Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / client / src / ig_client.cpp
bloba97dabae962dc173ef1010ee1c8b3653f5a90b0f
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2015 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
22 #include "stdpch.h"
24 /////////////
25 // INCLUDE //
26 /////////////
27 // Misc.
28 #include "nel/misc/path.h"
29 #include "nel/misc/debug.h"
30 // 3D Interface.
31 #include "nel/3d/u_driver.h"
32 #include "nel/3d/u_scene.h"
33 // Net.
34 #include "nel/net/unitime.h"
35 // Client.
36 #include "ig_client.h"
37 #include "entity_fx.h"
38 #include "misc.h"
39 // std.
40 #include <string>
41 #include <fstream>
44 ///////////
45 // USING //
46 ///////////
47 using namespace NLMISC;
48 using namespace NL3D;
49 using namespace NLNET;
50 using namespace std;
53 ////////////
54 // GLOBAL //
55 ////////////
56 map<string, UInstanceGroup *> IGCity;
57 map<string, UInstanceGroup *> IGLoaded;
59 CLandscapeIGManager LandscapeIGManager;
62 ////////////
63 // EXTERN //
64 ////////////
65 extern UDriver *Driver;
66 extern UScene *Scene;
69 //-----------------------------------------------
70 // initIG :
71 // Initialize Instances Group
72 //-----------------------------------------------
73 void initIG()
75 // Initialize lightmaps colors for the fireworks.
77 // Fireworks is group 5
78 Scene->setLightGroupColor (LightGroupFireworks, CRGBA(0,0,0));
80 }// initIG //