Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / assoc_mem / field.h
blob8ab8e52b4242e2aa4b45dca863281cad13bafd50
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_FIELD_H_
18 #define NL_FIELD_H_
20 #include <vector>
22 #include "value.h"
24 class INode;
25 class ICondNode;
26 class CRecord;
28 class CField {
29 protected:
30 std::string _Name;
31 std::vector<IValue *> _PossibleValues;
32 public:
33 CField();
34 CField(std::string);
35 virtual ~CField();
36 virtual const std::vector<IValue *> &getPossibleValues() const;
37 virtual void addPossibleValue(IValue *);
38 virtual ICondNode *createNode(int, int, std::vector<CRecord *> &) = 0;
39 const std::string &getName() const;
42 //////////////////////////////////////////////////////////////////
44 class CBoolField : public CField {
45 public:
46 CBoolField();
47 CBoolField(std::string);
48 virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
52 //////////////////////////////////////////////////////////////////
54 class CStringField : public CField {
55 public:
56 CStringField();
57 CStringField(std::string, std::vector<std::string> &);
58 virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
62 //////////////////////////////////////////////////////////////////
64 class CIntField : public CField {
65 public:
66 CIntField();
67 CIntField(std::string, std::vector<int> &);
68 virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
71 //////////////////////////////////////////////////////////////////
73 class CRealField : public CField {
74 private:
75 std::vector<double> _Ranges;
76 void computeRanges();
77 public:
78 CRealField();
79 CRealField(std::string, std::vector<double> &);
80 virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
83 #endif