1 <!-- ********************** -->
2 <!-- Game action definition -->
3 <!-- ********************** -->
5 <!-- Take care to update macros.xml with a good t_all_keys if you add / remove a category -->
9 <define id="action_param_hidden" value="0" />
10 <define id="action_param_constant" value="1" />
11 <define id="action_param_user" value="2" />
12 <define id="action_param_user_name" value="3" />
14 <template name="openable_window_list">
16 <value value="connection" hardtext="uiConnection"/>
20 <template name="container_window_list">
22 <value value="player" hardtext="uiPlayer" contexts="game, r2ed_anim_test"/>
23 <value value="bonus_malus" hardtext="uiBonusMalus" contexts="game"/>
24 <value value="info_player_skills" hardtext="uiStatus" contexts="game"/>
25 <value value="info_player_journal" hardtext="uiJournal" contexts="game"/>
26 <value value="encyclopedia" hardtext="uiWisdomChest" contexts="game"/>
27 <value value="fame" hardtext="uiFameTitle" contexts="game"/>
29 <value value="gestionsets" hardtext="uiHands" contexts="game, r2ed_anim_test"/>
30 <value value="gestionsets2" hardtext="uiHands2" contexts="game, r2ed_anim_test"/>
31 <value value="inv_hotbar" hardtext="uiHotbarTitle" contexts="game, r2ed_anim_test"/>
32 <value value="inventory" hardtext="uiInventory" contexts="game, r2ed_anim_test"/>
33 <value value="phrase_book" hardtext="uiPhraseBook" contexts="game, r2ed_anim_test"/>
34 <value value="mailbox" hardtext="uiMailBox" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
35 <value value="webig" hardtext="uiWebIG" contexts="game"/>
36 <value value="appzone" hardtext="uiAppZone" contexts="game"/>
38 <value value="animal_global" hardtext="uiAnimals" contexts="game"/>
40 <value value="compass" hardtext="uiCompas" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
42 <value value="map" hardtext="uiMap" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
44 <value value="gestion_windows" hardtext="uiWindows" contexts="game"/>
45 <value value="milko_pad" hardtext="uiTaskbar" contexts="game"/>
47 <value value="guild" hardtext="uiGuild" contexts="game"/>
48 <value value="guild_forum" hardtext="uiGuildForum" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
49 <value value="guild_chat" hardtext="uiGuildChat" contexts="game"/>
50 <value value="team_list" hardtext="uiTeamList" contexts="game"/>
51 <value value="team_chat" hardtext="uiTeamChat" contexts="game"/>
53 <value value="target" hardtext="uiTarget" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
54 <value value="contact_list" hardtext="uiContactList" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
55 <value value="main_chat" hardtext="uiMainChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
56 <value value="tell" hardtext="uiTellWinAct" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
58 <value value="keys" hardtext="uiKeys" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
59 <value value="macros" hardtext="uiMacros" contexts="game"/>
60 <value value="game_config" hardtext="uiGlobalSettings" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
61 <value value="connection" hardtext="uiConnection" contexts="game"/>
62 <value value="mp3_player" hardtext="uimwMP3Player" contexts="game"/>
63 <value value="bg_downloader" hardtext="uimwBGDownloader" contexts="game"/>
64 <value value="links" hardtext="uiLinks" contexts="game"/>
65 <value value="debug_info" hardtext="uiDebug" contexts="game"/>
67 <!-- r2ed specifics -->
68 <value value="r2ed_palette" hardtext="uiR2EDPalette" contexts="r2ed"/>
69 <value value="r2ed_scenario" hardtext="uiR2EDScenario" contexts="r2ed"/>
70 <value value="r2ed_ring_window" hardtext="uiR2EDRingWindow" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
71 <value value="r2ed_scenario_scores" hardtext="uiR2EDScoresWindow" contexts="game, r2ed_anim_dm"/>
76 <template name="popable_window_list">
82 <action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
83 <action name="toggle_light" hardtext="uiLightOnOff"/>
84 <action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
85 <action name="dodge" hardtext="uiMK_Defense_0"/>
86 <action name="parry" hardtext="uiMK_Defense_1"/>
89 <action_category name="animal" hardtext="uiAnimals" contexts="game">
90 <action name="beast_order" hardtext="uimFollowMe">
91 <parameter name="order" value="follow" type="%action_param_hidden" />
92 <parameter hardtext="uiAnimals" name="beast_index" value="1">
93 <value value="1" hardtext="uimMtPaMount0"/>
94 <value value="2" hardtext="uimMtPaMount1"/>
95 <value value="3" hardtext="uimMtPaMount2"/>
96 <value value="4" hardtext="uimMtPaMount3"/>
97 <value value="1" hardtext="uimMtPaPacker0"/>
98 <value value="2" hardtext="uimMtPaPacker1"/>
99 <value value="3" hardtext="uimMtPaPacker2"/>
100 <value value="4" hardtext="uimMtPaPacker3"/>
101 <value value="5" hardtext="uitabInvPAZig1"/>
102 <value value="6" hardtext="uitabInvPAZig2"/>
103 <value value="7" hardtext="uitabInvPAZig3"/>
106 <action name="beast_order" hardtext="uimStop">
107 <parameter name="order" value="stop" type="%action_param_hidden"/>
108 <parameter hardtext="uiAnimals" name="beast_index" value="1">
109 <value value="1" hardtext="uimMtPaMount0"/>
110 <value value="2" hardtext="uimMtPaMount1"/>
111 <value value="3" hardtext="uimMtPaMount2"/>
112 <value value="4" hardtext="uimMtPaMount3"/>
113 <value value="1" hardtext="uimMtPaPacker0"/>
114 <value value="2" hardtext="uimMtPaPacker1"/>
115 <value value="3" hardtext="uimMtPaPacker2"/>
116 <value value="4" hardtext="uimMtPaPacker3"/>
117 <value value="5" hardtext="uitabInvPAZig1"/>
118 <value value="6" hardtext="uitabInvPAZig2"/>
119 <value value="7" hardtext="uitabInvPAZig3"/>
122 <action name="do_beast_free" hardtext="uimFree">
123 <parameter hardtext="uiAnimals" type="%action_param_constant" value="1">
124 <value value="1" hardtext="uimMtPaMount0"/>
125 <value value="2" hardtext="uimMtPaMount1"/>
126 <value value="3" hardtext="uimMtPaMount2"/>
127 <value value="4" hardtext="uimMtPaMount3"/>
128 <value value="1" hardtext="uimMtPaPacker0"/>
129 <value value="2" hardtext="uimMtPaPacker1"/>
130 <value value="3" hardtext="uimMtPaPacker2"/>
131 <value value="4" hardtext="uimMtPaPacker3"/>
132 <value value="5" hardtext="uitabInvPAZig1"/>
133 <value value="6" hardtext="uitabInvPAZig2"/>
134 <value value="7" hardtext="uitabInvPAZig3"/>
137 <action name="beast_order" hardtext="uimEnterStable">
138 <parameter name="order" value="enter_stable" type="%action_param_hidden"/>
139 <parameter hardtext="uiAnimals" name="beast_index" value="1">
140 <value value="1" hardtext="uimMtPaMount0"/>
141 <value value="2" hardtext="uimMtPaMount1"/>
142 <value value="3" hardtext="uimMtPaMount2"/>
143 <value value="4" hardtext="uimMtPaMount3"/>
144 <value value="1" hardtext="uimMtPaPacker0"/>
145 <value value="2" hardtext="uimMtPaPacker1"/>
146 <value value="3" hardtext="uimMtPaPacker2"/>
147 <value value="4" hardtext="uimMtPaPacker3"/>
148 <value value="5" hardtext="uitabInvPAZig1"/>
149 <value value="6" hardtext="uitabInvPAZig2"/>
150 <value value="7" hardtext="uitabInvPAZig3"/>
153 <action name="beast_order" hardtext="uimLeaveStable">
154 <parameter name="order" value="leave_stable" type="%action_param_hidden"/>
155 <parameter hardtext="uiAnimals" name="beast_index" value="1">
156 <value value="1" hardtext="uimMtPaMount0"/>
157 <value value="2" hardtext="uimMtPaMount1"/>
158 <value value="3" hardtext="uimMtPaMount2"/>
159 <value value="4" hardtext="uimMtPaMount3"/>
160 <value value="1" hardtext="uimMtPaPacker0"/>
161 <value value="2" hardtext="uimMtPaPacker1"/>
162 <value value="3" hardtext="uimMtPaPacker2"/>
163 <value value="4" hardtext="uimMtPaPacker3"/>
164 <value value="5" hardtext="uitabInvPAZig1"/>
165 <value value="6" hardtext="uitabInvPAZig2"/>
166 <value value="7" hardtext="uitabInvPAZig3"/>
169 <action name="beast_order" hardtext="uimEnterBag">
170 <parameter name="order" value="enter_bag" type="%action_param_hidden"/>
171 <parameter hardtext="uiAnimals" name="beast_index" value="5">
172 <value value="5" hardtext="uitabInvPAZig1"/>
173 <value value="6" hardtext="uitabInvPAZig2"/>
174 <value value="7" hardtext="uitabInvPAZig3"/>
177 <action name="beast_order" hardtext="uimLeaveBag">
178 <parameter name="order" value="leave_bag" type="%action_param_hidden"/>
179 <parameter hardtext="uiAnimals" name="beast_index" value="5">
180 <value value="5" hardtext="uitabInvPAZig1"/>
181 <value value="6" hardtext="uitabInvPAZig2"/>
182 <value value="7" hardtext="uitabInvPAZig3"/>
187 <action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, misc">
188 <action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
189 <action name="command" hardtext="uimFollow" contexts="game, misc">
190 <parameter name="" value="follow" type="%action_param_hidden"/>
192 <action name="forward" hardtext="uiMoveForward" macroisable="false" />
193 <action name="backward" hardtext="uiMoveBackward" macroisable="false" />
194 <action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
195 <action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
196 <action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
197 <action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
198 <action name="look_up" hardtext="uiMoveLookUp" macroisable="false" />
199 <action name="look_down" hardtext="uiMoveLookDown" macroisable="false" />
200 <action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
201 <action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
202 <action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
203 <action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
204 <action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
205 <action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
208 <action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test">
209 <action name="command" hardtext="uiDebugCommand" macroisable="false" >
210 <parameter hardtext="uiShortcutNumber">
211 <value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/>
212 <value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/>
213 <value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/>
214 <value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/>
215 <value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/>
216 <value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/>
217 <value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/>
218 <value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/>
219 <value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/>
220 <value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/>
223 <action name="no_target" hardtext="uiNoTarget" />
224 <action name="target" hardtext="uiTargetCmd" >
225 <parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/>
227 <action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
228 <parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
229 <value value="1" hardtext="uiKey1"/>
230 <value value="2" hardtext="uiKey2"/>
231 <value value="3" hardtext="uiKey3"/>
232 <value value="4" hardtext="uiKey4"/>
233 <value value="5" hardtext="uiKey5"/>
234 <value value="6" hardtext="uiKey6"/>
235 <value value="7" hardtext="uiKey7"/>
236 <value value="8" hardtext="uiKey8"/>
239 <action name="assist" hardtext="uiAssistCmd" contexts="game">
240 <parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
242 <action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
243 <action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
244 <action name="target_landmark" hardtext="uiTargetLandmarkCmd" >
245 <parameter hardtext="uiTargetLandmarkCmdEntity" type="%action_param_user" name="search"/>
247 <action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
248 <action name="open_default_context" hardtext="uiOpenDefaultContext" contexts="game"/>
249 <action name="context_quartering" hardtext="uimGcmQuartering" contexts="game"/>
250 <action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
251 <parameter hardtext="uiFrontSelectionType">
252 <value value="friend" hardtext="uiFrontSelectionFriend"/>
253 <value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
256 <action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
257 <parameter hardtext="uiShortcutNumber">
258 <value value="00" hardtext="uiNumber01"/>
259 <value value="01" hardtext="uiNumber02"/>
260 <value value="02" hardtext="uiNumber03"/>
261 <value value="03" hardtext="uiNumber04"/>
262 <value value="04" hardtext="uiNumber05"/>
263 <value value="05" hardtext="uiNumber06"/>
264 <value value="06" hardtext="uiNumber07"/>
265 <value value="07" hardtext="uiNumber08"/>
266 <value value="08" hardtext="uiNumber09"/>
267 <value value="09" hardtext="uiNumber10"/>
268 <value value="10" hardtext="uiNumber11"/>
269 <value value="11" hardtext="uiNumber12"/>
270 <value value="12" hardtext="uiNumber13"/>
271 <value value="13" hardtext="uiNumber14"/>
272 <value value="14" hardtext="uiNumber15"/>
273 <value value="15" hardtext="uiNumber16"/>
274 <value value="16" hardtext="uiNumber17"/>
275 <value value="17" hardtext="uiNumber18"/>
276 <value value="18" hardtext="uiNumber19"/>
277 <value value="19" hardtext="uiNumber20"/>
280 <action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
281 <parameter hardtext="uiShortcutNumber">
282 <value value="20" hardtext="uiNumber01"/>
283 <value value="21" hardtext="uiNumber02"/>
284 <value value="22" hardtext="uiNumber03"/>
285 <value value="23" hardtext="uiNumber04"/>
286 <value value="24" hardtext="uiNumber05"/>
287 <value value="25" hardtext="uiNumber06"/>
288 <value value="26" hardtext="uiNumber07"/>
289 <value value="27" hardtext="uiNumber08"/>
290 <value value="28" hardtext="uiNumber09"/>
291 <value value="29" hardtext="uiNumber10"/>
292 <value value="30" hardtext="uiNumber11"/>
293 <value value="31" hardtext="uiNumber12"/>
294 <value value="32" hardtext="uiNumber13"/>
295 <value value="33" hardtext="uiNumber14"/>
296 <value value="34" hardtext="uiNumber15"/>
297 <value value="35" hardtext="uiNumber16"/>
298 <value value="36" hardtext="uiNumber17"/>
299 <value value="37" hardtext="uiNumber18"/>
300 <value value="38" hardtext="uiNumber19"/>
301 <value value="39" hardtext="uiNumber20"/>
304 <action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
305 <parameter hardtext="uiShortcutBarNumber">
306 <value value="1" hardtext="uiNumber01"/>
307 <value value="2" hardtext="uiNumber02"/>
308 <value value="3" hardtext="uiNumber03"/>
309 <value value="4" hardtext="uiNumber04"/>
310 <value value="5" hardtext="uiNumber05"/>
311 <value value="6" hardtext="uiNumber06"/>
312 <value value="7" hardtext="uiNumber07"/>
313 <value value="8" hardtext="uiNumber08"/>
314 <value value="9" hardtext="uiNumber09"/>
315 <value value="10" hardtext="uiNumber10"/>
318 <action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
319 <parameter hardtext="uiShortcutBarNumber">
320 <value value="1" hardtext="uiNumber01"/>
321 <value value="2" hardtext="uiNumber02"/>
322 <value value="3" hardtext="uiNumber03"/>
323 <value value="4" hardtext="uiNumber04"/>
324 <value value="5" hardtext="uiNumber05"/>
325 <value value="6" hardtext="uiNumber06"/>
326 <value value="7" hardtext="uiNumber07"/>
327 <value value="8" hardtext="uiNumber08"/>
328 <value value="9" hardtext="uiNumber09"/>
329 <value value="10" hardtext="uiNumber10"/>
332 <action name="use_hotbar_item" hardtext="uiUseHotbarItem" contexts="game, r2ed_anim_test">
333 <parameter hardtext="uiSlotNumber" name="slot">
334 <value value="0" hardtext="uiNumber01"/>
335 <value value="1" hardtext="uiNumber02"/>
336 <value value="2" hardtext="uiNumber03"/>
337 <value value="3" hardtext="uiNumber04"/>
338 <value value="4" hardtext="uiNumber05"/>
341 <action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
342 <action name="item_group_equip" hardtext="uiMacroItemGroupEquip" contexts="game, r2ed_anim_test">
343 <parameter hardtext="uiMacroItemGroupName" type="%action_param_user_name" name="name" />
345 <action name="item_group_move" hardtext="uiMacroItemGroupMove" contexts="game, r2ed_anim_test">
346 <parameter hardtext="uiMacroItemGroupName" type="%action_param_user_name" name="name" />
347 <parameter hardtext="uiMacroItemGroupDestination" type="%action_param_constant" name="destination" value="bag">
348 <value value="bag" hardtext="uimMtBag" />
349 <value value="pet_animal1" hardtext="uimMtPaPacker0" />
350 <value value="pet_animal2" hardtext="uimMtPaPacker1" />
351 <value value="pet_animal3" hardtext="uimMtPaPacker2" />
352 <value value="pet_animal4" hardtext="uimMtPaPacker3" />
353 <value value="pet_animal5" hardtext="uitabInvPAZig1" />
354 <value value="pet_animal6" hardtext="uitabInvPAZig2" />
355 <value value="pet_animal7" hardtext="uitabInvPAZig3" />
356 <value value="player_room" hardtext="uimMtRoom" />
357 <value value="guild" hardtext="uimMtGuild" />
360 <action name="inv_temp_all" hardtext="uittTakeAll" contexts="game" />
363 <action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now -->
364 <action name="talk_untalk" hardtext="uiTalkLeave"/>
365 <action name="reply_teller" hardtext="uiReplyTeller"/>
366 <action name="reply_teller_once" hardtext="uiReplyTellerOnce"/>
367 <action name="cycle_tell" hardtext="uiCycleTell"/>
368 <action name="enter_tell" hardtext="uiEnterTellCmd">
369 <parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
371 <action name="tell" hardtext="uiTellCmd">
372 <parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
373 <parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
375 <action name="enter_talk" hardtext="uiEnterTalkCmd">
376 <parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
377 <value value="0" hardtext="uiTalkCmdModeSay"/>
378 <value value="1" hardtext="uiTalkCmdModeShout"/>
379 <value value="2" hardtext="uiTalkCmdModeTeam"/>
380 <value value="3" hardtext="uiTalkCmdModeGuild"/>
381 <!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
382 <value value="5" hardtext="uiTalkCmdModeTerritory"/>
383 <value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
388 <value value="11" hardtext="uiTalkCmdModeRegion"/>
392 <action name="talk" hardtext="uiTalkCmd">
393 <parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
394 <value value="0" hardtext="uiTalkCmdModeSay"/>
395 <value value="1" hardtext="uiTalkCmdModeShout"/>
396 <value value="2" hardtext="uiTalkCmdModeTeam"/>
397 <value value="3" hardtext="uiTalkCmdModeGuild"/>
398 <!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
399 <value value="5" hardtext="uiTalkCmdModeTerritory"/>
400 <value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
405 <value value="11" hardtext="uiTalkCmdModeRegion"/>
407 <parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
411 <action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
412 <!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
413 <action name="toggle_camera" hardtext="uiToggleCamera"/>
414 <action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
415 <action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
416 <action name="camera_up" hardtext="uiCameraUp" />
417 <action name="camera_down" hardtext="uiCameraDown" />
418 <action name="camera_foreward" hardtext="uiMoveForward" />
419 <action name="camera_backward" hardtext="uiMoveBackward" />
420 <action name="toggle_free_look" hardtext="uiToggleFreeLook" />
423 <action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
424 <action name="open" hardtext="uiOpenWindow">
425 <parameter hardtext="uiWindowName">
426 <instance template="openable_window_list"/>
429 <action name="close" hardtext="uiCloseWindow">
430 <parameter hardtext="uiWindowName">
431 <instance template="openable_window_list"/>
434 <action name="open_close" hardtext="uiToggleOpenCloseWindow">
435 <parameter hardtext="uiWindowName">
436 <instance template="openable_window_list"/>
439 <action name="popup" hardtext="uiPopupWindow">
440 <parameter hardtext="uiWindowName">
441 <instance template="popable_window_list"/>
444 <action name="popin" hardtext="uiPopinWindow">
445 <parameter hardtext="uiWindowName">
446 <instance template="popable_window_list"/>
449 <action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
450 <parameter hardtext="uiWindowName">
451 <instance template="popable_window_list"/>
454 <action name="show" hardtext="uiShow" repeat="1" keyup="1">
455 <parameter hardtext="uiWindowName">
456 <instance template="container_window_list"/>
459 <action name="hide" hardtext="uiHide" repeat="1" keyup="1">
460 <parameter hardtext="uiWindowName">
461 <instance template="container_window_list"/>
464 <action name="show_hide" hardtext="uiShowHide">
465 <parameter hardtext="uiWindowName">
466 <instance template="container_window_list"/>
469 <action name="dock_undock_chat" hardtext="uiDockUndockChat">
470 <parameter hardtext="uiWindowName">
471 <value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
472 <value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
473 <value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
474 <value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
475 <value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
476 <value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
479 <action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
480 <parameter hardtext="uiWindowName">
481 <instance template="container_window_list"/>
485 <action name="fullmap" hardtext="uiShowFullMap" contexts="game, r2ed_anim_test, r2ed_anim_dm, r2ed"/>
487 <!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
488 <action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
489 <parameter hardtext="uiDesktopNumber">
490 <value value="0" hardtext="uiKey0"/>
491 <value value="1" hardtext="uiKey1"/>
492 <value value="2" hardtext="uiKey2"/>
493 <value value="3" hardtext="uiKey3"/>
496 <action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
497 <parameter hardtext="uiDesktopNumber">
498 <value value="0" hardtext="uiKey0"/>
499 <value value="1" hardtext="uiKey1"/>
500 <value value="2" hardtext="uiKey2"/>
501 <value value="3" hardtext="uiKey3"/>
506 <action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
507 <action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
508 <action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
509 <action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
511 <action name="enter_modal" hardtext="uiQuit">
512 <parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
515 <action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
516 <action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
517 <action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
518 <action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
519 <action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
522 <action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
523 <action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
524 <action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
525 <action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
526 <action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
527 <action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
528 <action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
529 <action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
530 <action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
531 <action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
532 <action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
533 <action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
534 <action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
535 <action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
536 <action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
537 <action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
538 <action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
539 <action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
540 <action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
541 <action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
542 <action name="edit_copy" hardtext="uiEditCopy"/>
543 <action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
544 <action name="edit_cut" hardtext="uiEditCut"/>
545 <action name="edit_select_all" hardtext="uiEditSelectAll"/>
546 <action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
547 <action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
548 <action name="edit_back" hardtext="uiEditBack" repeat="1"/>
551 <action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
552 <action name="toggle_help" hardtext="uiDebugToggleHelp"/>
553 <action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
554 <action name="render_mode" hardtext="uiDebugRenderMode" />
555 <action name="toggle_render" hardtext="uiDebugToggleRender" />
556 <action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
557 <action name="toggle_fly" hardtext="uiDebugToggleFly" />
558 <action name="test" hardtext="uiDebugTest" />
559 <action name="set_pos" hardtext="uiDebugSetPos" />
560 <action name="pacs_borders" hardtext="uiDebugPacsBorders" />
561 <action name="debug_clusters" hardtext="uiDebugClusters" />
562 <action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
563 <action name="profile" hardtext="uiDebugProfile" />
564 <action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
565 <action name="profile_texture" hardtext="uiDebugProfileTexture" />
566 <action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
567 <action name="memory_report" hardtext="uiDebugMemoryReport" />
568 <action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
569 <action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
570 <action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
572 <action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
573 <parameter hardtext="uiFilterNumber">
574 <value value="0" hardtext="uiKey0"/>
575 <value value="1" hardtext="uiKey1"/>
576 <value value="2" hardtext="uiKey2"/>
577 <value value="3" hardtext="uiKey3"/>
578 <value value="4" hardtext="uiKey4"/>
579 <value value="5" hardtext="uiKey5"/>
580 <value value="6" hardtext="uiKey6"/>
581 <value value="7" hardtext="uiKey7"/>
582 <value value="8" hardtext="uiKey8"/>
586 <action name="draw_sound" hardtext="uiDebugDrawSound" />
587 <action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
588 <action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
590 <!-- Weather debug -->
591 <action name="inc_time" hardtext="uiDebugWeatherIncTime" />
592 <action name="dec_time" hardtext="uiDebugWeatherDecTime" />
593 <action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
594 <action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
595 <action name="wind_test" hardtext="uiDebugWeatherWindTest" />
596 <action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
597 <action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
598 <action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
599 <action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
600 <action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
601 <action name="weather_stats" hardtext="uiDebugWeatherStats" />
602 <action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
603 <action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
604 <action name="test" hardtext="uiTest" />
607 <action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
609 <!-- Movie recorder -->
610 <action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
611 <action name="replay_movie" hardtext="uiReplayMovie" />
612 <action name="save_movie" hardtext="uiSaveMovie" />
615 <action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
616 <!-- edition specific (in keys_r2ed.xml) -->
617 <action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
618 <!-- contextual commands -->
619 <parameter hardtext="uimR2EDCommandName" name="commandId">
620 <value value="delete" hardtext="uimR2EDMenuDelete"/>
621 <value value="properties" hardtext="uimR2EDMenuProperties"/>
622 <value value="group" hardtext="uimR2EDMenuGroup"/>
623 <value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
624 <value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
625 <value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
626 <value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
627 <value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
628 <value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
629 <value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
630 <value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
633 <action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
634 <action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
635 <action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
636 <action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
637 <action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
638 <action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
639 <action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
640 <action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
642 <!-- animation specific (in keys.xml instead) -->
643 <action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>