Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / assoc_mem / result_node.cpp
blob4e4e0370cecaaa5cd08c401090eb1b68d36a465a
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "result_node.h"
18 #include <iostream>
20 CResultNode::CResultNode()
24 CResultNode::CResultNode(bool value)
26 _Value = value;
29 CResultNode::~CResultNode()
33 bool CResultNode::propagRecord(CRecord *record)
35 std::cout << "RESULTNODE: " << _Value << std::endl;
36 return _Value;