1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
24 #include "nel/gui/interface_options.h"
26 using namespace NLGUI
;
28 // ***************************************************************************
29 class CMissionIconList
: public CInterfaceOptions
32 CMissionIconList( const TCtorParam
¶m
) : CInterfaceOptions( param
){}
34 virtual bool parse (xmlNodePtr cur
);
35 sint32
getBackTexID(uint index
) const { return index
>= IconBackTexID
.size() ? -1 : IconBackTexID
[index
]; }
36 sint32
getTexID(uint index
) const { return index
>= IconTexID
.size() ? -1 : IconTexID
[index
]; }
38 std::vector
<sint32
> IconBackTexID
;
39 std::vector
<sint32
> IconTexID
;
42 // ***************************************************************************
43 /** Describe an animation Set container, used for multiple CCharacter3d for instance
45 class COptionsAnimationSet
: public CInterfaceOptions
48 COptionsAnimationSet( const TCtorParam
&/* param */ );
49 // see code for important release note
50 virtual ~COptionsAnimationSet();
51 virtual bool parse (xmlNodePtr cur
);
53 // tool fct to get the face anim name from a name (append "_face" before .anim)
54 static std::string
getFaceAnimName(const std::string
&animName
);
57 NL3D::UAnimationSet
*AnimationSet
;
61 // Indexes in this animation set
63 // true if must apply the race/gender scale to the position (not in rare case)
64 bool ApplyRaceScalePos
;
68 ApplyRaceScalePos
= true;
72 // Male and female Animation
73 std::vector
<CAnim
> AnimMale
;
74 std::vector
<CAnim
> AnimFemale
;