Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / leveldesign / export / formPlant.cpp
blob48bfa8a6a92cbbac9be01fe26d836a524f2292ac
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "formPlant.h"
19 #include "nel/misc/common.h"
21 #include "nel/georges/u_form_elm.h"
23 using namespace std;
24 using namespace NLMISC;
25 using namespace NLGEORGES;
27 // ---------------------------------------------------------------------------
28 void SFormPlant::build (UFormElm &item)
30 item.getValueByName (Name, "Plant Name");
32 item.getValueByName (Shape, "3D.Shape");
34 item.getValueByName (Shadow, "3D.Shadow Shape");
36 if (!item.getValueByName (CollisionRadius, "3D.Collision Radius"))
37 CollisionRadius = 0.0f;
39 if (!item.getValueByName (BoundingRadius, "3D.Bounding Radius"))
40 BoundingRadius = 0.0f;