3 <!-- ************************** -->
4 <!-- * UI:INTERFACE Hierarchy * -->
5 <!-- ************************** -->
7 <root id="interface" x="0" y="0" w="800" h="600" active="true" />
9 <tree node="gestion_windows"/>
12 <!-- ************************** -->
13 <!-- 1st List Menu : PLAYER -->
16 <tree node="inventory"/>
17 <tree node="temp_inventory"/>
18 <tree node="gestionsets"/> <!-- hands -->
19 <tree node="gestionsets2"/> <!-- hands 2-->
20 <tree node="team_share"/>
21 <tree node="defense" />
24 <tree node="inv_equip" />
25 <tree node="inv_hotbar" />
26 <tree node="inv_bag" />
27 <tree node="inv_guild" />
28 <tree node="inv_room" />
30 <!-- ************************** -->
31 <!-- 2nd List Menu : BEAST -->
32 <tree node="animal_global">
34 <!-- MAX_INVENTORY_ANIMAL -->
35 <tree node="userpa1"/>
36 <tree node="userpa2"/>
37 <tree node="userpa3"/>
38 <tree node="userpa4"/>
42 <!-- ************************** -->
43 <!-- 3rd List Menu : LABS -->
44 <!-- combat tree node autogenerated (see combat.xml) -->
45 <!--<tree node="commerce">
46 <tree node="DesertExoticRawMaterialKnowledge" />
47 <tree node="ForestExoticRawMaterialKnowledge" />
48 <tree node="JungleExoticRawMaterialKnowledge" />
49 <tree node="LakeExoticRawMaterialKnowledge" />
52 <tree node="faber_create">
53 <tree node="faber_plan_selection" />
55 <tree node="faber_repair">
57 <tree node="faber_refine">
61 <tree node="tracking"/>
64 <tree node="compass" />
68 <!-- magic trees node autogenerated (see magic.xml) but magic_composition -->
69 <!-- <tree node="magic_composition"/> -->
72 <!-- ************************** -->
73 <!-- 4th List Menu : COMMUNICATION -->
75 <!-- guild_chat tree node created in code -->
76 <!-- main_chat tree node created in code -->
77 <!-- system_info tree node created in code -->
78 <!-- around_me tree node created in code -->
79 <!-- tell tree node created in code -->
80 <!-- team_chat node created in code -->
81 <!-- team_list node created in code -->
82 <tree node="contact_list">
83 <!-- friend_list node created in code -->
84 <!-- ignore_list node created in code -->
87 <!--<tree node="emote">
88 <tree node="all_emotes" />
91 <!-- ************************** -->
92 <!-- 5th List Menu : INFO PLAYER -->
93 <tree node="guild_forum"/>
95 <tree node="mailbox"/>
101 <tree node="info_player_journal"/>
103 <!-- info_player_career tree node auto generated (see info_player.xml) -->
104 <!-- <tree node="info_player_characs" /> -->
105 <tree node="info_player_skills"/>
106 <!-- info_player_brick tree node auto generated (see info_player.xml) -->
110 <!-- ************************** -->
111 <!-- 7th List Menu : OPTIONS -->
112 <tree node="game_config"/>
113 <tree node="connection"/>
116 <tree node="keys_player"/>
117 <tree node="keys_animals"/>
118 <tree node="keys_movement"/>
119 <tree node="keys_actions"/>
120 <tree node="keys_chat"/>
121 <tree node="keys_view"/>
122 <tree node="keys_windows"/>
123 <tree node="keys_system"/>
124 <tree node="keys_edit"/>
125 <tree node="keys_debug"/>
127 <!-- done with template teditcmd now <tree node="editkey" />-->
129 <tree node="macros" />
130 <tree node="new_macro" />
131 <!-- editcmd is now a template -->
134 <!-- ************************** -->
135 <!-- END OF List Menu -->
138 <!-- ************************** -->
140 <!-- Please put the node just after the group declaration. This way, the "loadui" reloading interface command works -->