Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / client / src / init_main_loop.cpp
blob9d1ebf784f17306f767cec05f9ac37e9225193a7
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010-2018 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
6 // Copyright (C) 2014-2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 //
8 // This program is free software: you can redistribute it and/or modify
9 // it under the terms of the GNU Affero General Public License as
10 // published by the Free Software Foundation, either version 3 of the
11 // License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU Affero General Public License for more details.
18 // You should have received a copy of the GNU Affero General Public License
19 // along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include "stdpch.h"
25 /////////////
26 // INCLUDE //
27 /////////////
29 #include <curl/curl.h>
31 // Misc.
32 #include "nel/misc/path.h"
33 #include "nel/misc/sheet_id.h"
34 #include "nel/misc/big_file.h"
35 #include "nel/web/curl_certificates.h"
36 // 3D Interface.
37 #include "nel/3d/bloom_effect.h"
38 #include "nel/3d/u_driver.h"
39 #include "nel/3d/u_scene.h"
40 #include "nel/3d/u_landscape.h"
41 #include "nel/3d/u_camera.h"
42 #include "nel/3d/u_instance.h"
43 #include "nel/3d/u_text_context.h"
44 #include "nel/3d/u_visual_collision_manager.h"
45 #include "nel/3d/u_cloud_scape.h"
46 #include "nel/3d/u_shape_bank.h"
47 #include "nel/3d/u_water_env_map.h"
48 #include "nel/3d/material.h"
49 #include "nel/3d/fxaa.h"
50 // Sound
51 #include "nel/sound/u_audio_mixer.h"
52 // Client
53 #include "init_main_loop.h"
54 #include "input.h"
55 #include "client_cfg.h"
56 #include "entities.h"
57 #include "entity_animation_manager.h"
58 #include "actions_client.h"
60 #include "interface_v3/interface_manager.h"
61 #include "interface_v3/people_interraction.h"
63 #include "nel/gui/view_bitmap.h"
65 #include "nel/gui/interface_link.h"
66 #include "cursor_functions.h"
67 #include "pacs_client.h"
68 #include "ig_client.h"
69 #include "light_cycle_manager.h"
70 #include "weather_manager_client.h"
71 #include "weather.h"
72 #include "nel/3d/u_cloud_scape.h"
73 #include "view.h"
74 #include "time_client.h"
75 #include "connection.h"
76 #include "sheet_manager.h"
77 #include "world_database_manager.h"
78 #include "continent_manager.h"
79 #include "continent.h"
80 #include "sky_render.h"
81 #include "nel/gui/group_editbox.h"
82 #include "interface_v3/inventory_manager.h"
83 #include "interface_v3/bot_chat_page_all.h"
84 #include "main_loop.h"
86 #include "net_manager.h"
87 #include "ig_callback.h"
88 #include "lod_character_user_manager.h"
89 //#include "color_slot_manager.h"
90 #include "teleport.h"
91 #include "movie_shooter.h"
92 #include "interface_v3/input_handler_manager.h"
93 #include "item_group_manager.h"
94 #include "time_client.h"
95 #include "auto_anim.h"
96 #include "release.h"
97 #include "ig_season_callback.h"
98 #include "ground_fx_manager.h"
99 #include "animation_fx_misc.h"
100 #include "attack_list.h"
101 #include "water_env_map_rdr.h"
102 // Sound
103 #include "nel/sound/sound_anim_manager.h"
104 // Game share
105 #include "game_share/light_cycle.h"
106 #include "sound_manager.h"
107 #include "precipitation_clip_grid.h"
109 #include "nel/misc/check_fpu.h"
111 #include "landscape_poly_drawer.h"
112 #include "session_browser_impl.h"
113 #include "nel/gui/lua_manager.h"
116 // ProgressBar steps in init main loop
117 #define BAR_STEP_INIT_MAIN_LOOP 22
119 ///////////
120 // USING //
121 ///////////
122 using namespace NLMISC;
123 using namespace NL3D;
126 ////////////
127 // EXTERN //
128 ////////////
129 namespace R2
131 extern bool ReloadUIFlag;
134 extern bool SetMousePosFirstTime;
136 extern EGSPD::CSeason::TSeason ManualSeasonValue;
137 UTextureFile *LoadingBitmap = NULL;
138 UTextureFile *LoadingBitmapFull = NULL;
139 UMaterial LoadingMaterial;
140 UMaterial LoadingMaterialFull = NULL;
141 std::string LoadingBitmapFilename;
142 uint64 StartInitTime = 0;
143 uint64 StartPlayTime = 0;
146 // texture for the logos
147 std::vector<UTextureFile*> LogoBitmaps;
149 // Use the ESCAPE key during loading, in dev version only
151 bool UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING;
154 // ***************************************************************************
155 // MipMap level setup. Don't modify.
156 #define ENTITY_TEXTURE_COARSE_LEVEL 3
157 #define ENTITY_TEXTURE_NORMAL_LEVEL 1
158 #define ENTITY_TEXTURE_HIGH_LEVEL 0
159 // Size in MB of the cache for entity texturing.
160 #define ENTITY_TEXTURE_LOW_MEMORY 10 // 64, 32 or less
161 #define ENTITY_TEXTURE_NORMAL_MEMORY 40 // 128
162 #define ENTITY_TEXTURE_HIGH_MEMORY 80 // 256
163 #define ENTITY_TEXTURE_VERY_HIGH_MEMORY 160 // 512 and more
164 // Size in KB of max upload per frame
165 #define ENTITY_TEXTURE_LOW_MAXUP 64
166 #define ENTITY_TEXTURE_NORMAL_MAXUP 128
167 #define ENTITY_TEXTURE_HIGH_MAXUP 256
169 // Don't Modify, set true for debug purpose only
170 const bool DBG_DisablePreloadShape= false;
173 ///////////////
174 // Functions //
175 ///////////////
177 struct CStatThread : public NLMISC::IRunnable
179 CStatThread()
181 //nlinfo("ctor CStatThread");
184 string referer;
186 void get(const std::string &url)
188 //nlinfo("get '%s'", url.c_str());
189 CURL *curl = curl_easy_init();
190 if(!curl) return;
191 curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 1);
192 curl_easy_setopt(curl, CURLOPT_USERAGENT, "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.10) Gecko/2009042316 Firefox/3.0.10 (.NET CLR 3.5.30729)");
193 curl_easy_setopt(curl, CURLOPT_REFERER, string("http://www.ryzom.com/" + referer).c_str());
194 curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
195 if (url.length() > 8 && (url[4] == 's' || url[4] == 'S')) // 01234 https
197 NLWEB::CCurlCertificates::addCertificateFile("cacert.pem");
198 NLWEB::CCurlCertificates::useCertificates(curl);
199 curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 1L);
200 curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 2L);
202 CURLcode res = curl_easy_perform(curl);
203 curl_easy_cleanup(curl);
204 //curl_global_cleanup();
207 std::string randomString()
209 std::string chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
210 std::string s;
211 for (int i = 0; i < 32; i++)
213 s += chars[uint(frand(float(chars.size())))];
215 return s;
218 void addParam(std::string &params, const std::string &name, const std::string &val)
220 if(val.empty()) return;
221 if(!params.empty()) params += "&";
222 params += name+"="+val;
225 string cookie()
227 string name;
228 if(UserEntity && !UserEntity->getEntityName().empty())
229 name = UserEntity->getEntityName();
231 std::string userid = toString("u%d", NetMngr.getUserId())+name;
232 return toUpperAscii(getMD5((const uint8 *)userid.c_str(), (uint32)userid.size()).toString());
235 // return true if we sent the connect because we have all information
236 bool connect()
238 //nlinfo("connect");
239 if(!UserEntity || UserEntity->getEntityName().empty())
240 return false;
242 referer = ContinentMngr.getCurrentContinentSelectName();
244 std::string params;
245 addParam(params, "ra", randomString());
246 std::string session = toString("%d%d", NetMngr.getUserId(), CTime::getSecondsSince1970());
247 addParam(params, "sessioncookie", toUpperAscii(getMD5((const uint8 *)session.c_str(), (uint32)session.size()).toString()));
248 addParam(params, "cookie", cookie());
249 addParam(params, "browsertoken", "X");
250 addParam(params, "platformtoken", "Win32");
251 addParam(params, "language", CI18N::getCurrentLanguageCode());
252 addParam(params, "page", "");
253 addParam(params, "pagetitle", referer);
254 addParam(params, "screen", toString("%dx%d", ClientCfg.ConfigFile.getVar("Width").asInt(), ClientCfg.ConfigFile.getVar("Height").asInt()));
255 addParam(params, "referer", "http%3A%2F%2Fwww.ryzom.com%2F" + referer);
256 time_t rawtime;
257 struct tm * timeinfo;
258 char buffer [80];
259 time ( &rawtime );
260 timeinfo = localtime ( &rawtime );
261 strftime (buffer,80,"%H%%3A%M", timeinfo);
262 addParam(params, "localtime", buffer);
263 addParam(params, "cv_name", UserEntity->getEntityName());
264 //addParam(params, "cv_email", "");
265 //addParam(params, "cv_avatar", "");
266 addParam(params, "cv_Userid", toString(NetMngr.getUserId()));
267 extern TSessionId HighestMainlandSessionId;
268 string shard;
269 switch(HighestMainlandSessionId.asInt())
271 case 101: shard = "Aniro"; break; // fr
272 case 102: shard = "Leanon"; break; // de
273 case 103: shard = "Arispotle"; break; // en
274 case 301: shard = "Yubo"; break; // yubo
275 default: shard= "unknown"; break;
277 addParam(params, "cv_Shard", shard);
278 get("http://ryzom.com.woopra-ns.com/visit/"+params);
279 return true;
282 void ping()
284 //nlinfo("ping");
285 std::string params;
286 addParam(params, "cookie", cookie());
287 addParam(params, "ra", randomString());
288 get("http://ryzom.com.woopra-ns.com/ping/"+params);
291 void run()
293 //nlinfo("run CStatThread");
294 bool connected = false;
295 uint t = 0;
296 while (true)
298 // connect();
299 // nlSleep(60*1000);
300 // connect the first time and every 5 minutes
301 if(!connected || t == 5*60/20)
303 connected = connect();
304 t = 0;
306 nlSleep(20*1000);
307 if(connected) ping();
308 t++;
313 bool startStat = false;
315 void startStatThread()
317 if(startStat)
319 curl_global_init(CURL_GLOBAL_ALL);
320 //nlinfo("startStatThread");
321 CStatThread *statThread = new CStatThread();
322 IThread *thread = IThread::create (statThread);
323 nlassert (thread != NULL);
324 thread->start ();
328 //---------------------------------------------------
329 // Generic method to wait for Server Initialisation messages:
330 //---------------------------------------------------
331 inline void waitForNetworkMessage(bool &var)
333 while(!var)
335 // Event server get events
336 CInputHandlerManager::getInstance()->pumpEventsNoIM();
337 // Update network.
338 NetMngr.update();
339 IngameDbMngr.flushObserverCalls();
340 NLGUI::CDBManager::getInstance()->flushObserverCalls();
341 // Send dummy info
342 NetMngr.send();
343 // Do not take all the CPU.
344 nlSleep(100);
348 //---------------------------------------------------
349 // Wait for the user position and ring information
350 //---------------------------------------------------
351 void waitForUserCharReceived()
353 if ((!ClientCfg.Local)/*ace&&(!ClientCfg.Light)*/)
355 // Get the position from the server (will fill either UserEntity or UserEntityInitPos/Front)
356 waitForNetworkMessage(UserCharPosReceived);
358 else
360 // Get the position from the cfg.
361 if (UserEntity)
363 UserEntity->pos(ClientCfg.Position);
364 UserEntity->front(ClientCfg.Heading);
366 else
368 UserEntityInitPos = ClientCfg.Position;
369 UserEntityInitFront = ClientCfg.Heading;
372 // Display the start position for the user.
373 const CVectorD& p = UserEntity ? UserEntity->pos() : UserEntityInitPos;
374 //nlinfo("Start Position: %f %f %f", p.x, p.y, p.z);
378 //---------------------------------------------------
379 // getRyzomTime :
380 // Get the user position at the beginning.
381 //---------------------------------------------------
382 inline void getRyzomTime()
385 // Get the position from the server.
386 if(!ClientCfg.Local && !ClientCfg.Light)
388 while(RT.getRyzomTime() == 0)
390 // Event server get events
391 CInputHandlerManager::getInstance()->pumpEventsNoIM();
392 // Update network.
393 NetMngr.update();
394 CCDBNodeBranch::flushObserversCalls();
395 // Send dummy info
396 NetMngr.send();
397 // Do not take all the CPU.
398 nlSleep(100);
402 }// getRyzomTime //
405 //---------------------------------------------------
406 // getRyzomTime :
407 // Get the phrase book at the beginning.
408 //---------------------------------------------------
409 inline void getSabrinaPhraseBook()
411 // Get the position from the server.
412 if ((!ClientCfg.Local)/*ace&&(!ClientCfg.Light)*/)
414 waitForNetworkMessage(SabrinaPhraseBookLoaded);
419 //----------------------------------
420 // Init the weather / day/night mgt
421 //----------------------------------
422 static void initWeather()
424 WeatherManager.init();
425 // Load description of light cycles for each season.
426 loadWorldLightCycle();
427 // Load global weather function parameters
428 loadWeatherFunctionParams();
430 LightCycleManager.create();
431 // direction of wind remains the same
432 WeatherManager.setWindDir(CVector::I);
436 //---------------------------------------------------
437 // initMainLoop :
438 // Initialize the main loop.
440 // If you add something in this function, check CFarTP,
441 // some kind of reinitialization might be useful over there.
442 //---------------------------------------------------
443 void initMainLoop()
445 StartInitTime = NLMISC::CTime::getLocalTime();
447 Driver->clearBuffers(CRGBA::Black);
448 Driver->swapBuffers();
449 CNiceInputAuto niceInputs;
450 bool WantStartupProfiling = false;
452 #ifdef _PROFILE_ON_
453 if( WantStartupProfiling )
455 // start the bench.
456 NLMISC::CHTimer::startBench();
457 Driver->startBench();
459 #endif // _PROFILE_ON_
460 { // profile init mainloop
462 H_AUTO ( RZ_Client_InitMainLoop );
464 FPU_CHECKER_ONCE
466 NLMISC::TTime initStart = ryzomGetLocalTime();
467 NLMISC::TTime initLast = initStart;
468 NLMISC::TTime initCurrent = initLast;
470 // Progress bar for init_main_loop()
471 ProgressBar.reset (BAR_STEP_INIT_MAIN_LOOP);
472 string nmsg;
474 FPU_CHECKER_ONCE
476 if (SoundMngr)
478 // Loading Music
479 LoadingMusic = ClientCfg.LoadingMusic;
481 // SoundMngr->playEventMusic(LoadingMusic, CSoundManager::LoadingMusicXFade, true);
482 // no fadein, and not async because don't work well because of loading in the main thread
483 // Force use GameMusic volume
484 const uint fadeInTime = 500;
485 SoundMngr->playMusic(LoadingMusic, fadeInTime, false, true, true);
486 // Because of blocking loading, force the fadeIn
487 TTime t0 = ryzomGetLocalTime();
488 TTime t1;
491 ProgressBar.progress(0);
492 SoundMngr->updateAudioMixerOnly();
493 nlSleep(10);
494 } while ((t1 = ryzomGetLocalTime()) < t0 + fadeInTime);
497 // Get the interface manager
498 CInterfaceManager *pIM = CInterfaceManager::getInstance();
501 H_AUTO(RZUnInOut)
502 pIM->uninitOutGame();
505 initLast = initCurrent;
506 initCurrent = ryzomGetLocalTime();
507 //nlinfo ("PROFILE: %d seconds (%d total) for Uninitializing outgame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
509 // Create the game interface database
511 H_AUTO(InitRZDB)
513 // Initialize the Database.
514 nmsg = "Initializing XML Database ...";
515 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
517 IngameDbMngr.init(CPath::lookup("database.xml"), ProgressBar);
518 ICDBNode::CTextId textId("SERVER");
519 if( NLGUI::CDBManager::getInstance()->getDB()->getNode(textId, false) )
520 NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId);
521 NLGUI::CDBManager::getInstance()->getDB()->attachChild(IngameDbMngr.getNodePtr(),"SERVER");
523 // Set the database
524 NetMngr.setDataBase (IngameDbMngr.getNodePtr());
526 initLast = initCurrent;
527 initCurrent = ryzomGetLocalTime();
528 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing XML database", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
531 // Create interface database
533 H_AUTO(InitRZUI)
535 // Initialize interface v3 should be done after IngameDbMngr.init()
536 nmsg = "Initializing Interface Database ...";
537 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
539 // Add the LOCAL branch
540 ICDBNode::CTextId textId("LOCAL");
541 if( NLGUI::CDBManager::getInstance()->getDB()->getNode(textId, false) )
542 NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId);
543 pIM->createLocalBranch(CPath::lookup("local_database.xml"), ProgressBar);
545 initLast = initCurrent;
546 initCurrent = ryzomGetLocalTime();
547 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing interface", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
551 // Ask and receive the user position to start (Olivier: moved here because needed by initInGame())
552 nmsg = "Awaiting Start Position ...";
553 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
554 waitForUserCharReceived();
556 initLast = initCurrent;
557 initCurrent = ryzomGetLocalTime();
558 //nlinfo ("PROFILE: %d seconds (%d total) for Awaiting start position", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
561 FPU_CHECKER_ONCE
563 // display text messages defined in client.cfg
564 ProgressBar.ApplyTextCommands = true;
566 // Starting to load data.
567 nmsg = "Loading data ...";
568 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
571 H_AUTO(InitRZSound)
573 // Initialize Sound System
574 if(NLSOUND::CSoundAnimManager::instance() == 0)
575 nlwarning("initMainLoop : Sound System not Initialized.");
577 // During load of the game, fade completely out SFX, and leave outgame music
578 // When the game will begin, it will fade in slowly
579 if(SoundMngr)
580 SoundMngr->setupFadeSound(0.f, 1.f);
582 initLast = initCurrent;
583 initCurrent = ryzomGetLocalTime();
584 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing sound", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
588 H_AUTO(InitRZEntty)
589 // Initializing Entities Manager.
590 EntitiesMngr.release();
591 EntitiesMngr.initialize(256);
593 initLast = initCurrent;
594 initCurrent = ryzomGetLocalTime();
595 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Entities manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
599 H_AUTO(InitRZScene)
600 // Creating Scene.
601 nmsg = "Creating Scene ...";
602 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
603 Scene = Driver->createScene(false);
604 if(Scene == 0)
605 nlerror("initMainLoop : Cannot create a Scene.");
607 // create effects
608 if (ClientCfg.FXAA && !FXAA) FXAA = new NL3D::CFXAA(Driver);
610 // use this scene for bloom effect
611 CBloomEffect::getInstance().setScene(Scene);
613 CLandscapePolyDrawer::getInstance().initLandscapePolyDrawingCallback();
616 // init ground fx manager
617 EntitiesMngr.getGroundFXManager().init(Scene, ClientCfg.GroundFXMaxDist, ClientCfg.GroundFXMaxNB, ClientCfg.GroundFXCacheSize);
619 // Get the main camera and check if valid.
620 MainCam = Scene->getCam();
621 if(MainCam.empty())
622 nlerror("initMainLoop: Cannot Create the main camera.");
624 // setup load balancing
625 Scene->setPolygonBalancingMode(UScene::PolygonBalancingClamp);
626 Scene->setGroupLoadMaxPolygon("Skin", ClientCfg.SkinNbMaxPoly);
627 Scene->setGroupLoadMaxPolygon("Fx", ClientCfg.FxNbMaxPoly);
628 Scene->setMaxSkeletonsInNotCLodForm(ClientCfg.NbMaxSkeletonNotCLod);
629 // separate group for mouse/target selection reticle
630 Scene->setGroupLoadMaxPolygon("SelectionFx", 10000);
631 // enable Scene Lighting
632 Scene->enableLightingSystem(true);
633 Scene->setAmbientGlobal(CRGBA::Black);
635 // Setup the global Wind from cfg.
636 Scene->setGlobalWindPower(ClientCfg.GlobalWindPower);
637 Scene->setGlobalWindDirection(ClientCfg.GlobalWindDirection);
639 // init the clustered sound system
640 if (SoundMngr != NULL)
641 SoundMngr->getMixer()->initClusteredSound(Scene, 0.01f, 100.0f, 1.0f);
643 // Create the background scene
644 SceneRoot = Driver->createScene(true);
645 // enable Scene Lighting
646 SceneRoot->enableLightingSystem(true);
647 SceneRoot->setAmbientGlobal(CRGBA::Black);
649 initLast = initCurrent;
650 initCurrent = ryzomGetLocalTime();
651 //nlinfo ("PROFILE: %d seconds (%d total) for Creating scene", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
654 FPU_CHECKER_ONCE
657 H_AUTO(InitRZAnim)
659 // Initialize automatic animation
660 releaseAutoAnimation();
661 initAutoAnimation();
663 // Animate the scene once
664 Scene->animate(0);
666 initLast = initCurrent;
667 initCurrent = ryzomGetLocalTime();
668 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing animation", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
671 UCamera cam2 = SceneRoot->getCam();
672 float fov;
673 float aspectRatio;
675 H_AUTO(InitRZColl)
676 computeCurrentFovAspectRatio(fov, aspectRatio);
677 cam2.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar);
678 cam2.setTransformMode(UTransform::RotQuat);
680 // Initialize the timer.
681 T1 = ryzomGetLocalTime ();
683 // Create the collision manager (Continent has to do some init with it..)
684 CollisionManager = Scene->createVisualCollisionManager();
685 if(CollisionManager == 0)
686 nlwarning("initMainLoop: createVisualCollisionManager had returned 0.");
687 // Set this collision manager the one the scene must use for Shadow Reception on Buildings
688 Scene->setVisualCollisionManagerForShadow(CollisionManager);
692 nmsg = "Initialize Entity Animation Manager ...";
693 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
694 if(!ClientCfg.Light)
696 #if FINAL_VERSION == 0
697 if (ClientCfg.EAMEnabled)
698 #endif
700 H_AUTO(InitRZEAM)
701 // Create the Entity Animation Manager
702 EAM = CEntityAnimationManager::getInstance();
703 EAM->load(ProgressBar);
707 // init attack list manager
708 CAttackListManager::getInstance().init();
710 // init misc. anim fxs
711 if(!ClientCfg.Light && Scene)
713 H_AUTO(InitRZAnimFXMisc)
714 UAnimationSet *as = Driver->createAnimationSet();
715 AnimFXMisc.init("anim_fx_misc.id_to_string_array", as, true);
718 initLast = initCurrent;
719 initCurrent = ryzomGetLocalTime();
720 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Entity Animation Manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
724 H_AUTO(RZInIn)
725 // Parse the interface InGame
726 nmsg = "Building Interface ...";
727 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
728 //nlinfo("****** InGame Interface Parsing and Init START ******");
729 pIM->initInGame(); // must be called after waitForUserCharReceived() because Ring information is used by initInGame()
730 CItemGroupManager::getInstance()->init(); // Init at the same time keys.xml is loaded
731 initLast = initCurrent;
732 initCurrent = ryzomGetLocalTime();
733 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing ingame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
735 //nlinfo("****** InGame Interface Parsing and Init END ******");
739 // Get the sheet for the user from the CFG.
740 // Initialize the user and add him into the entity manager.
741 // DO IT AFTER: Database, Collision Manager, PACS, scene, animations loaded.
742 CSheetId userSheet(ClientCfg.UserSheet);
743 TNewEntityInfo emptyEntityInfo;
744 emptyEntityInfo.reset();
745 EntitiesMngr.create(0, userSheet.asInt(), emptyEntityInfo);
746 nlinfo("Created the user with the sheet %s", ClientCfg.UserSheet.c_str());
748 initLast = initCurrent;
749 initCurrent = ryzomGetLocalTime();
750 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing User sheet", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
753 FPU_CHECKER_ONCE
755 if (ClientCfg.Light)
757 WarningLog->addNegativeFilter ("findCollisionChains");
758 WarningLog->addNegativeFilter ("Primitives have moved");
762 H_AUTO(InitRZWeath)
763 initWeather();
765 initLast = initCurrent;
766 initCurrent = ryzomGetLocalTime();
767 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Weather", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
771 // Creating Landscape.
772 H_AUTO(InitRZLand)
774 #if FINAL_VERSION == 0
775 if (ClientCfg.LandscapeEnabled)
776 #endif
778 nmsg = "Creating Landscape ...";
779 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
780 Landscape = Scene->createLandscape();
781 if(Landscape == NULL)
782 nlerror("initMainLoop : Cannot create a Landscape.");
784 if (!ClientCfg.Light)
786 // Setting Landscape UpdateLighting Frequency
787 // Default setup: 1/20. should work well for night/day transition in 30 minutes.
788 // Because all patchs will be updated every 20 seconds => 90 steps.
789 // But enable it only when we enter Night/Day transition, because landscape updateLighting is
790 // still slow (+10% if 1/20).
791 // Hence disable update lighting by default
792 Landscape->setUpdateLightingFrequency(0);
794 // Enable Additive tiles.
795 Landscape->enableAdditive(true);
797 // Enable Shadows.
798 if(ClientCfg.Shadows)
800 Landscape->enableReceiveShadowMap(true);
803 // RefineCenter not auto, because ThirdPerson => refine slower
804 Landscape->setRefineCenterAuto(false);
809 initLast = initCurrent;
810 initCurrent = ryzomGetLocalTime();
811 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Landscape", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
814 if (!ClientCfg.Light)
816 // Create the cloud scape
817 if (ClientCfg.Cloud)
819 CloudScape = Scene->createCloudScape();
820 if (!CloudScape)
822 nlwarning("Can't create cloud scape");
826 initLast = initCurrent;
827 initCurrent = ryzomGetLocalTime();
828 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Cloudscape", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
831 FPU_CHECKER_ONCE
834 // setup good day / season before ig are added.
835 RT.updateRyzomClock(NetMngr.getCurrentServerTick());
836 updateDayNightCycleHour();
837 StartupSeason = CurrSeason = RT.getRyzomSeason();
838 RT.updateRyzomClock(NetMngr.getCurrentServerTick());
839 updateDayNightCycleHour();
840 ManualSeasonValue = RT.getRyzomSeason();
842 initLast = initCurrent;
843 initCurrent = ryzomGetLocalTime();
844 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing season", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
848 // timed fx manager
849 H_AUTO(InitRZTimedFX)
851 nmsg = "Initializing Timed FX...";
852 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
854 CTimedFXManager::getInstance().reset();
855 CTimedFXManager::getInstance().init(Scene, CClientDate(RT.getRyzomDay(), (float) RT.getRyzomTime()),
856 WorldLightCycle.NumHours, 15.45646f, ClientCfg.MaxNumberOfTimedFXInstances, 2.f, // roughly, the size of a tile
857 300.f ); // no env fx should be seen farther than that
859 initLast = initCurrent;
860 initCurrent = ryzomGetLocalTime();
861 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Timed FX", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
866 H_AUTO(InitRZWorld)
868 // Initialize World and select the right continent.
869 nmsg = "Loading World ...";
870 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
871 ContinentMngr.load();
872 ContinentMngr.select(UserEntity->pos(), ProgressBar);
874 initLast = initCurrent;
875 initCurrent = ryzomGetLocalTime();
876 //nlinfo ("PROFILE: %d seconds (%d total) for Loading continent", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
881 // Initialize the collision manager.
882 if (Landscape)
884 H_AUTO(InitRZColMg)
885 nmsg = "Initializing collision manager ...";
886 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
887 CollisionManager->setLandscape( Landscape );
889 initLast = initCurrent;
890 initCurrent = ryzomGetLocalTime();
891 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing collision manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
895 FPU_CHECKER_ONCE
897 // Creating Load systems.
898 if (!ClientCfg.Light)
900 nmsg = "Creating LOD managers ...";
901 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
902 // init the LodCharacter Manager. Must do it before SheetMngr.load()
904 H_AUTO(InitRZLod)
905 LodCharacterUserManager.init();
908 // init the hlsBankManager.
910 H_AUTO(InitRZHls)
913 // load hlsBank
914 Driver->loadHLSBank("characters.hlsbank");
916 catch(const Exception &e)
918 nlwarning("Can't load HLSBank: %s", e.what());
921 // setup according to client
922 if (ClientCfg.HDTextureInstalled)
924 sint videoMemory;
926 // only detect amount of video memory if using HD textures
927 if (ClientCfg.HDEntityTexture)
929 if (ClientCfg.VideoMemory <= 0)
931 // determine video memory using 3D driver
932 videoMemory = Driver->getTotalVideoMemory();
934 // if unable to determine, use plaform methods
935 if (videoMemory <= 0) videoMemory = CSystemUtils::getTotalVideoMemory();
937 // in the worst case, use default value of 128 MiB
938 if (videoMemory <= 0) videoMemory = 128 * 1024;
940 videoMemory /= 1024; // size in MiB
942 nlinfo("Video memory detected: %d MiB", videoMemory);
944 else
946 // force video memory (at least 32 MiB)
947 videoMemory = ClientCfg.VideoMemory < 32 ? 32:ClientCfg.VideoMemory;
949 nlinfo("Video memory forced: %d MiB", videoMemory);
952 else
954 // 32 MiB of VRAM if DivideTextureSizeBy2 else 64 MiB
955 videoMemory = ClientCfg.DivideTextureSizeBy2 ? 32:64;
958 uint maxText, maxLevel, maxup;
960 if (videoMemory > 256)
962 // 512 MB or higher
963 maxLevel = ENTITY_TEXTURE_HIGH_LEVEL;
964 maxText = ENTITY_TEXTURE_VERY_HIGH_MEMORY;
965 maxup = ENTITY_TEXTURE_HIGH_MAXUP;
967 else if (videoMemory > 128)
969 // 256 MB
970 maxLevel = ENTITY_TEXTURE_HIGH_LEVEL;
971 maxText = ENTITY_TEXTURE_HIGH_MEMORY;
972 maxup = ENTITY_TEXTURE_HIGH_MAXUP;
974 else if (videoMemory > 64)
976 // 128 MB
977 maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL;
978 maxText = ENTITY_TEXTURE_NORMAL_MEMORY;
979 maxup = ENTITY_TEXTURE_HIGH_MAXUP;
981 else
983 // 64 MB or lower
984 maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL;
985 maxText = ENTITY_TEXTURE_LOW_MEMORY;
986 maxup = ENTITY_TEXTURE_NORMAL_MAXUP;
989 // setup "v2 texture" (or 512*512) or "v1 texture" (or 256*256)
990 Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, maxLevel);
991 // Allow a big cache for them
992 Driver->setupMaxTotalAsyncTextureSize(maxText*1024*1024);
993 // Allow normal or high upload
994 Driver->setupAsyncTextureMaxUploadPerFrame(maxup*1024);
996 else
998 /* setup "v1 texture" (or 256*256), but take into account that they are already stored as V1...
999 => remove 1 from the right shit (=> 0,2)
1001 Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL-1, ENTITY_TEXTURE_NORMAL_LEVEL-1);
1002 // Allow a big cache for them
1003 Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_LOW_MEMORY*1024*1024);
1004 // Allow low upload
1005 Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_LOW_MAXUP*1024);
1009 initLast = initCurrent;
1010 initCurrent = ryzomGetLocalTime();
1011 //nlinfo ("PROFILE: %d seconds (%d total) for Creating LOD managers", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1014 FPU_CHECKER_ONCE
1017 // PreLoad Fauna and Characters
1018 if (!ClientCfg.Light && ClientCfg.PreCacheShapes)
1020 string nmsg("Loading character shapes ...");
1021 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1024 // Add a PreLoad Cache the shape bank, with a maximum cache Size => never deleted
1025 const string PreLoadCacheName= "PreLoad";
1026 Driver->getShapeBank()->addShapeCache(PreLoadCacheName);
1027 Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheName, 1000000);
1030 H_AUTO(InitRZCharacters)
1031 // **** Load Characters shapes from BNP
1032 if( CBigFile::getInstance().isBigFileAdded("characters.bnp") )
1034 ProgressBar.progress (0);
1035 ProgressBar.pushCropedValues (0, 0.25f);
1036 if(!DBG_DisablePreloadShape)
1038 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters.bnp", "*.shape", &ProgressBar);
1040 ProgressBar.popCropedValues ();
1041 ProgressBar.progress (0.25f);
1042 ProgressBar.pushCropedValues (0.25f,0.5f);
1043 if(!DBG_DisablePreloadShape)
1045 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters.bnp", "*.skel", &ProgressBar);
1047 ProgressBar.popCropedValues ();
1049 // else Load Characters shapes from the new BNP
1050 else if( CBigFile::getInstance().isBigFileAdded("characters_shapes.bnp") )
1052 ProgressBar.progress (0);
1053 ProgressBar.pushCropedValues (0, 0.25f);
1054 if(!DBG_DisablePreloadShape)
1056 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters_shapes.bnp", "*.shape", &ProgressBar);
1058 ProgressBar.popCropedValues ();
1059 ProgressBar.progress (0.25f);
1060 ProgressBar.pushCropedValues (0.25f,0.5f);
1061 if(!DBG_DisablePreloadShape)
1063 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters_skeletons.bnp", "*.skel", &ProgressBar);
1065 ProgressBar.popCropedValues ();
1067 // else load from shapes dir
1068 else
1070 ProgressBar.progress (0);
1071 ProgressBar.pushCropedValues (0, 0.25f);
1072 if(!DBG_DisablePreloadShape)
1074 Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName,
1075 ClientCfg.PreLoadPath.empty() ? "data/3d/common/characters/shapes" : ClientCfg.PreLoadPath + "/characters_shapes",
1076 "*.shape", false, &ProgressBar);
1078 ProgressBar.popCropedValues ();
1079 ProgressBar.progress (0.25f);
1080 ProgressBar.pushCropedValues (0.25f,0.5f);
1081 if(!DBG_DisablePreloadShape)
1083 Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName,
1084 ClientCfg.PreLoadPath.empty() ? "data/3d/common/characters/skeletons" : ClientCfg.PreLoadPath + "/characters_skeletons",
1085 "*.skel", false, &ProgressBar);
1087 ProgressBar.popCropedValues ();
1092 H_AUTO(InitRZFauna)
1093 // **** Same for fauna
1094 if( CBigFile::getInstance().isBigFileAdded("fauna.bnp") )
1096 ProgressBar.pushCropedValues (0.5f, 0.75f);
1097 if(!DBG_DisablePreloadShape)
1099 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna.bnp", "*.shape", &ProgressBar);
1101 ProgressBar.popCropedValues ();
1102 ProgressBar.progress (0.75f);
1103 ProgressBar.pushCropedValues (0.75f,1);
1104 if(!DBG_DisablePreloadShape)
1106 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna.bnp", "*.skel", &ProgressBar);
1108 ProgressBar.popCropedValues ();
1110 // else load from shapes dir
1111 else if( CBigFile::getInstance().isBigFileAdded("fauna_shapes.bnp") )
1113 ProgressBar.pushCropedValues (0.5f, 0.75f);
1114 if(!DBG_DisablePreloadShape)
1116 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna_shapes.bnp", "*.shape", &ProgressBar);
1118 ProgressBar.popCropedValues ();
1119 ProgressBar.progress (0.75f);
1120 ProgressBar.pushCropedValues (0.75f,1);
1121 if(!DBG_DisablePreloadShape)
1123 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna_skeletons.bnp", "*.skel", &ProgressBar);
1125 ProgressBar.popCropedValues ();
1127 // else load from shapes dir
1128 else
1130 ProgressBar.pushCropedValues (0.5f, 0.75f);
1131 if(!DBG_DisablePreloadShape)
1133 Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName,
1134 ClientCfg.PreLoadPath.empty() ? "data/3d/common/fauna/shapes" : ClientCfg.PreLoadPath + "/fauna_shapes",
1135 "*.shape", false, &ProgressBar);
1137 ProgressBar.popCropedValues ();
1138 ProgressBar.progress (0.75f);
1139 ProgressBar.pushCropedValues (0.75f,1);
1140 if(!DBG_DisablePreloadShape)
1142 Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName,
1143 ClientCfg.PreLoadPath.empty() ? "data/3d/common/fauna/skeletons" : ClientCfg.PreLoadPath + "/fauna_skeletons",
1144 "*.skel", false, &ProgressBar);
1146 ProgressBar.popCropedValues ();
1150 initLast = initCurrent;
1151 initCurrent = ryzomGetLocalTime();
1152 //nlinfo ("PROFILE: %d seconds (%d total) for Loading characters shapes", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1155 bool preloadFXTextures = true;
1156 H_AUTO(InitRZFX)
1157 // **** Same for fx
1158 nmsg = "Load FX ...";
1159 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1160 const string PreLoadCacheNameFX= "PreLoadFX";
1161 Driver->getShapeBank()->addShapeCache(PreLoadCacheNameFX);
1162 Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheNameFX, 1000000);
1163 if( CBigFile::getInstance().isBigFileAdded("sfx.bnp") )
1165 ProgressBar.pushCropedValues (0.0f, 0.5f);
1166 if(!DBG_DisablePreloadShape)
1168 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameFX, "sfx.bnp", "*.ps", &ProgressBar, preloadFXTextures);
1170 ProgressBar.popCropedValues ();
1171 ProgressBar.progress (0.5f);
1172 ProgressBar.pushCropedValues (0.5f,1);
1173 if(!DBG_DisablePreloadShape)
1175 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameFX, "sfx.bnp", "*.shape", &ProgressBar, preloadFXTextures);
1177 ProgressBar.popCropedValues ();
1179 // else load from shapes dir
1180 else
1182 ProgressBar.pushCropedValues (0.0f, 0.5f);
1183 if(!DBG_DisablePreloadShape)
1185 Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameFX,
1186 ClientCfg.PreLoadPath.empty() ? "data/3d/common/sfx" : ClientCfg.PreLoadPath + "/sfx",
1187 "*.ps", true, &ProgressBar, preloadFXTextures);
1189 ProgressBar.popCropedValues ();
1190 ProgressBar.progress (0.5f);
1191 ProgressBar.pushCropedValues (0.5f,1);
1192 if(!DBG_DisablePreloadShape)
1194 Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameFX,
1195 ClientCfg.PreLoadPath.empty() ? "data/3d/common/sfx" : ClientCfg.PreLoadPath + "/sfx",
1196 "*.shape", true, &ProgressBar, preloadFXTextures);
1198 ProgressBar.popCropedValues ();
1201 initLast = initCurrent;
1202 initCurrent = ryzomGetLocalTime();
1203 //nlinfo ("PROFILE: %d seconds (%d total) for Loading FX", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1206 bool preloadObjectTextures = true;
1207 H_AUTO(InitObject)
1208 // **** Same for objects
1209 nmsg = "Load Objects ...";
1210 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1211 const string PreLoadCacheNameObjects= "PreLoadObjects";
1212 Driver->getShapeBank()->addShapeCache(PreLoadCacheNameObjects);
1213 Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheNameObjects, 1000000);
1214 if( CBigFile::getInstance().isBigFileAdded("objects.bnp") )
1216 ProgressBar.pushCropedValues (0.0f, 1.f);
1217 if(!DBG_DisablePreloadShape)
1219 Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameObjects, "objects.bnp", "*.shape", &ProgressBar, preloadObjectTextures);
1221 ProgressBar.popCropedValues ();
1223 // else load from shapes dir
1224 else
1226 ProgressBar.pushCropedValues (0.0f, 1.f);
1227 if(!DBG_DisablePreloadShape)
1229 Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameObjects,
1230 ClientCfg.PreLoadPath.empty() ? "data/3d/common/objects" : ClientCfg.PreLoadPath + "/objects",
1231 "*.shape", true, &ProgressBar, preloadObjectTextures);
1233 ProgressBar.popCropedValues ();
1236 initLast = initCurrent;
1237 initCurrent = ryzomGetLocalTime();
1238 //nlinfo ("PROFILE: %d seconds (%d total) for Loading object shapes", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1241 else
1243 nmsg.clear();
1244 ProgressBar.newMessage (nmsg);
1245 ProgressBar.newMessage (nmsg);
1249 FPU_CHECKER_ONCE
1252 H_AUTO(InitRZOldIt)
1254 // Initialize Contextual Cursor.
1255 nmsg = "Initializing Contextual Cursor ...";
1256 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1257 initContextualCursor();
1259 initLast = initCurrent;
1260 initCurrent = ryzomGetLocalTime();
1261 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Contextual Cursor", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1264 TextContext->setColor( CRGBA(255,255,255) );
1266 H_AUTO(InitRZIg)
1267 // Load Instance Group.
1268 nmsg = "Initializing Instances group ...";
1269 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1270 initIG();
1272 initLast = initCurrent;
1273 initCurrent = ryzomGetLocalTime();
1274 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Instances group", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1278 // Initialize some other parameters.
1279 nmsg = "Initializing other parameters ...";
1280 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1282 // Set the Main Camera.
1283 MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision);
1284 MainCam.setTransformMode(UTransform::RotQuat);
1286 // Initialize the Landscape Parameters.
1287 if (!ClientCfg.Light)
1289 if (Landscape)
1291 Landscape->setTileNear(ClientCfg.LandscapeTileNear); // Set Tile Near.
1292 Landscape->setThreshold(ClientCfg.getActualLandscapeThreshold()); // Set Threshold.
1296 // Set the ambient.
1297 Driver->setAmbientColor(CRGBA(0,0,0));
1300 H_AUTO(InitRZUI)
1302 // temp : update all interface links
1303 CInterfaceLink::updateAllLinks();
1305 // Initialize new interfaces.
1306 nmsg = "Initialize New Interfaces ...";
1307 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1308 //CDebugInit dbg;
1309 //dbg.init(&Driver->EventServer);
1310 CWidgetManager::getInstance()->activateMasterGroup("ui:login", false);
1311 CWidgetManager::getInstance()->activateMasterGroup("ui:interface", true);
1315 if ( ClientCfg.R2EDEnabled )
1317 R2::ReloadUIFlag = true; // make sure the R2 UI gets reloaded
1320 initLast = initCurrent;
1321 initCurrent = ryzomGetLocalTime();
1322 //nlinfo ("PROFILE: %d seconds (%d total) for Initializing other parameters", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1324 // Display Launching Message.
1325 nmsg = "Sending \"Ready\" ...";
1326 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1327 // Network Mode
1328 if(!ClientCfg.Local)
1331 H_AUTO(InitRZNetwk)
1333 // Update Network till current tick increase.
1334 LastGameCycle = NetMngr.getCurrentServerTick();
1335 while(LastGameCycle == NetMngr.getCurrentServerTick())
1337 // Event server get events
1338 CInputHandlerManager::getInstance()->pumpEventsNoIM();
1339 // Update Network.
1340 NetMngr.update();
1341 IngameDbMngr.flushObserverCalls();
1342 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1345 // Set the LastGameCycle
1346 LastGameCycle = NetMngr.getCurrentServerTick();
1348 // Create the message for the server to create the character.
1349 CBitMemStream out;
1350 if(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:READY", out))
1352 // transmit language to IOS
1353 out.serial(ClientCfg.LanguageCode);
1354 NetMngr.push(out);
1355 NetMngr.send(NetMngr.getCurrentServerTick());
1357 else
1358 nlwarning("initMainLoop : unknown message name : 'CONNECTION:READY'.");
1362 // to be sure server crash is not fault of client
1363 ConnectionReadySent= true;
1365 initLast = initCurrent;
1366 initCurrent = ryzomGetLocalTime();
1367 //nlinfo ("PROFILE: %d seconds (%d total) for Sending \"Ready\"", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1369 // Display Launching Message.
1370 nmsg = "Launching ...";
1371 ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
1373 // NLMEMORY::CheckHeap (true);
1375 // Re-initialise the mouse (will be now in hardware mode, if required)
1376 SetMousePosFirstTime = true;
1377 InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached); // the return value of enableLowLevelMouse() has already been tested at startup
1379 // Re-initialise the keyboard, now in low-level mode, if required
1380 // NB nico : done at end of loading
1382 if (!ClientCfg.DisableDirectInput)
1384 Driver->enableLowLevelKeyboard (true); // the return value has already been tested at startup
1387 SetMouseCursor ();
1388 SetMouseSpeed (ClientCfg.CursorSpeed);
1389 SetMouseAcceleration (ClientCfg.CursorAcceleration);
1391 FPU_CHECKER_ONCE
1393 // To reset the inputs.
1394 CInputHandlerManager::getInstance()->pumpEventsNoIM();
1396 // Set the default edit box for the enter key
1397 // if (PeopleInterraction.MainChat.Window)
1398 // CWidgetManager::getInstance()->setCaptureKeyboard(PeopleInterraction.MainChat.Window->getEditBox());
1399 if (PeopleInterraction.ChatGroup.Window)
1401 CGroupEditBox *eb= dynamic_cast<CGroupEditBox*>(PeopleInterraction.ChatGroup.Window->getEditBox());
1402 CWidgetManager::getInstance()->setCaptureKeyboard(eb);
1403 // For user help, set a default input string.
1404 // NB: must do it after interface loadConfig, else it is reseted
1405 // NB: it is reseted also on first mode switch
1406 if(eb)
1407 eb->setDefaultInputString(CI18N::get("uiDefaultChatInput"));
1409 else
1410 CWidgetManager::getInstance()->setCaptureKeyboard(NULL);
1411 CWidgetManager::getInstance()->setCaptureKeyboard(NULL); // previous set editbox becomes '_OldCaptureKeyboard'
1413 // Some init after connection ready sent
1414 if(BotChatPageAll && (!ClientCfg.R2EDEnabled))
1415 BotChatPageAll->initAfterConnectionReady();
1417 initLast = initCurrent;
1418 initCurrent = ryzomGetLocalTime();
1419 //nlinfo ("PROFILE: %d seconds (%d total) for Launching", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
1421 nlinfo ("PROFILE: %d seconds for init main loop", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
1423 ProgressBar.ApplyTextCommands = false;
1424 } // profile init mainloop
1425 #ifdef _PROFILE_ON_
1426 if( WantStartupProfiling )
1428 // end the bench.
1429 NLMISC::CHTimer::endBench();
1430 Driver->endBench();
1432 // Display and save profile to a File.
1433 CLog log;
1434 CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile_startup.log"));
1435 log.addDisplayer(&fileDisplayer);
1436 // display
1437 NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2);
1438 NLMISC::CHTimer::display(&log, CHTimer::TotalTime);
1439 Driver->displayBench(&log);
1441 #endif // _PROFILE_ON_
1444 // init CSessionBrowserImpl
1445 CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState());
1447 // enable/disable welcome window
1448 initWelcomeWindow();
1450 // enable/disable bloom config interface
1451 initBloomConfigUI();
1453 // popup to offer hardware cursor activation
1454 initHardwareCursor();
1456 // disable woopra stats
1457 //startStatThread();
1459 }// initMainLoop //
1462 // ***************************************************************************
1464 void destroyLoadingBitmap ()
1466 if (LoadingBitmap && Driver)
1468 // Destroy the Loading Background.
1469 Driver->deleteTextureFile(LoadingBitmap);
1470 LoadingBitmap = NULL;
1471 LoadingBitmapFilename.clear();
1472 LoadingMaterial.setTexture (0, NULL);
1474 if (LoadingBitmapFull && Driver)
1476 // Destroy the Loading Background.
1477 Driver->deleteTextureFile(LoadingBitmapFull);
1478 LoadingBitmapFull = NULL;
1479 LoadingMaterialFull.setTexture (0, NULL);
1484 // ***************************************************************************
1486 void loadBackgroundBitmap (TBackground background)
1488 string name = CFile::getFilenameWithoutExtension (ClientCfg.Launch_BG);
1489 string ext = CFile::getExtension (ClientCfg.Launch_BG);
1490 string filename;
1492 if (frand(2.0) < 1)
1493 filename = name+"_0."+ext;
1494 else
1495 filename = name+"_1."+ext;
1496 switch (background)
1498 case ElevatorBackground:
1499 filename = ClientCfg.Elevator_BG;
1500 break;
1501 case TeleportKamiBackground:
1502 filename = ClientCfg.TeleportKami_BG;
1503 break;
1504 case TeleportKaravanBackground:
1505 filename = ClientCfg.TeleportKaravan_BG;
1506 break;
1507 case ResurectKamiBackground:
1508 filename = ClientCfg.ResurectKami_BG;
1509 break;
1510 case ResurectKaravanBackground:
1511 filename = ClientCfg.ResurectKaravan_BG;
1512 break;
1513 case EndBackground:
1514 filename = ClientCfg.End_BG;
1515 break;
1516 case CustomBackground: // SpecialCase
1517 filename = LoadingBackgroundBG;
1518 break;
1519 case IntroNVidia:
1520 filename = ClientCfg.IntroNVidia_BG;
1521 break;
1522 case LoadBackground:
1523 if(FreeTrial)
1524 filename = ClientCfg.LoadingFreeTrial_BG;
1525 else
1526 filename = ClientCfg.Loading_BG;
1527 break;
1528 default:
1529 break;
1532 // Setup the materials
1533 if (LoadingMaterial.empty())
1535 LoadingMaterial = Driver->createMaterial();
1536 LoadingMaterial.initUnlit();
1538 if (LoadingMaterialFull.empty())
1540 LoadingMaterialFull = Driver->createMaterial();
1541 LoadingMaterialFull.initUnlit();
1542 LoadingMaterialFull.setAlphaTest (true);
1545 // Bitmap is not the same ?
1546 if ((filename != LoadingBitmapFilename) && Driver)
1548 destroyLoadingBitmap ();
1549 LoadingBitmapFilename = filename;
1551 // Build a background filename
1552 name = CFile::getFilenameWithoutExtension (filename);
1553 ext = CFile::getExtension (filename);
1555 if (!CPath::lookup (name+"_0."+ext, false, false).empty())
1557 LoadingBitmap = Driver->createTextureFile(name+"_0."+ext);
1558 LoadingBitmapFull = Driver->createTextureFile(name+"_1."+ext);
1560 else
1562 LoadingBitmap = Driver->createTextureFile(filename);
1563 LoadingBitmapFull = Driver->createTextureFile(filename);
1565 LoadingMaterial.setTexture (0, LoadingBitmap);
1566 LoadingMaterialFull.setTexture (0, LoadingBitmapFull);
1567 nlassert(LoadingBitmap);
1568 nlassert(LoadingBitmapFull);
1569 LoadingBitmap->setAllowDegradation(false);
1570 LoadingBitmapFull->setAllowDegradation(false);
1572 for(uint i = 0; i < ClientCfg.Logos.size(); i++)
1574 std::vector<string> res;
1575 explode(ClientCfg.Logos[i], std::string(":"), res);
1576 if(res.size()==9) LogoBitmaps.push_back(Driver->createTextureFile(res[0]));
1579 FPU_CHECKER_ONCE
1582 // ***************************************************************************
1584 void beginLoading (TBackground background)
1586 LoadingContinent = NULL;
1587 if (!LoadingBackgroundBG.empty())
1589 loadBackgroundBitmap(CustomBackground);
1590 LoadingBackgroundBG = "";
1592 else
1594 loadBackgroundBitmap (background);
1598 // ***************************************************************************
1600 void endLoading ()
1602 destroyLoadingBitmap ();
1605 // ***************************************************************************
1607 void setLoadingContinent (CContinent *continent)
1609 LoadingContinent = continent;
1612 // ***************************************************************************
1614 void initWelcomeWindow()
1616 CInterfaceManager *pIM = CInterfaceManager::getInstance();
1617 CInterfaceGroup* welcomeWnd = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:welcome_info"));
1618 if(welcomeWnd)
1620 bool welcomeDbProp = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:WELCOME")->getValueBool();
1621 CSessionBrowserImpl &sb = CSessionBrowserImpl::getInstance();
1622 welcomeWnd->setActive((sb.CurrentJoinMode!=CFarTP::LaunchEditor) && welcomeDbProp);
1626 // ***************************************************************************
1628 // NOTE: This feature is not really used anymore, it is a patch transition
1629 void initHardwareCursor(bool secondCall)
1631 CInterfaceManager * pIM = CInterfaceManager::getInstance();
1632 CSessionBrowserImpl &sb = CSessionBrowserImpl::getInstance();
1634 string nodeName = "UI:SAVE:HARDWARE_CURSOR";
1635 CCDBNodeLeaf * node= NLGUI::CDBManager::getInstance()->getDbProp(nodeName);
1637 if(node)
1639 if(!ClientCfg.HardwareCursor && !node->getValueBool())
1641 // if save cfg file, just crush HardwareCursor variable value
1642 if(ClientCfg.SaveConfig)
1644 ClientCfg.writeBool("HardwareCursor", true);
1645 ClientCfg.ConfigFile.save ();
1646 ClientCfg.IsInvalidated = true;
1648 // else, only the first time after this patch, open popup to propose hardare cursor mode
1649 else
1651 CInterfaceGroup * cursorWnd = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:hardware_cursor"));
1652 if(cursorWnd)
1654 cursorWnd->setActive((sb.CurrentJoinMode!=CFarTP::LaunchEditor) || secondCall);
1655 CWidgetManager::getInstance()->setTopWindow(cursorWnd);
1656 cursorWnd->updateCoords();
1657 cursorWnd->center();
1662 if(!node->getValueBool() && ((sb.CurrentJoinMode!=CFarTP::LaunchEditor) || secondCall))
1664 node->setValueBool(true);
1667 else
1669 nlwarning("setDbProp(): '%s' dbProp Not found", nodeName.c_str());
1673 // ***************************************************************************
1674 void initBloomConfigUI()
1676 bool supportBloom = Driver->supportBloomEffect();
1678 CInterfaceManager *pIM = CInterfaceManager::getInstance();
1680 CCtrlBaseButton* button = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:bloom:c"));
1681 if(button)
1683 button->setFrozen(!supportBloom);
1686 button = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:square_bloom:c"));
1687 if(button)
1689 button->setFrozen(!supportBloom);
1692 button = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:fxaa:c"));
1693 if (button)
1695 button->setFrozen(!supportBloom);
1698 CCtrlScroll * scroll = dynamic_cast<CCtrlScroll*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:density_bloom:c"));
1699 if(scroll)
1701 scroll->setFrozen(!supportBloom);
1704 CInterfaceGroup* group = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr"));
1706 if(!supportBloom)
1708 if(group)
1709 group->setDefaultContextHelp(CI18N::get("uiFxTooltipBloom"));
1711 ClientCfg.writeBool("FXAA", false);
1712 ClientCfg.writeBool("Bloom", false);
1713 ClientCfg.writeBool("SquareBloom", false);
1714 ClientCfg.writeInt("DensityBloom", 0);
1716 else
1718 if(group)
1719 group->setDefaultContextHelp(std::string());