1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/tile_lumel.h"
21 using namespace NLMISC
;
31 // ***************************************************************************
32 void CTileLumel::createUncompressed (uint8 interpolated
, uint8 shaded
)
38 if (interpolated
!=shaded
)
40 // Compute compressed value
41 sint temp
=((shaded
<<3)/(sint
)(interpolated
?interpolated
:1));
44 // After decompression
45 uint decompressed
=(((uint
)interpolated
*((uint
)temp
))>>3)+4;
50 if (abs((sint
)shaded
-(sint
)decompressed
)>=abs((sint
)shaded
-(sint
)interpolated
))
68 // ***************************************************************************
69 void CTileLumel::pack (CStreamBit
& stream
) const
71 // There is shadow here ?
75 stream
.pushBackBool(true);
77 // Read the shadow value
78 stream
.pushBack4bits(_ShadowValue
);
82 stream
.pushBackBool(false);
89 /* End of tile_lumel.h */