2 ////////////////////////////////////////////////////////////////////////
4 build_samplebank <source_samplebank> <build_samplebank> <samplebank_name>
6 source_samplebank = L:\assets\sound\samplebanks\base_samples\
7 build_samplebank = L:\build\sound_samplebanks\
8 samplebank_name = base_samples
9 Where L:\ is your game content database.
12 Inside this directory your 16-bit PCM .wav files must be placed.
15 The build tool places the .sample_bank file here.
18 Name used for the .sample_bank file, without extension.
20 ////////////////////////////////////////////////////////////////////////