Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / client / src / input.h
blob60288416d0ed40f51071e80df1dff0c1619e5d96
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef CL_INPUT_H
21 #define CL_INPUT_H
24 namespace NLMISC
26 class CEvent;
29 /////////////
30 // INCLUDE //
31 /////////////
32 // Misc
35 const double FREE_LOOK_ANGLE_TO_MICKEYS = 5000;
37 //////////////
38 // FUNCTION //
39 //////////////
41 // Initialize the mouse
42 bool InitMouseWithCursor (bool hardware);
44 // Is mouse cursor hardware ?
45 bool IsMouseCursorHardware ();
47 // Use this method to toggle the mouse (freelook <- cursor)
48 void SetMouseFreeLook ();
50 // test if free look mode
51 bool IsMouseFreeLook();
53 // Use this method to toggle the mouse (freelook -> cursor)
54 void SetMouseCursor (bool updatePos = true);
56 // Use this method to set the cursor speed
57 void SetMouseSpeed (float speed);
59 // Use this method to set the cursor acceleration
60 void SetMouseAcceleration (uint accel);
62 // handle capturing of mouse on button up / button down
63 void HandleSystemCursorCapture(const NLMISC::CEvent &event);
65 // get state of mouse button, as a bitfield formatted like NLMISC::TMouseButton (modifier keys are not included)
66 uint GetMouseButtonsState();
68 // 'nice' the inputs : disable direct input in ctor, then re-enable if needed in dtor
69 // useful for non-blocking loading.
70 // NB : CNiceInputAuto maintains an internal counter, so sevral nested CNiceInputAuto's will remain nice
71 class CNiceInputAuto
73 public:
74 CNiceInputAuto();
75 ~CNiceInputAuto();
76 private:
77 static sint _Count;
80 #endif // CL_INPUT_H
82 /* End of misc.h */