1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/animated_morph.h"
20 #include "nel/misc/common.h"
22 using namespace NLMISC
;
31 // ***************************************************************************
32 // ***************************************************************************
33 // ***************************************************************************
34 // ***************************************************************************
36 CMorphBase::CMorphBase()
38 DefaultFactor
.setDefaultValue (0.0f
);
41 // ***************************************************************************
42 void CMorphBase::serial(NLMISC::IStream
&f
)
47 // ***************************************************************************
48 // ***************************************************************************
49 // ***************************************************************************
50 // ***************************************************************************
53 // ***************************************************************************
54 CAnimatedMorph::CAnimatedMorph (CMorphBase
*mb
)
59 IAnimatable::resize (AnimValueLast
);
63 _Factor
.Value
= mb
->DefaultFactor
.getDefaultValue();
66 // ***************************************************************************
67 IAnimatedValue
* CAnimatedMorph::getValue (uint valueId
)
71 case FactorValue
: return &_Factor
;
76 // ***************************************************************************
77 const char *CAnimatedMorph::getValueName (uint valueId
) const
81 case FactorValue
: return "MorphFactor";
86 // ***************************************************************************
87 ITrack
* CAnimatedMorph::getDefaultTrack (uint valueId
)
93 case FactorValue
: return &_MorphBase
->DefaultFactor
;
98 // ***************************************************************************
99 void CAnimatedMorph::registerToChannelMixer(CChannelMixer
*chanMixer
, const std::string
&prefix
)
101 // For CAnimatedMorph, channels are detailled (morph evaluated after clip)!
102 addValue(chanMixer
, FactorValue
, OwnerBit
, prefix
, true);