Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / connection_stats / connection_stats.h
blobfd5feae9c29bc88373ec3839175a2dfd2b9ef694
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef CONNECTION_STATS_H
19 #define CONNECTION_STATS_H
21 #include <nel/misc/types_nl.h>
22 #include <vector>
23 #include <string>
26 // The following ifdef block is the standard way of creating macros which make exporting
27 // from a DLL simpler. All files within this DLL are compiled with the CONNECTION_STATS_EXPORTS
28 // symbol defined on the command line. this symbol should not be defined on any project
29 // that uses this DLL. This way any other project whose source files include this file see
30 // CONNECTION_STATS_API functions as being imported from a DLL, wheras this DLL sees symbols
31 // defined with this macro as being exported.
32 #ifdef LOG_ANALYSER_PLUGIN_EXPORTS
33 #define LOG_ANALYSER_PLUGIN_API __declspec(dllexport)
34 #else
35 #define LOG_ANALYSER_PLUGIN_API __declspec(dllimport)
36 #endif
39 LOG_ANALYSER_PLUGIN_API std::string getInfoString();
40 LOG_ANALYSER_PLUGIN_API bool doAnalyse( const std::vector<const char *>& vec, std::string& res, std::string& log );
42 #endif