1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/root_model.h"
20 #include "nel/3d/scene.h"
29 // ***************************************************************************
30 void CRootModel::registerBasic()
32 CScene::registerModel( RootModelId
, 0, CRootModel::creator
);
36 // ***************************************************************************
37 void CRootModel::traverseHrc()
39 // Traverse the Hrc sons.
40 uint num
= hrcGetNumChildren();
41 for(uint i
=0;i
<num
;i
++)
42 hrcGetChild(i
)->traverseHrc();
45 // ***************************************************************************
46 void CRootModel::traverseClip()
48 // Traverse the Clip sons.
49 uint num
= clipGetNumChildren();
50 for(uint i
=0;i
<num
;i
++)
51 clipGetChild(i
)->traverseClip();
54 // ***************************************************************************
55 void CRootModel::traverseAnimDetail()
60 // ***************************************************************************
61 void CRootModel::traverseLoadBalancing()
66 // ***************************************************************************
67 void CRootModel::traverseLight()
72 // ***************************************************************************
73 void CRootModel::traverseRender()