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[ryzomcore.git] / nel / src / 3d / animated_morph.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/animated_morph.h"
20 #include "nel/misc/common.h"
22 using namespace NLMISC;
24 #ifdef DEBUG_NEW
25 #define new DEBUG_NEW
26 #endif
28 namespace NL3D
31 // ***************************************************************************
32 // ***************************************************************************
33 // ***************************************************************************
34 // ***************************************************************************
36 CMorphBase::CMorphBase()
38 DefaultFactor.setDefaultValue (0.0f);
41 // ***************************************************************************
42 void CMorphBase::serial(NLMISC::IStream &f)
44 f.serial (Name);
47 // ***************************************************************************
48 // ***************************************************************************
49 // ***************************************************************************
50 // ***************************************************************************
53 // ***************************************************************************
54 CAnimatedMorph::CAnimatedMorph (CMorphBase*mb)
56 nlassert(mb);
58 // IAnimatable.
59 IAnimatable::resize (AnimValueLast);
61 _MorphBase = mb;
63 _Factor.Value= mb->DefaultFactor.getDefaultValue();
66 // ***************************************************************************
67 IAnimatedValue* CAnimatedMorph::getValue (uint valueId)
69 switch(valueId)
71 case FactorValue: return &_Factor;
74 return NULL;
76 // ***************************************************************************
77 const char *CAnimatedMorph::getValueName (uint valueId) const
79 switch(valueId)
81 case FactorValue: return "MorphFactor";
84 return "";
86 // ***************************************************************************
87 ITrack* CAnimatedMorph::getDefaultTrack (uint valueId)
89 nlassert(_MorphBase);
91 switch(valueId)
93 case FactorValue: return &_MorphBase->DefaultFactor;
96 return NULL;
98 // ***************************************************************************
99 void CAnimatedMorph::registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix)
101 // For CAnimatedMorph, channels are detailled (morph evaluated after clip)!
102 addValue(chanMixer, FactorValue, OwnerBit, prefix, true);
107 } // NL3D