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[ryzomcore.git] / nel / src / 3d / root_model.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/root_model.h"
20 #include "nel/3d/scene.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D {
29 // ***************************************************************************
30 void CRootModel::registerBasic()
32 CScene::registerModel( RootModelId, 0, CRootModel::creator);
36 // ***************************************************************************
37 void CRootModel::traverseHrc()
39 // Traverse the Hrc sons.
40 uint num= hrcGetNumChildren();
41 for(uint i=0;i<num;i++)
42 hrcGetChild(i)->traverseHrc();
45 // ***************************************************************************
46 void CRootModel::traverseClip()
48 // Traverse the Clip sons.
49 uint num= clipGetNumChildren();
50 for(uint i=0;i<num;i++)
51 clipGetChild(i)->traverseClip();
54 // ***************************************************************************
55 void CRootModel::traverseAnimDetail()
57 // no-op
60 // ***************************************************************************
61 void CRootModel::traverseLoadBalancing()
63 // no-op
66 // ***************************************************************************
67 void CRootModel::traverseLight()
69 // no-op
72 // ***************************************************************************
73 void CRootModel::traverseRender()
75 // no-op
79 } // NL3D