1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #if defined(_MSC_VER) && defined(_DEBUG)
21 #define _CRTDBG_MAP_ALLOC
24 #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
44 // Default NeL includes
45 #include "nel/misc/types_nl.h"
48 // add Direct3D debug infos
49 #define D3D_DEBUG_INFO
53 #include "nel/misc/common.h"
54 #include "nel/misc/debug.h"
55 #include "nel/misc/stream.h"
56 #include "nel/misc/mem_stream.h"
57 #include "nel/misc/time_nl.h"
58 #include "nel/misc/command.h"
61 # define WIN32_LEAN_AND_MEAN
62 # ifndef NL_COMP_MINGW
70 #include <d3dx9math.h>