1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
25 #include "nel/misc/types_nl.h"
26 #include "nel/misc/progress_callback.h"
30 class IProgressCallback
;
36 // Initialize the application before login step
39 // Initialize the application after login step
42 void initStreamedPackageManager(NLMISC::IProgressCallback
&progress
);
43 void addSearchPaths(NLMISC::IProgressCallback
&progress
);
44 void addPreDataPaths(NLMISC::IProgressCallback
&progress
);
46 void ExitClientError (const char *format
, ...);