Fix classique titles display
[ryzomcore.git] / ryzom / client / src / graphic.h
blob79cd97501bf7140289fb6f2166b510f8e3da070e
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef GE_GRAPHIC_H
20 #define GE_GRAPHIC_H
23 // Interface 3D.
24 #include "nel/3d/u_texture.h"
25 #include "nel/3d/u_driver.h"
27 #include "nel/misc/rgba.h"
30 void drawBitmapTiled ( NL3D::UDriver *driver, float x, float y, float width, float height, uint32 windowWidth, uint32 windowHeight, NL3D::UTextureFile & texture, uint32 textureWidth, uint32 textureHeight, bool blend, NLMISC::CRGBA col);
34 #endif // GE_GRAPHIC_H