1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef CL_BUILDING_SHEET_H
20 #define CL_BUILDING_SHEET_H
25 #include "nel/misc/types_nl.h"
26 #include "entity_sheet.h"
34 * \author Guillaume PUZIN (GUIGUI)
35 * \author Nevrax France
38 class CBuildingSheet
: public CEntitySheet
42 // todo hulud add ig for others states
44 /// Name of the ig for builded state
45 std::string BuildedIg
;
46 std::string BuildedIcon
;
47 std::string BuildingIcon
;
54 /// Build the sheet from an external script.
55 virtual void build(const NLGEORGES::UFormElm
&item
);
57 /// Serialize character sheet into binary data file.
58 virtual void serial(NLMISC::IStream
&f
);
62 #endif // CL_BUILDING_SHEET_H
64 /* End of building_sheet.h */