Don't udpate LastOverSpeedTick when using aqua_speed
[ryzomcore.git] / nel / tools / sound / build_samplebank / build_samplebank_readme.txt
blob9f5be4daedb77da75649474f6c3131eca08a8a2e
2 ////////////////////////////////////////////////////////////////////////
4 build_samplebank  <source_samplebank> <build_samplebank> <samplebank_name>
6 source_samplebank = L:\assets\sound\samplebanks\base_samples\
7 build_samplebank = L:\build\sound_samplebanks\
8 samplebank_name = base_samples
9 Where L:\ is your game content database.
11 - source_samplebank
12 Inside this directory your 16-bit PCM .wav files must be placed.
14 - build_samplebank
15 The build tool places the .sample_bank file here.
17 - samplebank_name
18 Name used for the .sample_bank file, without extension.
20 ////////////////////////////////////////////////////////////////////////