISACTIVE:BONUS_MALUS"
3625 <variable entry="UI:VARIABLES:ISACTIVE:PLAYER"
3628 <variable entry="UI:VARIABLES:ISACTIVE:GUILD"
3631 <variable entry="UI:VARIABLES:ISACTIVE:MISSIONS"
3634 <variable entry="UI:VARIABLES:ISACTIVE:CAREERS"
3637 <variable entry="UI:VARIABLES:ISACTIVE:STATUS"
3640 <variable entry="UI:VARIABLES:ISACTIVE:BRICKS"
3643 <variable entry="UI:VARIABLES:ISACTIVE:FAME"
3646 <!-- List Menu 7 -->
3647 <variable entry="UI:VARIABLES:ISACTIVE:GAME_CONFIG"
3650 <variable entry="UI:VARIABLES:ISACTIVE:CONNECTION"
3653 <variable entry="UI:VARIABLES:ISACTIVE:KEYS"
3656 <variable entry="UI:VARIABLES:ISACTIVE:MACROS"
3659 <variable entry="UI:VARIABLES:ISACTIVE:ENCYCLOPEDIA"
3662 <variable entry="UI:VARIABLES:ISACTIVE:MP3PLAYER"
3665 <variable entry="UI:VARIABLES:ISACTIVE:BG_DOWNLOADER"
3668 <variable entry="UI:VARIABLES:ISACTIVE:COSMETICS"
3671 <variable entry="UI:VARIABLES:ISACTIVE:MILKO_PAD"
3675 <!-- ***************************** -->
3676 <!-- * BOTCHAT VARIABLES * -->
3677 <!-- ***************************** -->
3678 <define id="faber_type_unknown"
3679 value_from_code="getFaberTypeUnknown()" />
3680 <define id="item_type_unknown"
3681 value_from_code="getItemTypeUnknown()" />
3682 <define id="bot_chat_filter_max_price"
3683 value="999999999" />
3684 <define id="bot_chat_filter_max_quality"
3686 <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_PRICE"
3689 <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_PRICE"
3691 value="%bot_chat_filter_max_price" />
3692 <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_QUALITY"
3695 <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_QUALITY"
3697 value="%bot_chat_filter_max_quality" />
3698 <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_CLASS"
3701 <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_CLASS"
3704 <variable entry="UI:SAVE:BOTCHAT_FILTER:MP_ITEM_PART"
3706 value="%faber_type_unknown" />
3707 <variable entry="UI:SAVE:BOTCHAT_FILTER:ITEM_TYPE"
3709 value="%item_type_unknown" />
3710 <variable entry="UI:SAVE:BOTCHAT_FILTER:RESET_ON_OPEN"
3713 <!-- ***************************** -->
3714 <!-- * STRING CASE OPTION * -->
3715 <!-- ***************************** -->
3716 <define id="case_normal"
3718 <define id="case_lower"
3720 <define id="case_upper"
3722 <define id="case_first_string_letter_up"
3724 <define id="case_first_sentence_letter_up"
3726 <define id="case_first_word_letter_up"
3728 <!-- ****************** -->
3729 <!-- * CONNECTION * -->
3730 <!-- ****************** -->
3731 <variable type="float"
3732 entry="UI:VARIABLES:UPLOAD" />
3733 <variable type="float"
3734 entry="UI:VARIABLES:DOWNLOAD" />
3735 <variable type="float"
3736 entry="UI:VARIABLES:PING" />
3737 <variable type="float"
3738 entry="UI:VARIABLES:PACKETLOST" />
3739 <variable type="float"
3740 entry="UI:VARIABLES:SERVERSTATE" />
3741 <variable type="bool"
3742 entry="UI:VARIABLES:CONNECTION_QUALITY" />
3743 <!-- ***************************** -->
3744 <!-- * COMMON DEFINE COLORS * -->
3745 <!-- ***************************** -->
3746 <define id="hp_color"
3747 value="255 64 0 255" />
3748 <define id="hp_color_neg"
3749 value="127 32 0 255" />
3750 <define id="sta_color"
3751 value="255 0 255 255" />
3752 <define id="sap_color"
3753 value="72 255 0 255" />
3754 <define id="focus_color"
3755 value="0 128 255 255" />
3756 <define id="bulk_color"
3757 value="215 185 75 255" />
3758 <!-- ***************************** -->
3759 <!-- * ITEM PART ICONS * -->
3760 <!-- ***************************** -->
3761 <define id="item_part_icon_MpL"
3762 value="ICO_Blade.tga" />
3763 <define id="item_part_icon_MpH"
3764 value="ICO_hammer.tga" />
3765 <define id="item_part_icon_MpP"
3766 value="ICO_Pointe.tga" />
3767 <define id="item_part_icon_MpM"
3768 value="ICO_Shaft.tga" />
3769 <define id="item_part_icon_MpG"
3770 value="ICO_Gripp.tga" />
3771 <define id="item_part_icon_MpC"
3772 value="ICO_Counterweight.tga" />
3773 <define id="item_part_icon_MpGA"
3774 value="ICO_trigger.tga" />
3775 <define id="item_part_icon_MpPE"
3776 value="ICO_Firing_pin.tga" />
3777 <define id="item_part_icon_MpCA"
3778 value="ICO_barrel.tga" />
3779 <define id="item_part_icon_MpE"
3780 value="ICO_Explosif.tga" />
3781 <define id="item_part_icon_MpEN"
3782 value="ICO_Ammo_jacket.tga" />
3783 <define id="item_part_icon_MpPR"
3784 value="ICO_Ammo_bullet.tga" />
3785 <define id="item_part_icon_MpCR"
3786 value="ICO_Armor_shell.tga" />
3787 <define id="item_part_icon_MpRI"
3788 value="ICO_Lining.tga" />
3789 <define id="item_part_icon_MpRE"
3790 value="ICO_Stuffing.tga" />
3791 <define id="item_part_icon_MpAT"
3792 value="ICO_armor_clip.tga" />
3793 <define id="item_part_icon_MpSU"
3794 value="ICO_Jewel_stone_support.tga" />
3795 <define id="item_part_icon_MpED"
3796 value="ICO_Jewel_stone.tga" />
3797 <define id="item_part_icon_MpBT"
3799 <define id="item_part_icon_MpPES"
3801 <define id="item_part_icon_MpSH"
3803 <define id="item_part_icon_MpTK"
3805 <define id="item_part_icon_MpJH"
3807 <define id="item_part_icon_MpCF"
3809 <define id="item_part_icon_MpVE"
3810 value="ICO_Clothes.tga" />
3811 <define id="item_part_icon_MpMF"
3812 value="ICO_Magic_focus.tga" />
3813 <!-- None, for item part selection -->
3814 <define id="item_part_icon_"
3815 value="No_Action.tga" />
3816 <!-- ***************************** -->
3817 <!-- * PVP FACTION ICONS * -->
3818 <!-- ***************************** -->
3819 <define id="pvp_faction_icon_None"
3821 <define id="pvp_faction_icon_Neutral"
3823 <define id="pvp_faction_icon_Kami"
3824 value="faction_Kami.tga" />
3825 <define id="pvp_faction_icon_Karavan"
3826 value="faction_Karavan.tga" />
3827 <define id="pvp_faction_icon_Fyros"
3828 value="faction_Fyros.tga" />
3829 <define id="pvp_faction_icon_Matis"
3830 value="faction_Matis.tga" />
3831 <define id="pvp_faction_icon_Tryker"
3832 value="faction_Tryker.tga" />
3833 <define id="pvp_faction_icon_Zorai"
3834 value="faction_Zorai.tga" />
3835 <!-- ******************************** -->
3836 <!-- * BRICK FALGS * -->
3837 <!-- ******************************** -->
3838 <define id="brick_flags_critical_hit"
3840 <define id="brick_flags_parry"
3842 <define id="brick_flags_dodge"
3844 <!-- ******************************** -->
3845 <!-- * ITEM TYPE TO ITEM SHEET * -->
3846 <!-- ******************************** -->
3847 <!-- Melee weapons -->
3848 <define id="item_type_to_item_sheet_DAGGER"
3849 value="iccm1pd.sitem" />
3850 <define id="item_type_to_item_sheet_SWORD"
3851 value="iccm1ss.sitem" />
3852 <define id="item_type_to_item_sheet_MACE"
3853 value="iccm1bm.sitem" />
3854 <define id="item_type_to_item_sheet_AXE"
3855 value="iccm1sa.sitem" />
3856 <define id="item_type_to_item_sheet_SPEAR"
3857 value="iccm1ps.sitem" />
3858 <define id="item_type_to_item_sheet_STAFF"
3859 value="iccm1bs.sitem" />
3860 <define id="item_type_to_item_sheet_TWO_HAND_SWORD"
3861 value="iccm2ss.sitem" />
3862 <define id="item_type_to_item_sheet_TWO_HAND_AXE"
3863 value="iccm2sa.sitem" />
3864 <define id="item_type_to_item_sheet_PIKE"
3865 value="iccm2pp.sitem" />
3866 <define id="item_type_to_item_sheet_TWO_HAND_MACE"
3867 value="iccm2bm.sitem" />
3868 <define id="item_type_to_item_sheet_MAGICIAN_STAFF"
3869 value="iccm2ms.sitem" />
3870 <!-- Range weapons -->
3871 <define id="item_type_to_item_sheet_AUTOLAUCH"
3872 value="icbr2a.sitem" />
3873 <define id="item_type_to_item_sheet_BOWRIFLE"
3874 value="icbr2b.sitem" />
3875 <define id="item_type_to_item_sheet_LAUNCHER"
3876 value="icbr2l.sitem" />
3877 <define id="item_type_to_item_sheet_PISTOL"
3878 value="icbr1p.sitem" />
3879 <define id="item_type_to_item_sheet_BOWPISTOL"
3880 value="icbr1b.sitem" />
3881 <define id="item_type_to_item_sheet_RIFLE"
3882 value="icbr2r.sitem" />
3884 <define id="item_type_to_item_sheet_AUTOLAUNCH_AMMO"
3885 value="iccp2ab.sitem" />
3886 <define id="item_type_to_item_sheet_BOWRIFLE_AMMO"
3887 value="iccp2bb.sitem" />
3888 <define id="item_type_to_item_sheet_LAUNCHER_AMMO"
3889 value="iccp2lb.sitem" />
3890 <define id="item_type_to_item_sheet_PISTOL_AMMO"
3891 value="iccp1pb.sitem" />
3892 <define id="item_type_to_item_sheet_BOWPISTOL_AMMO"
3893 value="iccp1bb.sitem" />
3894 <define id="item_type_to_item_sheet_RIFLE_AMMO"
3895 value="iccp2rb.sitem" />
3897 <define id="item_type_to_item_sheet_SHIELD"
3898 value="iccss.sitem" />
3899 <define id="item_type_to_item_sheet_BUCKLER"
3900 value="iccsb.sitem" />
3902 <define id="item_type_to_item_sheet_LIGHT_BOOTS"
3903 value="icfalb.sitem" />
3904 <define id="item_type_to_item_sheet_LIGHT_GLOVES"
3905 value="icfalg.sitem" />
3906 <define id="item_type_to_item_sheet_LIGHT_PANTS"
3907 value="icfalp.sitem" />
3908 <define id="item_type_to_item_sheet_LIGHT_SLEEVES"
3909 value="icfals.sitem" />
3910 <define id="item_type_to_item_sheet_LIGHT_VEST"
3911 value="icfalv.sitem" />
3912 <define id="item_type_to_item_sheet_MEDIUM_BOOTS"
3913 value="icfamb.sitem" />
3914 <define id="item_type_to_item_sheet_MEDIUM_GLOVES"
3915 value="icfamg.sitem" />
3916 <define id="item_type_to_item_sheet_MEDIUM_PANTS"
3917 value="icfamp.sitem" />
3918 <define id="item_type_to_item_sheet_MEDIUM_SLEEVES"
3919 value="icfams.sitem" />
3920 <define id="item_type_to_item_sheet_MEDIUM_VEST"
3921 value="icfamv.sitem" />
3922 <define id="item_type_to_item_sheet_HEAVY_BOOTS"
3923 value="icfahb.sitem" />
3924 <define id="item_type_to_item_sheet_HEAVY_GLOVES"
3925 value="icfahg.sitem" />
3926 <define id="item_type_to_item_sheet_HEAVY_PANTS"
3927 value="icfahp.sitem" />
3928 <define id="item_type_to_item_sheet_HEAVY_SLEEVES"
3929 value="icfahs.sitem" />
3930 <define id="item_type_to_item_sheet_HEAVY_VEST"
3931 value="icfahv.sitem" />
3932 <define id="item_type_to_item_sheet_HEAVY_HELMET"
3933 value="icfahh.sitem" />
3935 <define id="item_type_to_item_sheet_ANKLET"
3936 value="icfja.sitem" />
3937 <define id="item_type_to_item_sheet_BRACELET"
3938 value="icfjb.sitem" />
3939 <define id="item_type_to_item_sheet_DIADEM"
3940 value="icfjd.sitem" />
3941 <define id="item_type_to_item_sheet_EARING"
3942 value="icfje.sitem" />
3943 <define id="item_type_to_item_sheet_PENDANT"
3944 value="icfjp.sitem" />
3945 <define id="item_type_to_item_sheet_RING"
3946 value="icfjr.sitem" />
3948 <define id="item_type_to_item_sheet_CLEAVER" value="" />
3949 <define id="item_type_to_item_sheet_SHEARS" value="" />
3950 <define id="item_type_to_item_sheet_FISHINGPROD" value="" />
3951 <define id="item_type_to_item_sheet_SEARAKE" value="" />
3952 <define id="item_type_to_item_sheet_SPADE" value="" />
3953 <define id="item_type_to_item_sheet_CATLEPROD" value="" />
3954 <define id="item_type_to_item_sheet_STICK" value="" />
3955 <define id="item_type_to_item_sheet_WHIP" value="" />
3958 <define id="item_type_to_item_sheet_ArmorTool"
3959 value="itarmor.sitem" />
3960 <define id="item_type_to_item_sheet_AmmoTool"
3961 value="itammo.sitem" />
3962 <define id="item_type_to_item_sheet_MeleeWeaponTool"
3963 value="itmwea.sitem" />
3964 <define id="item_type_to_item_sheet_RangeWeaponTool"
3965 value="itrwea.sitem" />
3966 <define id="item_type_to_item_sheet_JewelryTool"
3967 value="itjewel.sitem" />
3968 <define id="item_type_to_item_sheet_ToolMaker"
3969 value="ittool.sitem" />
3971 <define id="item_type_to_item_sheet_CAMPSFIRE" value="" />
3974 <define id="item_type_to_item_sheet_MEKTOUB_PACKER_TICKET"
3975 value="iapd.sitem" />
3976 <define id="item_type_to_item_sheet_MEKTOUB_MOUNT_TICKET"
3977 value="iasd.sitem" />
3978 <define id="item_type_to_item_sheet_JOB_ELEMENT"
3979 value="rpjob_elementary.sitem" />
3980 <!-- ************************ -->
3981 <!-- * DYNAMIC CHAT * -->
3982 <!-- ************************ -->
3983 <define id="max_dyn_chan_per_player"
3984 value_from_code="getMaxDynChanPerPlayer()" />
3985 <variable entry="UI:SAVE:ISDETACHED:DYNAMIC_CHAT$i"
3988 size="%max_dyn_chan_per_player" />
3989 <variable entry="UI:SAVE:ISENABLED:DYNAMIC_CHAT$i"
3992 size="%max_dyn_chan_per_player" />
3993 <!-- ************************ -->
3994 <!-- * MUSIC from DB * -->
3995 <!-- ************************ -->
3996 <!-- Mission musics -->
3997 <define id="max_num_missions"
3998 value_from_code="getMaxNumMissions()" />
3999 <template name="temp_music_for_mission"
4001 <link expr="@SERVER:MISSIONS:#index:TITLE"
4002 cond="and(ne(@SERVER:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:MISSIONS:#index:TITLE'),0))"
4003 action="play_event_music"
4004 params="music=Quest Start.ogg|loop=0|xfade=0" />
4005 <link expr="@SERVER:MISSIONS:#index:FINISHED"
4006 cond="ne(@SERVER:MISSIONS:#index:FINISHED,0)"
4007 action="play_event_music"
4008 params="music=Quest End.ogg|loop=0|xfade=0" />
4009 <link expr="@SERVER:GROUP:MISSIONS:#index:TITLE"
4010 cond="and(ne(@SERVER:GROUP:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:GROUP:MISSIONS:#index:TITLE'),0))"
4011 action="play_event_music"
4012 params="music=Quest Start.ogg|loop=0|xfade=0" />
4013 <link expr="@SERVER:GROUP:MISSIONS:#index:FINISHED"
4014 cond="ne(@SERVER:GROUP:MISSIONS:#index:FINISHED,0)"
4015 action="play_event_music"
4016 params="music=Quest End.ogg|loop=0|xfade=0" />
4018 <vector template="temp_music_for_mission"
4020 _size="%max_num_missions" />
4021 <!-- ************************ -->
4022 <!-- * BAR MANAGER * -->
4023 <!-- ************************ -->
4024 <!-- Bars Variables -->
4025 <define id="max_animal"
4026 value_from_code="getMaxAnimal()" />
4027 <define id="max_team_member"
4028 value_from_code="getMaxTeamMember()" />
4029 <define id="max_fame_tribe"
4030 value_from_code="lua:getNbTribeFameIndex()" />
4031 <!-- Team Members (FOCUS not setuped) -->
4032 <variable entry="UI:VARIABLES:BARS:TEAM:$i:HP"
4035 size="%max_team_member" />
4036 <variable entry="UI:VARIABLES:BARS:TEAM:$i:STA"
4039 size="%max_team_member" />
4040 <variable entry="UI:VARIABLES:BARS:TEAM:$i:SAP"
4043 size="%max_team_member" />
4044 <!-- Animal (only HP) -->
4045 <variable entry="UI:VARIABLES:BARS:ANIMAL:$i:HP"
4048 size="%max_animal" />
4050 <variable entry="UI:VARIABLES:BARS:TARGET:HP"
4053 <variable entry="UI:VARIABLES:BARS:TARGET:STA"
4056 <variable entry="UI:VARIABLES:BARS:TARGET:SAP"
4059 <variable entry="UI:VARIABLES:BARS:TARGET:FOCUS"
4062 <define id="target_hp"
4063 value="UI:VARIABLES:BARS:TARGET:HP" />
4064 <define id="target_sta"
4065 value="UI:VARIABLES:BARS:TARGET:STA" />
4066 <define id="target_sap"
4067 value="UI:VARIABLES:BARS:TARGET:SAP" />
4068 <define id="target_focus"
4069 value="UI:VARIABLES:BARS:TARGET:FOCUS" />
4070 <!-- Special USER. -1024 to +1024 "percent" values -->
4071 <variable entry="UI:VARIABLES:USER:HP_RATIO"
4074 <variable entry="UI:VARIABLES:USER:STA_RATIO"
4077 <variable entry="UI:VARIABLES:USER:SAP_RATIO"
4080 <variable entry="UI:VARIABLES:USER:FOCUS_RATIO"
4083 <!-- Special USER: Actual 0 to 32767 "real clamped to 0" values -->
4084 <variable entry="UI:VARIABLES:USER:HP"
4087 <variable entry="UI:VARIABLES:USER:STA"
4090 <variable entry="UI:VARIABLES:USER:SAP"
4093 <variable entry="UI:VARIABLES:USER:FOCUS"
4096 <!-- AH when Target Bars change from DB -->
4097 <link expr="depends(@SERVER:TARGET:BARS)"
4098 action="bar_manager_on_target" />
4099 <!-- AH when Team Bars change from DB -->
4100 <template name="temp_link_team_bars"
4102 <link expr="depends(@SERVER:GROUP:#index)"
4103 action="bar_manager_on_team"
4106 <vector template="temp_link_team_bars"
4108 _size="%max_team_member" />
4109 <!-- AH when Animal Bars change from DB -->
4110 <template name="temp_link_animal_bars"
4112 <link expr="depends(@SERVER:PACK_ANIMAL:BEAST#index)"
4113 action="bar_manager_on_animal"
4116 <vector template="temp_link_animal_bars"
4118 _size="%max_animal" />
4119 <!-- AH when User Max Scores change from DB (must reupdate all ratio bars) -->
4120 <link expr="depends(@SERVER:CHARACTER_INFO:SCORES0)"
4121 action="bar_manager_on_user_scores" />
4122 <link expr="depends(@SERVER:CHARACTER_INFO:SCORES1)"
4123 action="bar_manager_on_user_scores" />
4124 <link expr="depends(@SERVER:CHARACTER_INFO:SCORES2)"
4125 action="bar_manager_on_user_scores" />
4126 <link expr="depends(@SERVER:CHARACTER_INFO:SCORES3)"
4127 action="bar_manager_on_user_scores" />
4128 <define id="r2_max_num_dm_controlled_entities"
4130 <!-- text ids for the controlled users -->
4131 <variable entry="UI:VARIABLES:R2_DM_CONTROLLED:$i:TEXT_ID"
4134 size="%r2_max_num_dm_controlled_entities" />
4135 <variable entry="UI:TEMP:R2_DRAW_ARRAY"
4138 <variable entry="UI:TEMP:DEFAULT_WEB_RETRY_TIMEOUT"
4141 <variable entry="UI:SAVE:WEBIG_RETRY_DELAY"