Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / leveldesign / mission_compiler_fe / CompilDialog.cpp
blob3d4a561723c9e3a7a47f0c1878b01fa324c3227a
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 // CompilDialog.cpp : implementation file
20 #include "stdafx.h"
21 #include "mission_compiler_fe.h"
22 #include "CompilDialog.h"
24 /////////////////////////////////////////////////////////////////////////////
25 // CCompilDialog dialog
28 CCompilDialog::CCompilDialog(CWnd* pParent /*=NULL*/)
29 : CDialog(CCompilDialog::IDD, pParent)
31 //{{AFX_DATA_INIT(CCompilDialog)
32 m_compileLog = _T("");
33 //}}AFX_DATA_INIT
37 void CCompilDialog::DoDataExchange(CDataExchange* pDX)
39 CDialog::DoDataExchange(pDX);
40 //{{AFX_DATA_MAP(CCompilDialog)
41 DDX_Control(pDX, IDC_COMPIL_LOG, m_compileLogCtrl);
42 DDX_Control(pDX, IDOK, m_okBtn);
43 DDX_Text(pDX, IDC_COMPIL_LOG, m_compileLog);
44 //}}AFX_DATA_MAP
48 BEGIN_MESSAGE_MAP(CCompilDialog, CDialog)
49 //{{AFX_MSG_MAP(CCompilDialog)
50 //}}AFX_MSG_MAP
51 END_MESSAGE_MAP()
53 /////////////////////////////////////////////////////////////////////////////
54 // CCompilDialog message handlers
56 void CCompilDialog::OnOK()
58 CDialog::OnOK();