Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / assoc_mem / tree.h
blob1fbf0a68ee03cb73dfb9b0f16a1b62b571ffd9da
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_TREE_H_
18 #define NL_TREE_H_
20 #include <vector>
21 #include <map>
22 #include "record.h"
23 #include "node.h"
24 #include "field.h"
27 class CTree
29 private:
30 //std::vector<std::string> _Fields;
31 int _Key;
32 INode *_RootNode;
34 public:
36 struct greater : public std::binary_function<std::pair<double,int> , std::pair<double,int> , bool> {
37 bool operator()(std::pair<double,int> x, std::pair<double,int> y) const
39 return x.first > y.first;
43 public:
44 CTree();
45 ~CTree();
46 void setKey(int);
47 int getKey();
49 bool getOutput(CRecord *);
51 int getNbRecords(std::vector<CRecord *> &,int,IValue *);
53 std::vector<CRecord *> getRecords(std::vector<CRecord *> &, int , bool);
55 void splitRecords(std::vector<CRecord *> &, int, int &, int &);
56 void splitRecords(std::vector<CRecord *> &, int, std::vector<CField *> &, std::vector< std::vector<CRecord *> > &);
58 void splitRecords(std::vector<CRecord *> &, int, IValue *, int &, int &);
59 void splitRecords(std::vector<CRecord *> &, int, IValue *, bool, int &, int &);
61 float findNumKeyValue(std::vector<CRecord *> &, int);
63 double log2(double) const;
65 double entropy(double, double) const;
66 double entropy(std::vector<double> &) const;
67 double gain(std::vector<CRecord *> &, int, CField *);
69 std::vector<std::pair<double,int> > getSortedFields(std::vector<int> &, std::vector<CRecord *> &, std::vector<CField *> &);
70 int getBestAttrib( std::vector<int> &, std::vector<CRecord *> &, std::vector<CField *> &);
71 void rebuild(std::vector<CRecord *> &, std::vector<CField *> &);
73 std::string getDebugString(std::vector<CRecord *> &, std::vector<CField *> &);
75 // returns the root node of a decision tree built with the ID3 algorithm
76 INode *ID3(std::vector<int> &, std::vector<CRecord *> &, std::vector<CField *> &);
79 #endif