Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / client / src / sky_render.h
blobe71c0f841ada3b2dc2a1da52ecb92d1e601c49ad
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #ifndef CL_SKY_RENDER_H
22 #define CL_SKY_RENDER_H
24 #include "nel/misc/rgba.h"
27 namespace NL3D
29 class UCamera;
30 class UInstance;
33 class CLightCycleManager;
35 // create the sky scene
36 void createSkyScene();
38 // Render the sky dome
39 void renderSky(const CLightCycleManager &lcm, NLMISC::CRGBA fogColor);
41 // delete the sky scene
42 void deleteSkyScene();
45 // the scene containing sky
46 extern NL3D::UScene *SkyScene;
47 // Instance of sky used for 1st pass drawing
48 extern NL3D::UInstance Sky;
49 // Instance of sky used for 2ndt pass drawing. We use a second instance to keep texture pointers.
50 extern NL3D::UInstance Sky2ndPass;
51 // A shape used to draw fog part
52 extern NL3D::UInstance SkyFogPart;
56 #endif