Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / client / src / camera.h
blob59053974bc4b036b45a012979a9f2c6b7b9751df
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef CL_CAMERA_H
21 #define CL_CAMERA_H
23 #include <nel/misc/types_nl.h>
25 #include <nel/misc/plane.h>
27 void updateCameraPerspective();
28 void buildCameraClippingPyramid(std::vector<NLMISC::CPlane> &planes);
30 #endif // CL_CAMERA_H
32 /* end of file */