Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / assoc_mem / brain.h
blob70a3e3f009e0b8a48e4fdc532b87657e901249bc
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_BRAIN_H_
18 #define NL_BRAIN_H_
20 #include "mood.h"
21 #include "attribute.h"
22 #include "tree.h"
23 #include "field.h"
24 #include <vector>
26 class CBrain : public CMood
28 private:
30 enum eType {
34 CMood _Personality;
35 CMood _RealTime;
36 std::vector<CTree *> _Trees;
37 std::vector<CField *> _Fields;
38 std::vector<CRecord *> _Records;
39 int _UpdateEvery;
40 int _LastUpdate;
41 public:
42 CBrain(float,float,float,float,float);
43 CBrain(CMood &);
44 CBrain(const CBrain &);
46 std::vector<std::string> getOutputs();
48 void addField(CField *);
49 void addTree(CTree *);
51 void setUpdateEvery(int);
53 virtual float getFear();
54 virtual float getAgressivity();
55 virtual float getEmpathy();
56 virtual float getHappiness();
57 virtual float getHunger();
60 void addRecord(CRecord *);
61 void setInput(CRecord *);
62 void build();
64 std::string getDebugString();
66 void forget();
69 #endif