Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / client / src / ping.h
blob6d6a4eede82690f3f3ab91514e9eacfa6c1ebc5f
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef CL_PING_H
21 #define CL_PING_H
23 #include <nel/misc/types_nl.h>
24 #include <nel/misc/cdb.h>
26 ///////////
27 // CLASS //
28 ///////////
29 /**
30 * Class to manage the ping computed with the database.
31 * \author Guillaume PUZIN
32 * \author Nevrax France
33 * \date 2003
35 class CPing : public NLMISC::ICDBNode::IPropertyObserver
37 private:
38 uint32 _Ping;
39 bool _RdyToPing;
41 public:
42 // Constructor.
43 CPing() {_Ping = 0; _RdyToPing = true;}
44 // Destructor.
45 ~CPing() {;}
47 // Add an observer on the database for the ping.
48 void init();
50 // Release the observer on the database for the ping.
51 void release();
53 // Method called when the ping message is back.
54 virtual void update(NLMISC::ICDBNode* node);
56 // return the ping in ms.
57 uint32 getValue() {return _Ping;}
59 void rdyToPing(bool rdy) {_RdyToPing = rdy;}
60 bool rdyToPing() const {return _RdyToPing;}
63 #endif // CL_PING_H
65 /* end of file */