Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / assoc_mem / cond_node.cpp
blob7c0705e13a758f3f683299de8dd129be44269749
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "cond_node.h"
20 ICondNode::ICondNode()
24 ICondNode::ICondNode(CField *field, int key)
26 _Field = field;
27 _Key = key;
31 ICondNode::~ICondNode()
33 std::vector<INode *>::iterator it_n = _Nodes.begin();
34 //........
37 void ICondNode::setKey(int key)
39 _Key = key;
42 void ICondNode::addNode(INode *node)
44 _Nodes.push_back( node );