Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / client / src / impulse_decoder.h
blobc9a74d6ed8adbaf615f8e6cf6e4324a03181fc83
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef NL_IMPULSE_DECODER_H
20 #define NL_IMPULSE_DECODER_H
22 #include <vector>
24 #include "nel/misc/types_nl.h"
25 #include "nel/misc/bit_mem_stream.h"
27 #include "game_share/action.h"
28 #include "game_share/entity_types.h"
31 /**
32 * <Class description>
33 * \author Benjamin Legros
34 * \author Nevrax France
35 * \date 2001
37 class CImpulseDecoder
39 private:
40 CLFECOMMON::TPacketNumber _LastAck0[1];
41 CLFECOMMON::TPacketNumber _LastAck1[2];
42 CLFECOMMON::TPacketNumber _LastAck2[4];
44 public:
46 /// Constructor
47 CImpulseDecoder();
50 ///
51 void decode(NLMISC::CBitMemStream &inbox, CLFECOMMON::TPacketNumber receivedPacket, CLFECOMMON::TPacketNumber receivedAck, CLFECOMMON::TPacketNumber nextSentPacket, std::vector<CLFECOMMON::CAction *> &actions);
53 ///
54 void reset();
58 #endif // NL_IMPULSE_DECODER_H
60 /* End of impulse_decoder.h */