Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / leveldesign / mission_compiler_fe / test_compilateur.script
blob749ebf5c2a7d738a83ddf532ed5b02a43df50313
1 # script generated from 'test_compilateur.primitive'\r
2 \r
3 #mission tags and pre-requisites\r
4 replayable\r
5 solo\r
6 non_abandonnable\r
7 mission_icon : the_icon\r
8 need_validation\r
9 \r
10 #Variables declaration\r
11 decl : bot : giver\r
12 decl : bot : player\r
13 decl : bot : innocent_victim\r
14 decl : bot : good_guy\r
15 decl : creature_model : chdfa1\r
16 decl : creature_model : chdfa2\r
17 decl : bot : group_to_kill_group\r
18 decl : item : m0246dxacb01\r
19 decl : item : m0014dxacb01\r
20 decl : item : m0151chdfa01\r
21 decl : item : m0290chdfa01\r
22 decl : item : ictm1pd\r
23 decl : item : ictm1ss\r
24 decl : place : the_place_to_be\r
25 decl : faction : tribe_green_seed\r
26 decl : bot : good_guy\r
27 decl : bot : toto_the_forager\r
28 decl : bot : popol\r
29 decl_item : the_special_item : ic_code_item : 10 : Durability 0.5; Speed 1; SapBuff 1500; abm_ml_fire_00140 : ITEM_NAME : no_drop\r
30 decl_item : the_special_item_2 : ic_code_item : 20 : Durability 0.5 : TEST_COMPILATION_ITEM2_NAME\r
31 decl : bot : les_bastards\r
32 decl : race : ragus\r
33 decl : sphrase : amb0001\r
34 decl : sbrick : brk001\r
35 decl : creature_model : caaa\r
36 decl : creature_model : cbbb\r
38 #pre-requisites\r
39 req_skill : SM 0 100\r
40 req_mission : DONE_MISSION\r
41 req_mission_neg : NOT_DONE_MISSION\r
42 req_mission_running : RUNNING_MISSION\r
43 req_mission_running_neg : NOT_RUNNING_MISSION\r
44 req_item : ictm1pd\r
45 req_fame : tribe_green_seed 10\r
46 req_fame : tryker 5\r
47 req_fame : ricard 10\r
48 req_guild\r
49 req_grade : member\r
50 req_team_size : 1\r
51 req_brick : BMDHTMP00005\r
52 req_season : winter\r
53 req_encyclo_thema : REQ_THEMA_1\r
54 req_event_faction : REQ_EVT_FACTION_1\r
56 #script\r
57 mission_title : TEST_COMPILATION_TITLE\r
58 mission_desc : TEST_COMPILATION_DESC\r
59 # step_failure_debut\r
60 failure\r
61         recv_money : -100000\r
62 /failure\r
63 # linear_dyn_chat_fail_brief\r
64 dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_1; innocent_victim : linear_dyn_chat_fail_brief_resp TEST_COMPILATION_AKNO_1\r
65 fail\r
66 jump_point : linear_dyn_chat_fail_brief_resp\r
67 # linear_dyn_chat_continue_brief_1\r
68 dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_2 : linear_dyn_chat_continue_brief_1_resp TEST_COMPILATION_AKNO_2\r
69 jump_point : linear_dyn_chat_continue_brief_1_resp\r
70 # linear_dyn_chat_continue_brief_2\r
71 dyn_chat : giver : TEST_COMPILATION_PHRASE_TEST_VARIABLE_2 : linear_dyn_chat_continue_brief_2_resp TEST_COMPILATION_AKNO_3\r
72 jump_point : linear_dyn_chat_continue_brief_2_resp\r
73 # linear_dyn_chat_retry_brief_fin\r
74 jump_point : linear_dyn_chat_retry_brief_fin_retry\r
75 dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_3 : linear_dyn_chat_retry_brief_fin_resp TEST_COMPILATION_AKNO_4\r
76 jump : linear_dyn_chat_retry_brief_fin_retry\r
77 jump_point : linear_dyn_chat_retry_brief_fin_resp\r
78 # step_failure_post_brief\r
79 failure\r
80         recv_money : 0\r
81 /failure\r
82 # step_debut_mission\r
83 system_msg : TEST_COMPILATION_SYSTEM_MSG_START\r
84 set_obj : TEST_COMPILATION_TALK_TO_OBJ_OVERLOAD\r
85 talk_to : giver : TEST_COMPILATION_TALK_TO_MENU_OVERLOAD\r
86 system_msg : TEST_COMPILATION_NAMED_BOT; "innocent_victim"\r
87 # step_if_test_acid_damage\r
88 jump_point : step_if_test_acid_damage\r
89 if_bricks : BMOETMA00003 : step_test_yes\r
90 # no: step_test_no\r
91 bot_chat : shout : giver : TEST_COMPILATION_SKILL_TEST_NO\r
92 set_obj : TALK_TO_OBJ_OVERLOAD\r
93 talk_to : giver : TALK_TO_MENU_OVERLOAD\r
94 bot_chat : tell : giver : TEST_COMPILATION_SKILL_TEST_RETRY\r
95 jump : step_if_test_acid_damage\r
96 jump : step_if_test_acid_damage_endif\r
97 # yes: step_test_yes\r
98 jump_point : step_test_yes\r
99 bot_chat : shout : giver : TEST_COMPILATION_SKILL_TEST_YES; innocent_victim\r
100 set_obj : TALK_TO_OBJ_OVERLOAD\r
101 talk_to : giver : TALK_TO_MENU_OVERLOAD\r
102 jump_point : step_dyn_chat\r
103 dyn_chat : giver : TEST_COMPILATION_STEP_DYN_CHAT_NPC_TALK : step_1 TEST_COMPILATION_DYN_ANSWER_NO : step_ooo_test_target TEST_COMPILATION_DYN_ANSWER_OK\r
104 jump_point : step_if_test_acid_damage_endif\r
105 # step_no_answer\r
106 bot_chat : shout : giver : TEST_COMPILATION_SOURD\r
107 # jump to step_dyn_chat\r
108 jump : step_dyn_chat\r
109 # step_1\r
110 jump_point : step_1\r
111 bot_chat : tell : giver : TEST_COMPILATION_DYN_CHAT_EXIT\r
112 fail\r
113 # step_ooo_test_target\r
114 jump_point : step_ooo_test_target\r
115 recv_money : 1000\r
116 ooo\r
117         set_obj : TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE\r
118         target_fauna : chdfa1; chdfa2\r
119         set_obj : TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE_PLACE\r
120         target_fauna : chdfa1; chdfa2 : the_place_to_be\r
121         target_npc : innocent_victim\r
122         target_npc : innocent_victim : the_place_to_be\r
123         target_race : goary; clopper\r
124         target_race : goary; clopper : the_place_to_be\r
125 /ooo\r
126 recv_money : -1000\r
127 # step_ooo_test_kill\r
128 ooo\r
129         kill_faction : tribe_green_seed 5 : region_majesticgarden\r
130         kill_fauna : chdfa1 3; chdfa2 3\r
131         set_obj : TEST_COMPILATION_OBJ_KILL_OVERLOAD\r
132         kill_group : group_to_kill_group\r
133         kill_npc : innocent_victim\r
134         kill_race : dag 5; ragus 10\r
135         kill_npc_by_name : the_named_npcs 10 : quelquepart\r
136 /ooo\r
137 # step_ooo_simple_objectives\r
138 ooo\r
139         set_obj : TEST_COMPILATION_IN_OOO_PHRASE\r
140         cast : BMOETMA00003\r
141         set_obj : TEST_COMPILATION_IN_OOO_OTHER_PHRASE\r
142         forage : m0246dxacb01 1 10; m0014dxacb01 3 10\r
143         loot_mp : m0290chdfa01 2 10; m0151chdfa01 2 10\r
144         craft : ictm1pd 1 10; ictm1ss 1 10\r
145         sell : ictm1pd 1 10; ictm1ss 1 10 : giver\r
146         buy : ictm1pd 1 10; ictm1ss 1 10 : good_guy\r
147         give_item : m0290chdfa01 2 10; m0151chdfa01 2 10 : giver\r
148         give_money : 1000 : giver\r
149         visit : the_place_to_be\r
150         visit : the_place_to_be : m0290chdfa01\r
151         skill : SF 10\r
152         set_obj : TEST_COMPILATION_DO_MISSION_OBJ\r
153         mission : DONE_MISSION\r
154 /ooo\r
155 # step_any_test_step_any\r
156 any\r
157         set_obj : TEST_COMPILATION_IN_ANY_PHRASE\r
158         give_money : 10 : giver\r
159         system_msg : TEST_COMPILATION_SUPER_UNDER\r
160         set_obj : TALK_TO_OBJ_OVERLOAD\r
161         talk_to : giver : TEST_COMPILATION_TALK_TO_MENU_OVERLOAD\r
162 /any\r
163 # step_test_actions\r
164 recv_money : 10000\r
165 recv_fame : tribe_green_seed 1000\r
166 recv_item : ictm1pd 1 10\r
167 learn_action : abm_vampirism_00050 : giver\r
168 learn_brick : BMOETMF00140 : giver\r
169 add_compass_npc : giver\r
170 add_compass_place : the_place_to_be\r
171 teleport : the_place_to_spawn\r
172 set_teleport : giver : the_place_to_tp : TEST_COMPILATION_MENU_TP\r
173 # step_failure_constrains_1\r
174 failure\r
175 /failure\r
176 # step_test_constrains_1\r
177 set_obj : TALK_TO_OBJ_OVERLOAD\r
178 talk_to : giver : TALK_TO_MENU_OVERLOAD\r
179 # step_test_constrains_2\r
180 set_obj : TALK_TO_OBJ_OVERLOAD\r
181 talk_to : giver : TALK_TO_MENU_OVERLOAD\r
182 # step_failure_constrains_2\r
183 failure\r
184 /failure\r
185 # step_test_constrains_3\r
186 day_period : 0 0 ; 23 59\r
187 season : winter\r
188 set_obj : TALK_TO_OBJ_OVERLOAD\r
189 talk_to : giver : TALK_TO_MENU_OVERLOAD\r
190 season : none\r
191 day_period : 0 0 ; 0 0\r
192 # step_talk_to_test_fail\r
193 jump_point : step_talk_to_test_fail\r
194 set_obj : TALK_TO_OBJ_OVERLOAD\r
195 talk_to : giver : TALK_TO_MENU_OVERLOAD\r
196 # step_dyn_chat_test_fail\r
197 dyn_chat : giver : TEST_COMPILATION_TEST_FAIL : step_execute_end TEST_COMPILATION_DYN_ANSWER_GO_END : step_to_non_executed TEST_COMPILATION_DYN_ANSWER_GO_FAIL\r
198 # jump to step_talk_to_test_fail\r
199 jump : step_talk_to_test_fail\r
200 # step_execute_end\r
201 jump_point : step_execute_end\r
202 system_msg : TEST_COMPILATION_EXIT_SUCCESS\r
203 # step_to_non_executed\r
204 jump_point : step_to_non_executed\r
205 system_msg : TEST_COMPILATION_EXIT_FAILURE\r
206 fail\r
207 # jump to step_not_executed\r
208 jump : step_not_executed\r
209 # step_not_executed\r
210 jump_point : step_not_executed\r
211 learn_action : abm_vampirism_00050 : group\r
212 recv_item : ictm1pd 1 10 : group\r
213 ai_event : group_to_kill_group; 0\r
214 # step_test_parametre_phrase\r
215 set_desc : TEST_COMPILATION_SET_DESC; good_guy\r
216 talk_to : good_guy : TEST_COMPILATION_MENU_TALK_TO_FORGERON_2\r
217 system_msg : EXISTING_MSG; good_guy; the_place_to_be\r
218 # step_13\r
219 set_obj : TEST_COMPILATION_TALK_TO_CST\r
220 talk_to : popol : TEST_COMPILATION_TALK_TO_CST_MENU\r
221 # step_any_14\r
222 hide_obj\r
223 set_obj : ANY_OVERLADED_OBJ\r
224 recv_fame : matis -1234\r
225 any\r
226         hide_obj\r
227         visit : place1\r
228         hide_obj\r
229         visit : place2\r
230         hide_obj\r
231         visit : place3\r
232         hide_obj\r
233         visit : place4\r
234 /any\r
235 recv_fame : matis 1234\r
236 # step_12\r
237 talk_to : toto_the_forager\r
238 # step_15\r
239 jump_point : step_15\r
240 system_msg : TEST_COMPILATION_SYSTEM_MSG; good_guy\r
241 recv_named_item : boss1_fyros_gloves 3\r
242 # step_18\r
243 jump_point : step_18\r
244 system_msg : TEST_COMPILATION_GROUP_SYS_MSG; "les_bastards"\r
245 system_msg : TEST_COMPILATION_PHRASE_SYS_MSG; amb0001\r
246 system_msg : TEST_COMPILATION_BRICK_SYS_MSG; brk001\r
247 system_msg : TEST_COMPILATION_RACE_SYS_MSG; ragus\r
248 wait_msg : the message from ia a long message in fact\r
249 target_fauna : ckfb1\r
250 jump : step_15\r
251 # step_dyn_chat_19\r
252 dyn_chat :  :  : step_18  : step_15 \r
253 # jump to step_18\r
254 jump : step_18\r
255 # jump to step_18\r
256 jump : step_18\r
257 # jump to step_15\r
258 jump : step_15\r
259 # step_default_params\r
260 jump_point : step_default_params\r
261 talk_to : giver : TEST_COMPILATION_TT_DEFAULT\r
262 set_obj : TEST_COMPILATION_OVER_STRANGE_PARAM\r
263 kill_fauna : chdfa1 1; chdfa2 10\r
264 # step_crash\r
265 crash : fyros route_gouffre\r
266         recv_money : -1000\r
267         jump : step_default_params\r
268 /crash\r
269 # step_param_order\r
270 system_msg : THE_MSG_A_THEN_B; caaa; cbbb\r
271 system_msg : THE_MSG_B_THEN_A; cbbb; caaa\r
272 # step_test_encyclo\r
273 encyclo_unlock : album_1\r
274 # step_test_event_faction\r
275 set_event_faction : the_event_faction\r
276 chain_mission : NOT_DONE_MISSION : toto\r
277 recv_money : itforage 10 0.5\r
278 remove_compass_npc : toto\r
279 remove_compass_place : the_place\r
280 # step_test_talk_to\r
281 set_obj : TEST_COMPILATION_TALK_TO_OVLD; chdfa1\r
282 talk_to : giver : TEST_COMPILATION_TALK_TO_TEXT; popol\r
283 # step_dyn_chat_26\r
284 set_obj : TEST_COMPILATION_DYN_CHAT_TK_OV; chdfa1\r
285 talk_to : giver : TEST_COMPILATION_DYN_CHAT_TK_MN; chdfa1\r
286 dyn_chat : giver :  : step_char_26_yes \r
287 # step_chat_26_no\r
288 # step_char_26_yes\r
289 jump_point : step_char_26_yes\r
290 # step_ring_scenario\r
291 set_obj : TEST_COMPILATION_DO_RING_SCENARIO\r
292 ring_scenario : my_ring_scenario\r
293 ======================================================\r
294 TEST_COMPILATION_TITLE (bot giver)\r
296         test_compilation_title  [Mission de test pour le générateur de script. donné par $giver$]\r
299 TEST_COMPILATION_DESC (bot giver)\r
301         test_compilation_desc   [Hello, ceci est la description de la mission avec $giver$ dedans]\r
304 TEST_COMPILATION_ITEM2_NAME ()\r
306         test_compilation_item2_name     [La super massue]\r
309 TEST_COMPILATION_TEST_LITTERAL_1 (bot npc_a_tuer)\r
311         test_compilation_test_litteral_1        [Faudra tuer le npc $npc_a_tuer$ dont le nom vient de la variable npc_a_tuer.\n\r
312 C'est un texte complexe avec une phrase littérale en même temps.\n\r
313 En plus c'est un linear_dyn_chat_fail, si vous ne faites rien ca va faire fail.]\r
316 TEST_COMPILATION_AKNO_1 ()\r
318         test_compilation_akno_1 [hyper d'accord]\r
321 TEST_COMPILATION_TEST_LITTERAL_2 ()\r
323         test_compilation_test_litteral_2        [C'est une phrase en littéral. Mais c'est quand même dans un linear_dyn_chat_continue pour voir.]\r
326 TEST_COMPILATION_AKNO_2 ()\r
328         test_compilation_akno_2 [à donf']\r
331 TEST_COMPILATION_PHRASE_TEST_VARIABLE_2 ()\r
333         test_compilation_phrase_test_variable_2 [C'est la phrase numéro 2, elle vient d'une variable nommée phrase_2.\nEn plus la c'est vraiment que une variable, pour voir ce que ca fait tout seul.\nLe tout dans un linear_dyn_chat_skippable pour plus de fun.]\r
336 TEST_COMPILATION_AKNO_3 ()\r
338         test_compilation_akno_3 [mais grave]\r
341 TEST_COMPILATION_TEST_LITTERAL_3 ()\r
343         test_compilation_test_litteral_3        [Phrase littérale histoire de tester le linear_dyn_chat_retry.]\r
346 TEST_COMPILATION_AKNO_4 ()\r
348         test_compilation_akno_4 [Plus que jamais]\r
351 TEST_COMPILATION_SYSTEM_MSG_START ()\r
353         test_compilation_system_msg_start       [briefing passé, c'est maintenant que ca commence par un bon system_msg !]\r
356 TEST_COMPILATION_TALK_TO_OBJ_OVERLOAD (bot giver)\r
358         test_compilation_talk_to_obj_overload   [mais va parler Ã  $giver$]\r
361 TEST_COMPILATION_TALK_TO_MENU_OVERLOAD (bot giver)\r
363         test_compilation_talk_to_menu_overload  [lui parler Ã  ce $giver$]\r
366 TEST_COMPILATION_NAMED_BOT (bot_name npc_a_tuer_name)\r
368         test_compilation_named_bot      [Bien, tu peut maintenant parler a $npc_a_tuer_name$]\r
371 TEST_COMPILATION_SKILL_TEST_NO ()\r
373         test_compilation_skill_test_no  [T'es trop une daube, reviens quand t'as le sort Acid Damage, sinon c'est meme pas la peine.]\r
376 TEST_COMPILATION_SKILL_TEST_RETRY ()\r
378         test_compilation_skill_test_retry       [Te revoila espece de looser ? J'espere que tu as le sort Acid Damage maintenant !]\r
381 TEST_COMPILATION_SKILL_TEST_YES (bot npc_a_tuer)\r
383         test_compilation_skill_test_yes [Trop bon, t'as le sort Acid Damage !\n\r
384 Tu va pouvoir faire la suite, prépares-toi elle va roxer des ours vu qu'il va falloi tuer ce blaireau de $npc_a_tuer$ et plein d'autres trucs délire !]\r
387 TEST_COMPILATION_STEP_DYN_CHAT_NPC_TALK ()\r
389         test_compilation_step_dyn_chat_npc_talk [Bon alors maintenant que tu as ce sort de gros naze, on va pouvoir commencer réellement.\r
390 Tu va commencer Ã  tripper assez vite, tu vas voir.\n\r
391 Ca te va ou pas ?]\r
394 TEST_COMPILATION_DYN_ANSWER_NO ()\r
396         test_compilation_dyn_answer_no  [Rien Ã  battre !]\r
399 TEST_COMPILATION_DYN_ANSWER_OK ()\r
401         test_compilation_dyn_answer_ok  [Gravement !]\r
404 TEST_COMPILATION_SOURD ()\r
406         test_compilation_sourd  [NAN MAIS FAIS PAS STYLE TU M'AS PAS ENTENDU !! JE REPETE AU CAS OU TU SOIS SOURD !]\r
409 TEST_COMPILATION_DYN_CHAT_EXIT ()\r
411         test_compilation_dyn_chat_exit  [Alors t'as plus qu'à rentrer chez ta reum'!]\r
414 TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE_1 (creature_model creature_1)\r
416         test_compilation_obj_overload_target_creature_1 [va targeter un $creature_1$]\r
419 TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE_2 (creature_model creature_1, creature_model creature_2)\r
421         test_compilation_obj_overload_target_creature_2 [va targeter un $creature_1$ et un $creature_2$]\r
424 TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE_PLACE_1 (creature_model creature_1, place place)\r
426         test_compilation_obj_overload_target_creature_place_1   [va targeter un $creature_1$]\r
429 TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE_PLACE_2 (creature_model creature_1, creature_model creature_2, place place)\r
431         test_compilation_obj_overload_target_creature_place_2   [va targeter un $creature_1$ et un $creature_2$]\r
434 TEST_COMPILATION_OBJ_KILL_OVERLOAD (bot_name group_1)\r
436         test_compilation_obj_kill_overload      [Va tuer le groupe Ã  tuer bon sang !]\r
439 TEST_COMPILATION_IN_OOO_PHRASE_1 (sphrase action)\r
441         test_compilation_in_ooo_phrase_1        [Un objectif overloader dans un step OOO]\r
444 TEST_COMPILATION_IN_OOO_OTHER_PHRASE_1 (item i1, int qt1, int qual1)\r
446         test_compilation_in_ooo_other_phrase_1  [Un autre objectif overloader dans un step OOO, forage 1 item : $i1$]\r
449 TEST_COMPILATION_IN_OOO_OTHER_PHRASE_2 (item i1, int qt1, int qual1, item i2, int qt2, int qual2)\r
451         test_compilation_in_ooo_other_phrase_2  [Un autre objectif overloader dans un step OOO, forage 2 item : $i1$ et $i2$]\r
454 TEST_COMPILATION_DO_MISSION_OBJ ()\r
456         test_compilation_do_mission_obj [Refais la mission tête de lard]\r
459 TEST_COMPILATION_IN_ANY_PHRASE (int amount, bot giver)\r
461         test_compilation_in_any_phrase  [Un objectif overloader dans un step any]\r
464 TEST_COMPILATION_SUPER_UNDER ()\r
466         test_compilation_super_under    [Un message dans une action sous un obj sous un any]\r
469 TEST_COMPILATION_TALK_TO_MENU_OVERLOAD (bot giver)\r
471         test_compilation_talk_to_menu_overload  [In any step talk to phrase]\r
474 TEST_COMPILATION_MENU_TP ()\r
476         test_compilation_menu_tp        [Teleport me please]\r
479 TEST_COMPILATION_TEST_FAIL ()\r
481         test_compilation_test_fail      [bon, tu veux tester Fail ?]\r
484 TEST_COMPILATION_DYN_ANSWER_GO_END ()\r
486         test_compilation_dyn_answer_go_end      [Nan je préfère End !]\r
489 TEST_COMPILATION_DYN_ANSWER_GO_FAIL ()\r
491         test_compilation_dyn_answer_go_fail     [Ouais Fail ca assure !]\r
494 TEST_COMPILATION_EXIT_SUCCESS ()\r
496         test_compilation_exit_success   [Ca va quitter la mission avec succès ...]\r
499 TEST_COMPILATION_EXIT_FAILURE ()\r
501         test_compilation_exit_failure   [Ca va quitter la mission avec Ã©chec...]\r
504 TEST_COMPILATION_SET_DESC (bot forgeron_2)\r
506         test_compilation_set_desc       [Hello george, comment tu vas ? Et quid $forgeron_2$ ?]\r
509 TEST_COMPILATION_MENU_TALK_TO_FORGERON_2 (bot forgeron_2)\r
511         test_compilation_menu_talk_to_forgeron_2        [Parler a $forgeron_2$]\r
514 TEST_COMPILATION_TALK_TO_CST (bot popol_var)\r
516         test_compilation_talk_to_cst    [Vas parler a $popol_var$]\r
519 TEST_COMPILATION_TALK_TO_CST_MENU (bot popol_var)\r
521         test_compilation_talk_to_cst_menu       [Salut $popol_var$!]\r
524 TEST_COMPILATION_SYSTEM_MSG (bot vendor)\r
526         test_compilation_system_msg     [Salut $vendor$]\r
529 TEST_COMPILATION_GROUP_SYS_MSG (bot_name the_group)\r
531         test_compilation_group_sys_msg  [Test avec groupe : $the_group$]\r
534 TEST_COMPILATION_PHRASE_SYS_MSG (sphrase the_phrase)\r
536         test_compilation_phrase_sys_msg [Test avec sphrase : $the_phrase$]\r
539 TEST_COMPILATION_BRICK_SYS_MSG (sbrick the_brick)\r
541         test_compilation_brick_sys_msg  [Test avec sbrick : $the_brick$]\r
544 TEST_COMPILATION_RACE_SYS_MSG (race the_race)\r
546         test_compilation_race_sys_msg   [Test avec race : $the_race$]\r
549 TEST_COMPILATION_TT_DEFAULT (bot giver)\r
551         test_compilation_tt_default     [talk to $giver$ doit pas ajouter de param]\r
554 TEST_COMPILATION_OVER_STRANGE_PARAM_1 (creature_model creature_1, int q1)\r
556         test_compilation_over_strange_param_1   [Il reste a tuer $q1$ $creature_1$.]\r
559 TEST_COMPILATION_OVER_STRANGE_PARAM_2 (creature_model creature_1, int q1, creature_model creature_2, int q2)\r
561         test_compilation_over_strange_param_2   [Il faut tuer $q1$ $creature_1$ et $q2$ $creature_2$.]\r
564 TEST_COMPILATION_TALK_TO_OVLD (bot giver, creature_model creature_1)\r
566         test_compilation_talk_to_ovld   [Parlé Ã  $giver$ $creature_1$]\r
569 TEST_COMPILATION_TALK_TO_TEXT (bot giver, bot popol_var)\r
571         test_compilation_talk_to_text   [Je viens de la part de $popol_var$]\r
574 TEST_COMPILATION_DYN_CHAT_TK_OV (bot giver, creature_model creature_1)\r
576         test_compilation_dyn_chat_tk_ov [Talk to overload dyn chat to $giver$ $creature_1$]\r
579 TEST_COMPILATION_DYN_CHAT_TK_MN (bot giver, creature_model creature_1)\r
581         test_compilation_dyn_chat_tk_mn [Talk to menu du dyn chat to $giver$ $creature_1$]\r
584 TEST_COMPILATION_DO_RING_SCENARIO ()\r
586         test_compilation_do_ring_scenario       [Réalise le scenario ring qui tue]\r
588 ======================================================\r
589 digraph TEST_COMPILATION\r
591 node [shape=record]\r
592         __start__ [shape="point", peripheries=2, label=""]\r
593         step_failure_debut [URL=".missions_editor_1.TEST_COMPILATION.step_failure_debut"]\r
594         linear_dyn_chat_fail_brief [URL=".missions_editor_1.TEST_COMPILATION.linear_dyn_chat_fail_brief"]\r
595         linear_dyn_chat_continue_brief_1 [URL=".missions_editor_1.TEST_COMPILATION.linear_dyn_chat_continue_brief_1"]\r
596         linear_dyn_chat_continue_brief_2 [URL=".missions_editor_1.TEST_COMPILATION.linear_dyn_chat_continue_brief_2"]\r
597         linear_dyn_chat_retry_brief_fin [URL=".missions_editor_1.TEST_COMPILATION.linear_dyn_chat_retry_brief_fin"]\r
598         step_failure_post_brief [URL=".missions_editor_1.TEST_COMPILATION.step_failure_post_brief"]\r
599         step_debut_mission [URL=".missions_editor_1.TEST_COMPILATION.step_debut_mission"]\r
600         step_if_test_acid_damage [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage"]\r
601         step_no_answer [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.no_answer.step_no_answer"]\r
602         step_1 [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_no.step_1"]\r
603         step_ooo_test_target [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_ooo_test_target"]\r
604         step_ooo_test_kill [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_ooo_test_kill"]\r
605         step_ooo_simple_objectives [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_ooo_simple_objectives"]\r
606         step_any_test_step_any [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_any_test_step_any"]\r
607         step_test_actions [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_test_actions"]\r
608         step_failure_constrains_1 [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_failure_constrains_1"]\r
609         step_test_constrains_1 [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_test_constrains_1"]\r
610         step_test_constrains_2 [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_test_constrains_2"]\r
611         step_failure_constrains_2 [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_failure_constrains_2"]\r
612         step_test_constrains_3 [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_test_constrains_3"]\r
613         step_talk_to_test_fail [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_talk_to_test_fail"]\r
614         step_dyn_chat_test_fail [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_dyn_chat_test_fail"]\r
615         step_execute_end [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_dyn_chat_test_fail.dyn_answer_go_end.step_execute_end"]\r
616         step_to_non_executed [URL=".missions_editor_1.TEST_COMPILATION.step_if_test_acid_damage.yes.step_dyn_chat.dyn_answer_ok.step_dyn_chat_test_fail.dyn_answer_go_to_step_non_executed.step_to_non_executed"]\r
617         step_not_executed [URL=".missions_editor_1.TEST_COMPILATION.step_not_executed"]\r
618         step_test_parametre_phrase [URL=".missions_editor_1.TEST_COMPILATION.step_test_parametre_phrase"]\r
619         step_13 [URL=".missions_editor_1.TEST_COMPILATION.step_13"]\r
620         step_any_14 [URL=".missions_editor_1.TEST_COMPILATION.step_any_14"]\r
621         step_12 [URL=".missions_editor_1.TEST_COMPILATION.step_12"]\r
622         step_15 [URL=".missions_editor_1.TEST_COMPILATION.step_15"]\r
623         step_18 [URL=".missions_editor_1.TEST_COMPILATION.step_18"]\r
624         step_dyn_chat_19 [URL=".missions_editor_1.TEST_COMPILATION.step_dyn_chat_19"]\r
625         step_default_params [URL=".missions_editor_1.TEST_COMPILATION.step_default_params"]\r
626         step_crash [URL=".missions_editor_1.TEST_COMPILATION.step_crash"]\r
627         step_param_order [URL=".missions_editor_1.TEST_COMPILATION.step_param_order"]\r
628         step_test_encyclo [URL=".missions_editor_1.TEST_COMPILATION.step_test_encyclo"]\r
629         step_test_event_faction [URL=".missions_editor_1.TEST_COMPILATION.step_test_event_faction"]\r
630         step_test_talk_to [URL=".missions_editor_1.TEST_COMPILATION.step_test_talk_to"]\r
631         step_dyn_chat_26 [URL=".missions_editor_1.TEST_COMPILATION.step_dyn_chat_26"]\r
632         step_chat_26_no [URL=".missions_editor_1.TEST_COMPILATION.step_dyn_chat_26.no_answer.step_chat_26_no"]\r
633         step_char_26_yes [URL=".missions_editor_1.TEST_COMPILATION.step_dyn_chat_26.dyn_answer_2.step_char_26_yes"]\r
634         step_ring_scenario [URL=".missions_editor_1.TEST_COMPILATION.step_ring_scenario"]\r
635         __end__ [shape="point"]\r
636 node [color=red]\r
637         __start__ -> step_failure_debut\r
638         step_failure_debut -> linear_dyn_chat_fail_brief [label=""]\r
639         linear_dyn_chat_fail_brief -> linear_dyn_chat_continue_brief_1 [label=""]\r
640         linear_dyn_chat_continue_brief_1 -> linear_dyn_chat_continue_brief_2 [label=""]\r
641         linear_dyn_chat_continue_brief_2 -> linear_dyn_chat_retry_brief_fin [label=""]\r
642         linear_dyn_chat_retry_brief_fin -> step_failure_post_brief [label=""]\r
643         step_failure_post_brief -> step_debut_mission [label=""]\r
644         step_debut_mission -> step_if_test_acid_damage [label=""]\r
645         step_if_test_acid_damage -> __end__ [label=""]\r
646         step_if_test_acid_damage -> step_1 [label="dyn_answer_no"]\r
647         step_if_test_acid_damage -> step_if_test_acid_damage [label=""]\r
648         step_if_test_acid_damage -> step_no_answer [label="no_answer"]\r
649         step_if_test_acid_damage -> step_ooo_test_target [label="dyn_answer_ok"]\r
650         step_no_answer -> jump to step_dyn_chat [label=""]\r
651         step_1 -> step_ooo_test_target [label=""]\r
652         step_ooo_test_target -> step_ooo_test_kill [label=""]\r
653         step_ooo_test_kill -> step_ooo_simple_objectives [label=""]\r
654         step_ooo_simple_objectives -> step_any_test_step_any [label=""]\r
655         step_any_test_step_any -> step_test_actions [label=""]\r
656         step_test_actions -> step_failure_constrains_1 [label=""]\r
657         step_failure_constrains_1 -> step_test_constrains_1 [label=""]\r
658         step_test_constrains_1 -> step_test_constrains_2 [label=""]\r
659         step_test_constrains_2 -> step_failure_constrains_2 [label=""]\r
660         step_failure_constrains_2 -> step_test_constrains_3 [label=""]\r
661         step_test_constrains_3 -> step_talk_to_test_fail [label=""]\r
662         step_talk_to_test_fail -> step_dyn_chat_test_fail [label=""]\r
663         step_dyn_chat_test_fail -> jump to step_talk_to_test_fail [label="no_answer"]\r
664         step_dyn_chat_test_fail -> step_execute_end [label="dyn_answer_go_end"]\r
665         step_dyn_chat_test_fail -> step_to_non_executed [label="dyn_answer_go_to_step_non_executed"]\r
666         step_execute_end -> step_to_non_executed [label=""]\r
667         step_to_non_executed -> jump to step_not_executed [label=""]\r
668         step_not_executed -> step_test_parametre_phrase [label=""]\r
669         step_test_parametre_phrase -> step_13 [label=""]\r
670         step_13 -> step_any_14 [label=""]\r
671         step_any_14 -> step_12 [label=""]\r
672         step_12 -> step_15 [label=""]\r
673         step_15 -> step_18 [label=""]\r
674         step_18 -> step_15 [label=""]\r
675         step_18 -> step_dyn_chat_19 [label=""]\r
676         step_dyn_chat_19 -> jump to step_15 [label="dyn_answer_3"]\r
677         step_dyn_chat_19 -> jump to step_18 [label="no_answer"]\r
678         step_default_params -> step_crash [label=""]\r
679         step_crash -> step_default_params [label=""]\r
680         step_crash -> step_param_order [label=""]\r
681         step_param_order -> step_test_encyclo [label=""]\r
682         step_test_encyclo -> step_test_event_faction [label=""]\r
683         step_test_event_faction -> step_test_talk_to [label=""]\r
684         step_test_talk_to -> step_dyn_chat_26 [label=""]\r
685         step_dyn_chat_26 -> step_char_26_yes [label="dyn_answer_2"]\r
686         step_dyn_chat_26 -> step_chat_26_no [label="no_answer"]\r
687         step_chat_26_no -> step_char_26_yes [label=""]\r
688         step_char_26_yes -> __end__ [label=""]\r
689         step_ring_scenario -> __end__ [label=""]\r
691 ======================================================\r
692 <?xml version="1.0"?>\r
693 <PRIMITIVES VERSION="1">\r
694   <ROOT_PRIMITIVE TYPE="CPrimNode">\r
695     <ALIAS LAST_GENERATED="0"/>\r
696 <!--@selected@expanded-->\r
697     <CHILD TYPE="CPrimZone">\r
698 <!--@expanded-->\r
699       <PROPERTY TYPE="string">\r
700         <NAME>class</NAME>\r
701         <STRING>npc_manager</STRING>\r
702       </PROPERTY>\r
703       <PROPERTY TYPE="string">\r
704         <NAME>name</NAME>\r
705         <STRING>npc_manager</STRING>\r
706       </PROPERTY>\r
707       <CHILD TYPE="CPrimAlias">\r
708         <ALIAS VALUE="30"/>\r
709 <!--@expanded-->\r
710         <PROPERTY TYPE="string">\r
711           <NAME>class</NAME>\r
712           <STRING>alias</STRING>\r
713         </PROPERTY>\r
714         <PROPERTY TYPE="string">\r
715           <NAME>name</NAME>\r
716           <STRING>alias</STRING>\r
717         </PROPERTY>\r
718       </CHILD>\r
719       <CHILD TYPE="CPrimNode">\r
720 <!--@expanded-->\r
721         <PROPERTY TYPE="string">\r
722           <NAME>class</NAME>\r
723           <STRING>npc_folder</STRING>\r
724         </PROPERTY>\r
725         <PROPERTY TYPE="string">\r
726           <NAME>name</NAME>\r
727           <STRING>npc_folder_1</STRING>\r
728         </PROPERTY>\r
729         <CHILD TYPE="CPrimAlias">\r
730           <ALIAS VALUE="29"/>\r
731 <!--@expanded-->\r
732           <PROPERTY TYPE="string">\r
733             <NAME>class</NAME>\r
734             <STRING>alias</STRING>\r
735           </PROPERTY>\r
736           <PROPERTY TYPE="string">\r
737             <NAME>name</NAME>\r
738             <STRING>alias</STRING>\r
739           </PROPERTY>\r
740         </CHILD>\r
741         <CHILD TYPE="CPrimZone">\r
742           <PROPERTY TYPE="string">\r
743             <NAME>ai_activity</NAME>\r
744             <STRING>normal</STRING>\r
745           </PROPERTY>\r
746           <PROPERTY TYPE="string">\r
747             <NAME>class</NAME>\r
748             <STRING>npc_zone</STRING>\r
749           </PROPERTY>\r
750           <PROPERTY TYPE="string">\r
751             <NAME>name</NAME>\r
752             <STRING>good_guy</STRING>\r
753           </PROPERTY>\r
754           <PROPERTY TYPE="string">\r
755             <NAME>vertical_pos</NAME>\r
756             <STRING>auto</STRING>\r
757           </PROPERTY>\r
758           <CHILD TYPE="CPrimAlias">\r
759             <ALIAS VALUE="28"/>\r
760 <!--@expanded-->\r
761             <PROPERTY TYPE="string">\r
762               <NAME>class</NAME>\r
763               <STRING>alias</STRING>\r
764             </PROPERTY>\r
765             <PROPERTY TYPE="string">\r
766               <NAME>name</NAME>\r
767               <STRING>alias</STRING>\r
768             </PROPERTY>\r
769           </CHILD>\r
770           <CHILD TYPE="CPrimNode">\r
771             <PROPERTY TYPE="string">\r
772               <NAME>class</NAME>\r
773               <STRING>npc_group</STRING>\r
774             </PROPERTY>\r
775             <PROPERTY TYPE="string">\r
776               <NAME>name</NAME>\r
777               <STRING>good_guy_group</STRING>\r
778             </PROPERTY>\r
779             <CHILD TYPE="CPrimAlias">\r
780               <ALIAS VALUE="27"/>\r
781 <!--@expanded-->\r
782               <PROPERTY TYPE="string">\r
783                 <NAME>class</NAME>\r
784                 <STRING>alias</STRING>\r
785               </PROPERTY>\r
786               <PROPERTY TYPE="string">\r
787                 <NAME>name</NAME>\r
788                 <STRING>alias</STRING>\r
789               </PROPERTY>\r
790             </CHILD>\r
791             <CHILD TYPE="CPrimNode">\r
792               <PROPERTY TYPE="string">\r
793                 <NAME>class</NAME>\r
794                 <STRING>npc_group_parameters</STRING>\r
795               </PROPERTY>\r
796               <PROPERTY TYPE="string">\r
797                 <NAME>name</NAME>\r
798                 <STRING>parameters</STRING>\r
799               </PROPERTY>\r
800             </CHILD>\r
801             <CHILD TYPE="CPrimPoint">\r
802               <PT X="4191.825684" Y="-3474.212646" Z="0.000000"/>\r
803               <ANGLE VALUE="3.279037"/>\r
804               <PROPERTY TYPE="string">\r
805                 <NAME>class</NAME>\r
806                 <STRING>npc_bot</STRING>\r
807               </PROPERTY>\r
808               <PROPERTY TYPE="string_array">\r
809                 <NAME>equipment</NAME>\r
810                 <STRING>CH: 0 1 2 3</STRING>\r
811                 <STRING>CU:3</STRING>\r
812                 <STRING>CL:3</STRING>\r
813               </PROPERTY>\r
814               <PROPERTY TYPE="string">\r
815                 <NAME>name</NAME>\r
816                 <STRING>good_guy$fct_mission_giver$</STRING>\r
817               </PROPERTY>\r
818               <PROPERTY TYPE="string">\r
819                 <NAME>sheet_client</NAME>\r
820                 <STRING>mafc1</STRING>\r
821               </PROPERTY>\r
822               <CHILD TYPE="CPrimAlias">\r
823                 <ALIAS VALUE="26"/>\r
824 <!--@expanded-->\r
825                 <PROPERTY TYPE="string">\r
826                   <NAME>class</NAME>\r
827                   <STRING>alias</STRING>\r
828                 </PROPERTY>\r
829                 <PROPERTY TYPE="string">\r
830                   <NAME>name</NAME>\r
831                   <STRING>alias</STRING>\r
832                 </PROPERTY>\r
833               </CHILD>\r
834               <CHILD TYPE="CPrimNode">\r
835                 <PROPERTY TYPE="string">\r
836                   <NAME>class</NAME>\r
837                   <STRING>mission</STRING>\r
838                 </PROPERTY>\r
839                 <PROPERTY TYPE="string">\r
840                   <NAME>name</NAME>\r
841                   <STRING>TEST_COMPILATION</STRING>\r
842                 </PROPERTY>\r
843                 <PROPERTY TYPE="string_array">\r
844                   <NAME>script</NAME>\r
845                   <STRING># script generated from 'test_compilateur.primitive'</STRING>\r
846                   <STRING></STRING>\r
847                   <STRING>#mission tags and pre-requisites</STRING>\r
848                   <STRING>replayable</STRING>\r
849                   <STRING>solo</STRING>\r
850                   <STRING>non_abandonnable</STRING>\r
851                   <STRING>mission_icon : the_icon</STRING>\r
852                   <STRING>need_validation</STRING>\r
853                   <STRING></STRING>\r
854                   <STRING>#Variables declaration</STRING>\r
855                   <STRING>decl : bot : giver</STRING>\r
856                   <STRING>decl : bot : player</STRING>\r
857                   <STRING>decl : bot : innocent_victim</STRING>\r
858                   <STRING>decl : bot : good_guy</STRING>\r
859                   <STRING>decl : creature_model : chdfa1</STRING>\r
860                   <STRING>decl : creature_model : chdfa2</STRING>\r
861                   <STRING>decl : bot : group_to_kill_group</STRING>\r
862                   <STRING>decl : item : m0246dxacb01</STRING>\r
863                   <STRING>decl : item : m0014dxacb01</STRING>\r
864                   <STRING>decl : item : m0151chdfa01</STRING>\r
865                   <STRING>decl : item : m0290chdfa01</STRING>\r
866                   <STRING>decl : item : ictm1pd</STRING>\r
867                   <STRING>decl : item : ictm1ss</STRING>\r
868                   <STRING>decl : place : the_place_to_be</STRING>\r
869                   <STRING>decl : faction : tribe_green_seed</STRING>\r
870                   <STRING>decl : bot : good_guy</STRING>\r
871                   <STRING>decl : bot : toto_the_forager</STRING>\r
872                   <STRING>decl : bot : popol</STRING>\r
873                   <STRING>decl_item : the_special_item : ic_code_item : 10 : Durability 0.5; Speed 1; SapBuff 1500; abm_ml_fire_00140 : ITEM_NAME : no_drop</STRING>\r
874                   <STRING>decl_item : the_special_item_2 : ic_code_item : 20 : Durability 0.5 : TEST_COMPILATION_ITEM2_NAME</STRING>\r
875                   <STRING>decl : bot : les_bastards</STRING>\r
876                   <STRING>decl : race : ragus</STRING>\r
877                   <STRING>decl : sphrase : amb0001</STRING>\r
878                   <STRING>decl : sbrick : brk001</STRING>\r
879                   <STRING>decl : creature_model : caaa</STRING>\r
880                   <STRING>decl : creature_model : cbbb</STRING>\r
881                   <STRING></STRING>\r
882                   <STRING>#pre-requisites</STRING>\r
883                   <STRING>req_skill : SM 0 100</STRING>\r
884                   <STRING>req_mission : DONE_MISSION</STRING>\r
885                   <STRING>req_mission_neg : NOT_DONE_MISSION</STRING>\r
886                   <STRING>req_mission_running : RUNNING_MISSION</STRING>\r
887                   <STRING>req_mission_running_neg : NOT_RUNNING_MISSION</STRING>\r
888                   <STRING>req_item : ictm1pd</STRING>\r
889                   <STRING>req_fame : tribe_green_seed 10</STRING>\r
890                   <STRING>req_fame : tryker 5</STRING>\r
891                   <STRING>req_fame : ricard 10</STRING>\r
892                   <STRING>req_guild</STRING>\r
893                   <STRING>req_grade : member</STRING>\r
894                   <STRING>req_team_size : 1</STRING>\r
895                   <STRING>req_brick : BMDHTMP00005</STRING>\r
896                   <STRING>req_season : winter</STRING>\r
897                   <STRING>req_encyclo_thema : REQ_THEMA_1</STRING>\r
898                   <STRING>req_event_faction : REQ_EVT_FACTION_1</STRING>\r
899                   <STRING></STRING>\r
900                   <STRING>#script</STRING>\r
901                   <STRING>mission_title : TEST_COMPILATION_TITLE</STRING>\r
902                   <STRING>mission_desc : TEST_COMPILATION_DESC</STRING>\r
903                   <STRING># step_failure_debut</STRING>\r
904                   <STRING>failure</STRING>\r
905                   <STRING>      recv_money : -100000</STRING>\r
906                   <STRING>/failure</STRING>\r
907                   <STRING># linear_dyn_chat_fail_brief</STRING>\r
908                   <STRING>dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_1; innocent_victim : linear_dyn_chat_fail_brief_resp TEST_COMPILATION_AKNO_1</STRING>\r
909                   <STRING>fail</STRING>\r
910                   <STRING>jump_point : linear_dyn_chat_fail_brief_resp</STRING>\r
911                   <STRING># linear_dyn_chat_continue_brief_1</STRING>\r
912                   <STRING>dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_2 : linear_dyn_chat_continue_brief_1_resp TEST_COMPILATION_AKNO_2</STRING>\r
913                   <STRING>jump_point : linear_dyn_chat_continue_brief_1_resp</STRING>\r
914                   <STRING># linear_dyn_chat_continue_brief_2</STRING>\r
915                   <STRING>dyn_chat : giver : TEST_COMPILATION_PHRASE_TEST_VARIABLE_2 : linear_dyn_chat_continue_brief_2_resp TEST_COMPILATION_AKNO_3</STRING>\r
916                   <STRING>jump_point : linear_dyn_chat_continue_brief_2_resp</STRING>\r
917                   <STRING># linear_dyn_chat_retry_brief_fin</STRING>\r
918                   <STRING>jump_point : linear_dyn_chat_retry_brief_fin_retry</STRING>\r
919                   <STRING>dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_3 : linear_dyn_chat_retry_brief_fin_resp TEST_COMPILATION_AKNO_4</STRING>\r
920                   <STRING>jump : linear_dyn_chat_retry_brief_fin_retry</STRING>\r
921                   <STRING>jump_point : linear_dyn_chat_retry_brief_fin_resp</STRING>\r
922                   <STRING># step_failure_post_brief</STRING>\r
923                   <STRING>failure</STRING>\r
924                   <STRING>      recv_money : 0</STRING>\r
925                   <STRING>/failure</STRING>\r
926                   <STRING># step_debut_mission</STRING>\r
927                   <STRING>system_msg : TEST_COMPILATION_SYSTEM_MSG_START</STRING>\r
928                   <STRING>set_obj : TEST_COMPILATION_TALK_TO_OBJ_OVERLOAD</STRING>\r
929                   <STRING>talk_to : giver : TEST_COMPILATION_TALK_TO_MENU_OVERLOAD</STRING>\r
930                   <STRING>system_msg : TEST_COMPILATION_NAMED_BOT; "innocent_victim"</STRING>\r
931                   <STRING># step_if_test_acid_damage</STRING>\r
932                   <STRING>jump_point : step_if_test_acid_damage</STRING>\r
933                   <STRING>if_bricks : BMOETMA00003 : step_test_yes</STRING>\r
934                   <STRING># no: step_test_no</STRING>\r
935                   <STRING>bot_chat : shout : giver : TEST_COMPILATION_SKILL_TEST_NO</STRING>\r
936                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
937                   <STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>\r
938                   <STRING>bot_chat : tell : giver : TEST_COMPILATION_SKILL_TEST_RETRY</STRING>\r
939                   <STRING>jump : step_if_test_acid_damage</STRING>\r
940                   <STRING>jump : step_if_test_acid_damage_endif</STRING>\r
941                   <STRING># yes: step_test_yes</STRING>\r
942                   <STRING>jump_point : step_test_yes</STRING>\r
943                   <STRING>bot_chat : shout : giver : TEST_COMPILATION_SKILL_TEST_YES; innocent_victim</STRING>\r
944                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
945                   <STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>\r
946                   <STRING>jump_point : step_dyn_chat</STRING>\r
947                   <STRING>dyn_chat : giver : TEST_COMPILATION_STEP_DYN_CHAT_NPC_TALK : step_1 TEST_COMPILATION_DYN_ANSWER_NO : step_ooo_test_target TEST_COMPILATION_DYN_ANSWER_OK</STRING>\r
948                   <STRING>jump_point : step_if_test_acid_damage_endif</STRING>\r
949                   <STRING># step_no_answer</STRING>\r
950                   <STRING>bot_chat : shout : giver : TEST_COMPILATION_SOURD</STRING>\r
951                   <STRING># jump to step_dyn_chat</STRING>\r
952                   <STRING>jump : step_dyn_chat</STRING>\r
953                   <STRING># step_1</STRING>\r
954                   <STRING>jump_point : step_1</STRING>\r
955                   <STRING>bot_chat : tell : giver : TEST_COMPILATION_DYN_CHAT_EXIT</STRING>\r
956                   <STRING>fail</STRING>\r
957                   <STRING># step_ooo_test_target</STRING>\r
958                   <STRING>jump_point : step_ooo_test_target</STRING>\r
959                   <STRING>recv_money : 1000</STRING>\r
960                   <STRING>ooo</STRING>\r
961                   <STRING>      set_obj : TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE</STRING>\r
962                   <STRING>      target_fauna : chdfa1; chdfa2</STRING>\r
963                   <STRING>      set_obj : TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE_PLACE</STRING>\r
964                   <STRING>      target_fauna : chdfa1; chdfa2 : the_place_to_be</STRING>\r
965                   <STRING>      target_npc : innocent_victim</STRING>\r
966                   <STRING>      target_npc : innocent_victim : the_place_to_be</STRING>\r
967                   <STRING>      target_race : goary; clopper</STRING>\r
968                   <STRING>      target_race : goary; clopper : the_place_to_be</STRING>\r
969                   <STRING>/ooo</STRING>\r
970                   <STRING>recv_money : -1000</STRING>\r
971                   <STRING># step_ooo_test_kill</STRING>\r
972                   <STRING>ooo</STRING>\r
973                   <STRING>      kill_faction : tribe_green_seed 5 : region_majesticgarden</STRING>\r
974                   <STRING>      kill_fauna : chdfa1 3; chdfa2 3</STRING>\r
975                   <STRING>      set_obj : TEST_COMPILATION_OBJ_KILL_OVERLOAD</STRING>\r
976                   <STRING>      kill_group : group_to_kill_group</STRING>\r
977                   <STRING>      kill_npc : innocent_victim</STRING>\r
978                   <STRING>      kill_race : dag 5; ragus 10</STRING>\r
979                   <STRING>      kill_npc_by_name : the_named_npcs 10 : quelquepart</STRING>\r
980                   <STRING>/ooo</STRING>\r
981                   <STRING># step_ooo_simple_objectives</STRING>\r
982                   <STRING>ooo</STRING>\r
983                   <STRING>      set_obj : TEST_COMPILATION_IN_OOO_PHRASE</STRING>\r
984                   <STRING>      cast : BMOETMA00003</STRING>\r
985                   <STRING>      set_obj : TEST_COMPILATION_IN_OOO_OTHER_PHRASE</STRING>\r
986                   <STRING>      forage : m0246dxacb01 1 10; m0014dxacb01 3 10</STRING>\r
987                   <STRING>      loot_mp : m0290chdfa01 2 10; m0151chdfa01 2 10</STRING>\r
988                   <STRING>      craft : ictm1pd 1 10; ictm1ss 1 10</STRING>\r
989                   <STRING>      sell : ictm1pd 1 10; ictm1ss 1 10 : giver</STRING>\r
990                   <STRING>      buy : ictm1pd 1 10; ictm1ss 1 10 : good_guy</STRING>\r
991                   <STRING>      give_item : m0290chdfa01 2 10; m0151chdfa01 2 10 : giver</STRING>\r
992                   <STRING>      give_money : 1000 : giver</STRING>\r
993                   <STRING>      visit : the_place_to_be</STRING>\r
994                   <STRING>      visit : the_place_to_be : m0290chdfa01</STRING>\r
995                   <STRING>      skill : SF 10</STRING>\r
996                   <STRING>      set_obj : TEST_COMPILATION_DO_MISSION_OBJ</STRING>\r
997                   <STRING>      mission : DONE_MISSION</STRING>\r
998                   <STRING>/ooo</STRING>\r
999                   <STRING># step_any_test_step_any</STRING>\r
1000                   <STRING>any</STRING>\r
1001                   <STRING>      set_obj : TEST_COMPILATION_IN_ANY_PHRASE</STRING>\r
1002                   <STRING>      give_money : 10 : giver</STRING>\r
1003                   <STRING>      system_msg : TEST_COMPILATION_SUPER_UNDER</STRING>\r
1004                   <STRING>      set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1005                   <STRING>      talk_to : giver : TEST_COMPILATION_TALK_TO_MENU_OVERLOAD</STRING>\r
1006                   <STRING>/any</STRING>\r
1007                   <STRING># step_test_actions</STRING>\r
1008                   <STRING>recv_money : 10000</STRING>\r
1009                   <STRING>recv_fame : tribe_green_seed 1000</STRING>\r
1010                   <STRING>recv_item : ictm1pd 1 10</STRING>\r
1011                   <STRING>learn_action : abm_vampirism_00050 : giver</STRING>\r
1012                   <STRING>learn_brick : BMOETMF00140 : giver</STRING>\r
1013                   <STRING>add_compass_npc : giver</STRING>\r
1014                   <STRING>add_compass_place : the_place_to_be</STRING>\r
1015                   <STRING>teleport : the_place_to_spawn</STRING>\r
1016                   <STRING>set_teleport : giver : the_place_to_tp : TEST_COMPILATION_MENU_TP</STRING>\r
1017                   <STRING># step_failure_constrains_1</STRING>\r
1018                   <STRING>failure</STRING>\r
1019                   <STRING>/failure</STRING>\r
1020                   <STRING># step_test_constrains_1</STRING>\r
1021                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1022                   <STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>\r
1023                   <STRING># step_test_constrains_2</STRING>\r
1024                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1025                   <STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>\r
1026                   <STRING># step_failure_constrains_2</STRING>\r
1027                   <STRING>failure</STRING>\r
1028                   <STRING>/failure</STRING>\r
1029                   <STRING># step_test_constrains_3</STRING>\r
1030                   <STRING>day_period : 0 0 ; 23 59</STRING>\r
1031                   <STRING>season : winter</STRING>\r
1032                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1033                   <STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>\r
1034                   <STRING>season : none</STRING>\r
1035                   <STRING>day_period : 0 0 ; 0 0</STRING>\r
1036                   <STRING># step_talk_to_test_fail</STRING>\r
1037                   <STRING>jump_point : step_talk_to_test_fail</STRING>\r
1038                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1039                   <STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>\r
1040                   <STRING># step_dyn_chat_test_fail</STRING>\r
1041                   <STRING>dyn_chat : giver : TEST_COMPILATION_TEST_FAIL : step_execute_end TEST_COMPILATION_DYN_ANSWER_GO_END : step_to_non_executed TEST_COMPILATION_DYN_ANSWER_GO_FAIL</STRING>\r
1042                   <STRING># jump to step_talk_to_test_fail</STRING>\r
1043                   <STRING>jump : step_talk_to_test_fail</STRING>\r
1044                   <STRING># step_execute_end</STRING>\r
1045                   <STRING>jump_point : step_execute_end</STRING>\r
1046                   <STRING>system_msg : TEST_COMPILATION_EXIT_SUCCESS</STRING>\r
1047                   <STRING># step_to_non_executed</STRING>\r
1048                   <STRING>jump_point : step_to_non_executed</STRING>\r
1049                   <STRING>system_msg : TEST_COMPILATION_EXIT_FAILURE</STRING>\r
1050                   <STRING>fail</STRING>\r
1051                   <STRING># jump to step_not_executed</STRING>\r
1052                   <STRING>jump : step_not_executed</STRING>\r
1053                   <STRING># step_not_executed</STRING>\r
1054                   <STRING>jump_point : step_not_executed</STRING>\r
1055                   <STRING>learn_action : abm_vampirism_00050 : group</STRING>\r
1056                   <STRING>recv_item : ictm1pd 1 10 : group</STRING>\r
1057                   <STRING>ai_event : group_to_kill_group; 0</STRING>\r
1058                   <STRING># step_test_parametre_phrase</STRING>\r
1059                   <STRING>set_desc : TEST_COMPILATION_SET_DESC; good_guy</STRING>\r
1060                   <STRING>talk_to : good_guy : TEST_COMPILATION_MENU_TALK_TO_FORGERON_2</STRING>\r
1061                   <STRING>system_msg : EXISTING_MSG; good_guy; the_place_to_be</STRING>\r
1062                   <STRING># step_13</STRING>\r
1063                   <STRING>set_obj : TEST_COMPILATION_TALK_TO_CST</STRING>\r
1064                   <STRING>talk_to : popol : TEST_COMPILATION_TALK_TO_CST_MENU</STRING>\r
1065                   <STRING># step_any_14</STRING>\r
1066                   <STRING>hide_obj</STRING>\r
1067                   <STRING>set_obj : ANY_OVERLADED_OBJ</STRING>\r
1068                   <STRING>recv_fame : matis -1234</STRING>\r
1069                   <STRING>any</STRING>\r
1070                   <STRING>      hide_obj</STRING>\r
1071                   <STRING>      visit : place1</STRING>\r
1072                   <STRING>      hide_obj</STRING>\r
1073                   <STRING>      visit : place2</STRING>\r
1074                   <STRING>      hide_obj</STRING>\r
1075                   <STRING>      visit : place3</STRING>\r
1076                   <STRING>      hide_obj</STRING>\r
1077                   <STRING>      visit : place4</STRING>\r
1078                   <STRING>/any</STRING>\r
1079                   <STRING>recv_fame : matis 1234</STRING>\r
1080                   <STRING># step_12</STRING>\r
1081                   <STRING>talk_to : toto_the_forager</STRING>\r
1082                   <STRING># step_15</STRING>\r
1083                   <STRING>jump_point : step_15</STRING>\r
1084                   <STRING>system_msg : TEST_COMPILATION_SYSTEM_MSG; good_guy</STRING>\r
1085                   <STRING>recv_named_item : boss1_fyros_gloves 3</STRING>\r
1086                   <STRING># step_18</STRING>\r
1087                   <STRING>jump_point : step_18</STRING>\r
1088                   <STRING>system_msg : TEST_COMPILATION_GROUP_SYS_MSG; "les_bastards"</STRING>\r
1089                   <STRING>system_msg : TEST_COMPILATION_PHRASE_SYS_MSG; amb0001</STRING>\r
1090                   <STRING>system_msg : TEST_COMPILATION_BRICK_SYS_MSG; brk001</STRING>\r
1091                   <STRING>system_msg : TEST_COMPILATION_RACE_SYS_MSG; ragus</STRING>\r
1092                   <STRING>wait_msg : the message from ia a long message in fact</STRING>\r
1093                   <STRING>target_fauna : ckfb1</STRING>\r
1094                   <STRING>jump : step_15</STRING>\r
1095                   <STRING># step_dyn_chat_19</STRING>\r
1096                   <STRING>dyn_chat :  :  : step_18  : step_15 </STRING>\r
1097                   <STRING># jump to step_18</STRING>\r
1098                   <STRING>jump : step_18</STRING>\r
1099                   <STRING># jump to step_18</STRING>\r
1100                   <STRING>jump : step_18</STRING>\r
1101                   <STRING># jump to step_15</STRING>\r
1102                   <STRING>jump : step_15</STRING>\r
1103                   <STRING># step_default_params</STRING>\r
1104                   <STRING>jump_point : step_default_params</STRING>\r
1105                   <STRING>talk_to : giver : TEST_COMPILATION_TT_DEFAULT</STRING>\r
1106                   <STRING>set_obj : TEST_COMPILATION_OVER_STRANGE_PARAM</STRING>\r
1107                   <STRING>kill_fauna : chdfa1 1; chdfa2 10</STRING>\r
1108                   <STRING># step_crash</STRING>\r
1109                   <STRING>crash : fyros route_gouffre</STRING>\r
1110                   <STRING>      recv_money : -1000</STRING>\r
1111                   <STRING>      jump : step_default_params</STRING>\r
1112                   <STRING>/crash</STRING>\r
1113                   <STRING># step_param_order</STRING>\r
1114                   <STRING>system_msg : THE_MSG_A_THEN_B; caaa; cbbb</STRING>\r
1115                   <STRING>system_msg : THE_MSG_B_THEN_A; cbbb; caaa</STRING>\r
1116                   <STRING># step_test_encyclo</STRING>\r
1117                   <STRING>encyclo_unlock : album_1</STRING>\r
1118                   <STRING># step_test_event_faction</STRING>\r
1119                   <STRING>set_event_faction : the_event_faction</STRING>\r
1120                   <STRING>chain_mission : NOT_DONE_MISSION : toto</STRING>\r
1121                   <STRING>recv_money : itforage 10 0.5</STRING>\r
1122                   <STRING>remove_compass_npc : toto</STRING>\r
1123                   <STRING>remove_compass_place : the_place</STRING>\r
1124                   <STRING># step_test_talk_to</STRING>\r
1125                   <STRING>set_obj : TEST_COMPILATION_TALK_TO_OVLD; chdfa1</STRING>\r
1126                   <STRING>talk_to : giver : TEST_COMPILATION_TALK_TO_TEXT; popol</STRING>\r
1127                   <STRING># step_dyn_chat_26</STRING>\r
1128                   <STRING>set_obj : TEST_COMPILATION_DYN_CHAT_TK_OV; chdfa1</STRING>\r
1129                   <STRING>talk_to : giver : TEST_COMPILATION_DYN_CHAT_TK_MN; chdfa1</STRING>\r
1130                   <STRING>dyn_chat : giver :  : step_char_26_yes </STRING>\r
1131                   <STRING># step_chat_26_no</STRING>\r
1132                   <STRING># step_char_26_yes</STRING>\r
1133                   <STRING>jump_point : step_char_26_yes</STRING>\r
1134                   <STRING># step_ring_scenario</STRING>\r
1135                   <STRING>set_obj : TEST_COMPILATION_DO_RING_SCENARIO</STRING>\r
1136                   <STRING>ring_scenario : my_ring_scenario</STRING>\r
1137                   <STRING></STRING>\r
1138                 </PROPERTY>\r
1139                 <CHILD TYPE="CPrimAlias">\r
1140                   <ALIAS VALUE="1"/>\r
1141                   <PROPERTY TYPE="string">\r
1142                     <NAME>class</NAME>\r
1143                     <STRING>alias</STRING>\r
1144                   </PROPERTY>\r
1145                   <PROPERTY TYPE="string">\r
1146                     <NAME>name</NAME>\r
1147                     <STRING>alias</STRING>\r
1148                   </PROPERTY>\r
1149                 </CHILD>\r
1150               </CHILD>\r
1151               <CHILD TYPE="CPrimNode">\r
1152                 <PROPERTY TYPE="string">\r
1153                   <NAME>class</NAME>\r
1154                   <STRING>mission</STRING>\r
1155                 </PROPERTY>\r
1156                 <PROPERTY TYPE="string">\r
1157                   <NAME>name</NAME>\r
1158                   <STRING>DONE_MISSION</STRING>\r
1159                 </PROPERTY>\r
1160                 <PROPERTY TYPE="string_array">\r
1161                   <NAME>script</NAME>\r
1162                   <STRING># script generated from 'test_compilateur.primitive'</STRING>\r
1163                   <STRING></STRING>\r
1164                   <STRING>#mission tags and pre-requisites</STRING>\r
1165                   <STRING>replayable</STRING>\r
1166                   <STRING>solo</STRING>\r
1167                   <STRING>no_list</STRING>\r
1168                   <STRING>not_proposed</STRING>\r
1169                   <STRING>auto : DONE_MISSION_AUTO_MENU</STRING>\r
1170                   <STRING>need_validation</STRING>\r
1171                   <STRING></STRING>\r
1172                   <STRING>#Variables declaration</STRING>\r
1173                   <STRING>decl : bot : giver</STRING>\r
1174                   <STRING>decl : bot : player</STRING>\r
1175                   <STRING>decl : bot : good_guy</STRING>\r
1176                   <STRING></STRING>\r
1177                   <STRING>#pre-requisites</STRING>\r
1178                   <STRING>req_encyclo_thema_neg : NEG_REG_THEMA_2</STRING>\r
1179                   <STRING></STRING>\r
1180                   <STRING>#script</STRING>\r
1181                   <STRING>mission_title : DONE_MISSION_MISSION_TITLE</STRING>\r
1182                   <STRING>mission_desc : DONE_MISSION_MISSION_DESC</STRING>\r
1183                   <STRING># step_3</STRING>\r
1184                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1185                   <STRING>talk_to : giver : DONE_MISSION_PHRASE_TALK_TO</STRING>\r
1186                   <STRING>recv_item : ictm1pd 1 50</STRING>\r
1187                   <STRING></STRING>\r
1188                 </PROPERTY>\r
1189                 <CHILD TYPE="CPrimAlias">\r
1190                   <ALIAS VALUE="2"/>\r
1191                   <PROPERTY TYPE="string">\r
1192                     <NAME>class</NAME>\r
1193                     <STRING>alias</STRING>\r
1194                   </PROPERTY>\r
1195                   <PROPERTY TYPE="string">\r
1196                     <NAME>name</NAME>\r
1197                     <STRING>alias</STRING>\r
1198                   </PROPERTY>\r
1199                 </CHILD>\r
1200               </CHILD>\r
1201               <CHILD TYPE="CPrimNode">\r
1202                 <PROPERTY TYPE="string">\r
1203                   <NAME>class</NAME>\r
1204                   <STRING>mission</STRING>\r
1205                 </PROPERTY>\r
1206                 <PROPERTY TYPE="string">\r
1207                   <NAME>name</NAME>\r
1208                   <STRING>NOT_DONE_MISSION</STRING>\r
1209                 </PROPERTY>\r
1210                 <PROPERTY TYPE="string_array">\r
1211                   <NAME>script</NAME>\r
1212                   <STRING># script generated from 'test_compilateur.primitive'</STRING>\r
1213                   <STRING></STRING>\r
1214                   <STRING>#mission tags and pre-requisites</STRING>\r
1215                   <STRING>replayable</STRING>\r
1216                   <STRING>solo</STRING>\r
1217                   <STRING>need_validation</STRING>\r
1218                   <STRING></STRING>\r
1219                   <STRING>#Variables declaration</STRING>\r
1220                   <STRING>decl : bot : giver</STRING>\r
1221                   <STRING>decl : bot : player</STRING>\r
1222                   <STRING>decl : bot : good_guy</STRING>\r
1223                   <STRING></STRING>\r
1224                   <STRING>#pre-requisites</STRING>\r
1225                   <STRING></STRING>\r
1226                   <STRING>#script</STRING>\r
1227                   <STRING>mission_title : NOT_DONE_MISSION_MISSION_TITLE</STRING>\r
1228                   <STRING>mission_desc : NOT_DONE_MISSION_MISSION_DESC</STRING>\r
1229                   <STRING># step_3</STRING>\r
1230                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1231                   <STRING>talk_to : giver : NOT_DONE_MISSION_PHRASE_TALK_TO</STRING>\r
1232                   <STRING></STRING>\r
1233                 </PROPERTY>\r
1234                 <CHILD TYPE="CPrimAlias">\r
1235                   <ALIAS VALUE="3"/>\r
1236                   <PROPERTY TYPE="string">\r
1237                     <NAME>class</NAME>\r
1238                     <STRING>alias</STRING>\r
1239                   </PROPERTY>\r
1240                   <PROPERTY TYPE="string">\r
1241                     <NAME>name</NAME>\r
1242                     <STRING>alias</STRING>\r
1243                   </PROPERTY>\r
1244                 </CHILD>\r
1245               </CHILD>\r
1246               <CHILD TYPE="CPrimNode">\r
1247                 <PROPERTY TYPE="string">\r
1248                   <NAME>class</NAME>\r
1249                   <STRING>mission</STRING>\r
1250                 </PROPERTY>\r
1251                 <PROPERTY TYPE="string">\r
1252                   <NAME>name</NAME>\r
1253                   <STRING>NOT_RUNNING_MISSION</STRING>\r
1254                 </PROPERTY>\r
1255                 <PROPERTY TYPE="string_array">\r
1256                   <NAME>script</NAME>\r
1257                   <STRING># script generated from 'test_compilateur.primitive'</STRING>\r
1258                   <STRING></STRING>\r
1259                   <STRING>#mission tags and pre-requisites</STRING>\r
1260                   <STRING>replayable</STRING>\r
1261                   <STRING>solo</STRING>\r
1262                   <STRING>need_validation</STRING>\r
1263                   <STRING></STRING>\r
1264                   <STRING>#Variables declaration</STRING>\r
1265                   <STRING>decl : bot : giver</STRING>\r
1266                   <STRING>decl : bot : player</STRING>\r
1267                   <STRING>decl : bot : good_guy</STRING>\r
1268                   <STRING></STRING>\r
1269                   <STRING>#pre-requisites</STRING>\r
1270                   <STRING></STRING>\r
1271                   <STRING>#script</STRING>\r
1272                   <STRING>mission_title : NOT_RUNNING_MISSION_MISSION_TITLE</STRING>\r
1273                   <STRING>mission_desc : NOT_RUNNING_MISSION_MISSION_DESC</STRING>\r
1274                   <STRING># step_3</STRING>\r
1275                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1276                   <STRING>talk_to : giver : NOT_RUNNING_MISSION_PHRASE_TALK_TO</STRING>\r
1277                   <STRING></STRING>\r
1278                 </PROPERTY>\r
1279                 <CHILD TYPE="CPrimAlias">\r
1280                   <ALIAS VALUE="4"/>\r
1281                   <PROPERTY TYPE="string">\r
1282                     <NAME>class</NAME>\r
1283                     <STRING>alias</STRING>\r
1284                   </PROPERTY>\r
1285                   <PROPERTY TYPE="string">\r
1286                     <NAME>name</NAME>\r
1287                     <STRING>alias</STRING>\r
1288                   </PROPERTY>\r
1289                 </CHILD>\r
1290               </CHILD>\r
1291               <CHILD TYPE="CPrimNode">\r
1292                 <PROPERTY TYPE="string">\r
1293                   <NAME>class</NAME>\r
1294                   <STRING>mission</STRING>\r
1295                 </PROPERTY>\r
1296                 <PROPERTY TYPE="string">\r
1297                   <NAME>name</NAME>\r
1298                   <STRING>RUNNING_MISSION</STRING>\r
1299                 </PROPERTY>\r
1300                 <PROPERTY TYPE="string_array">\r
1301                   <NAME>script</NAME>\r
1302                   <STRING># script generated from 'test_compilateur.primitive'</STRING>\r
1303                   <STRING></STRING>\r
1304                   <STRING>#mission tags and pre-requisites</STRING>\r
1305                   <STRING>replayable</STRING>\r
1306                   <STRING>solo</STRING>\r
1307                   <STRING>need_validation</STRING>\r
1308                   <STRING></STRING>\r
1309                   <STRING>#Variables declaration</STRING>\r
1310                   <STRING>decl : bot : giver</STRING>\r
1311                   <STRING>decl : bot : player</STRING>\r
1312                   <STRING>decl : bot : good_guy</STRING>\r
1313                   <STRING></STRING>\r
1314                   <STRING>#pre-requisites</STRING>\r
1315                   <STRING></STRING>\r
1316                   <STRING>#script</STRING>\r
1317                   <STRING>mission_title : RUNNING_MISSION_MISSION_TITLE</STRING>\r
1318                   <STRING>mission_desc : RUNNING_MISSION_MISSION_DESC</STRING>\r
1319                   <STRING># step_3</STRING>\r
1320                   <STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>\r
1321                   <STRING>talk_to : giver : RUNNING_MISSION_PHRASE_TALK_TO</STRING>\r
1322                   <STRING></STRING>\r
1323                 </PROPERTY>\r
1324                 <CHILD TYPE="CPrimAlias">\r
1325                   <ALIAS VALUE="5"/>\r
1326                   <PROPERTY TYPE="string">\r
1327                     <NAME>class</NAME>\r
1328                     <STRING>alias</STRING>\r
1329                   </PROPERTY>\r
1330                   <PROPERTY TYPE="string">\r
1331                     <NAME>name</NAME>\r
1332                     <STRING>alias</STRING>\r
1333                   </PROPERTY>\r
1334                 </CHILD>\r
1335               </CHILD>\r
1336             </CHILD>\r
1337           </CHILD>\r
1338         </CHILD>\r
1339         <CHILD TYPE="CPrimZone">\r
1340           <PROPERTY TYPE="string">\r
1341             <NAME>ai_activity</NAME>\r
1342             <STRING>normal</STRING>\r
1343           </PROPERTY>\r
1344           <PROPERTY TYPE="string">\r
1345             <NAME>ai_movement</NAME>\r
1346             <STRING>stand_on_start_point</STRING>\r
1347           </PROPERTY>\r
1348           <PROPERTY TYPE="string">\r
1349             <NAME>class</NAME>\r
1350             <STRING>npc_zone</STRING>\r
1351           </PROPERTY>\r
1352           <PROPERTY TYPE="string">\r
1353             <NAME>name</NAME>\r
1354             <STRING>innocent_victim</STRING>\r
1355           </PROPERTY>\r
1356           <PROPERTY TYPE="string">\r
1357             <NAME>vertical_pos</NAME>\r
1358             <STRING>auto</STRING>\r
1359           </PROPERTY>\r
1360           <CHILD TYPE="CPrimAlias">\r
1361             <ALIAS VALUE="25"/>\r
1362 <!--@expanded-->\r
1363             <PROPERTY TYPE="string">\r
1364               <NAME>class</NAME>\r
1365               <STRING>alias</STRING>\r
1366             </PROPERTY>\r
1367             <PROPERTY TYPE="string">\r
1368               <NAME>name</NAME>\r
1369               <STRING>alias</STRING>\r
1370             </PROPERTY>\r
1371           </CHILD>\r
1372           <CHILD TYPE="CPrimNode">\r
1373             <PROPERTY TYPE="string">\r
1374               <NAME>class</NAME>\r
1375               <STRING>npc_group</STRING>\r
1376             </PROPERTY>\r
1377             <PROPERTY TYPE="string">\r
1378               <NAME>name</NAME>\r
1379               <STRING>innocent_victim_group</STRING>\r
1380             </PROPERTY>\r
1381             <CHILD TYPE="CPrimAlias">\r
1382               <ALIAS VALUE="24"/>\r
1383 <!--@expanded-->\r
1384               <PROPERTY TYPE="string">\r
1385                 <NAME>class</NAME>\r
1386                 <STRING>alias</STRING>\r
1387               </PROPERTY>\r
1388               <PROPERTY TYPE="string">\r
1389                 <NAME>name</NAME>\r
1390                 <STRING>alias</STRING>\r
1391               </PROPERTY>\r
1392             </CHILD>\r
1393             <CHILD TYPE="CPrimNode">\r
1394               <PROPERTY TYPE="string">\r
1395                 <NAME>class</NAME>\r
1396                 <STRING>npc_group_parameters</STRING>\r
1397               </PROPERTY>\r
1398               <PROPERTY TYPE="string_array">\r
1399                 <NAME>grp_parameters</NAME>\r
1400                 <STRING>attackable</STRING>\r
1401               </PROPERTY>\r
1402               <PROPERTY TYPE="string">\r
1403                 <NAME>name</NAME>\r
1404                 <STRING>parameters</STRING>\r
1405               </PROPERTY>\r
1406             </CHILD>\r
1407             <CHILD TYPE="CPrimPoint">\r
1408               <PT X="4131.152344" Y="-3525.259521" Z="0.000000"/>\r
1409               <ANGLE VALUE="0.647954"/>\r
1410               <PROPERTY TYPE="string">\r
1411                 <NAME>class</NAME>\r
1412                 <STRING>npc_bot</STRING>\r
1413               </PROPERTY>\r
1414               <PROPERTY TYPE="string_array">\r
1415                 <NAME>equipment</NAME>\r
1416                 <STRING>CH: 0 1 2 3</STRING>\r
1417               </PROPERTY>\r
1418               <PROPERTY TYPE="string">\r
1419                 <NAME>name</NAME>\r
1420                 <STRING>innocent_victim</STRING>\r
1421               </PROPERTY>\r
1422               <PROPERTY TYPE="string">\r
1423                 <NAME>sheet_client</NAME>\r
1424                 <STRING>kami_preacher_b</STRING>\r
1425               </PROPERTY>\r
1426               <CHILD TYPE="CPrimAlias">\r
1427                 <ALIAS VALUE="23"/>\r
1428 <!--@expanded-->\r
1429                 <PROPERTY TYPE="string">\r
1430                   <NAME>class</NAME>\r
1431                   <STRING>alias</STRING>\r
1432                 </PROPERTY>\r
1433                 <PROPERTY TYPE="string">\r
1434                   <NAME>name</NAME>\r
1435                   <STRING>alias</STRING>\r
1436                 </PROPERTY>\r
1437               </CHILD>\r
1438             </CHILD>\r
1439           </CHILD>\r
1440         </CHILD>\r
1441         <CHILD TYPE="CPrimZone">\r
1442           <PT X="4144.915527" Y="-3528.880127" Z="0.000000"/>\r
1443           <PT X="4136.940430" Y="-3542.630127" Z="0.000000"/>\r
1444           <PT X="4150.140625" Y="-3547.030029" Z="0.000000"/>\r
1445           <PT X="4159.215332" Y="-3547.580078" Z="0.000000"/>\r
1446           <PT X="4164.990723" Y="-3529.705078" Z="0.000000" SELECTED="true"/>\r
1447           <PROPERTY TYPE="string">\r
1448             <NAME>class</NAME>\r
1449             <STRING>npc_zone</STRING>\r
1450           </PROPERTY>\r
1451           <PROPERTY TYPE="string">\r
1452             <NAME>name</NAME>\r
1453             <STRING>group_to_kill</STRING>\r
1454           </PROPERTY>\r
1455           <CHILD TYPE="CPrimAlias">\r
1456             <ALIAS VALUE="22"/>\r
1457 <!--@expanded-->\r
1458             <PROPERTY TYPE="string">\r
1459               <NAME>class</NAME>\r
1460               <STRING>alias</STRING>\r
1461             </PROPERTY>\r
1462             <PROPERTY TYPE="string">\r
1463               <NAME>name</NAME>\r
1464               <STRING>alias</STRING>\r
1465             </PROPERTY>\r
1466           </CHILD>\r
1467           <CHILD TYPE="CPrimNode">\r
1468             <PROPERTY TYPE="string">\r
1469               <NAME>bot_sheet_client</NAME>\r
1470               <STRING>tribe_green_seed_diplomat_m_f</STRING>\r
1471             </PROPERTY>\r
1472             <PROPERTY TYPE="string">\r
1473               <NAME>class</NAME>\r
1474               <STRING>npc_group</STRING>\r
1475             </PROPERTY>\r
1476             <PROPERTY TYPE="string">\r
1477               <NAME>count</NAME>\r
1478               <STRING>5</STRING>\r
1479             </PROPERTY>\r
1480             <PROPERTY TYPE="string">\r
1481               <NAME>name</NAME>\r
1482               <STRING>group_to_kill_group</STRING>\r
1483             </PROPERTY>\r
1484             <CHILD TYPE="CPrimAlias">\r
1485               <ALIAS VALUE="21"/>\r
1486 <!--@expanded-->\r
1487               <PROPERTY TYPE="string">\r
1488                 <NAME>class</NAME>\r
1489                 <STRING>alias</STRING>\r
1490               </PROPERTY>\r
1491               <PROPERTY TYPE="string">\r
1492                 <NAME>name</NAME>\r
1493                 <STRING>alias</STRING>\r
1494               </PROPERTY>\r
1495             </CHILD>\r
1496             <CHILD TYPE="CPrimNode">\r
1497               <PROPERTY TYPE="string">\r
1498                 <NAME>class</NAME>\r
1499                 <STRING>npc_group_parameters</STRING>\r
1500               </PROPERTY>\r
1501               <PROPERTY TYPE="string_array">\r
1502                 <NAME>grp_parameters</NAME>\r
1503                 <STRING>attackable</STRING>\r
1504               </PROPERTY>\r
1505               <PROPERTY TYPE="string">\r
1506                 <NAME>name</NAME>\r
1507                 <STRING>parameters</STRING>\r
1508               </PROPERTY>\r
1509             </CHILD>\r
1510           </CHILD>\r
1511         </CHILD>\r
1512         <CHILD TYPE="CPrimZone">\r
1513           <PT X="4185.340332" Y="-3497.255127" Z="0.000000"/>\r
1514           <PT X="4184.790527" Y="-3511.280029" Z="0.000000"/>\r
1515           <PT X="4193.865723" Y="-3515.130127" Z="0.000000"/>\r
1516           <PT X="4199.640625" Y="-3511.830078" Z="0.000000"/>\r
1517           <PT X="4199.915527" Y="-3495.604980" Z="0.000000" SELECTED="true"/>\r
1518           <PROPERTY TYPE="string">\r
1519             <NAME>class</NAME>\r
1520             <STRING>npc_zone</STRING>\r
1521           </PROPERTY>\r
1522           <PROPERTY TYPE="string">\r
1523             <NAME>name</NAME>\r
1524             <STRING>trykers_to_kill</STRING>\r
1525           </PROPERTY>\r
1526           <CHILD TYPE="CPrimAlias">\r
1527             <ALIAS VALUE="20"/>\r
1528 <!--@expanded-->\r
1529             <PROPERTY TYPE="string">\r
1530               <NAME>class</NAME>\r
1531               <STRING>alias</STRING>\r
1532             </PROPERTY>\r
1533             <PROPERTY TYPE="string">\r
1534               <NAME>name</NAME>\r
1535               <STRING>alias</STRING>\r
1536             </PROPERTY>\r
1537           </CHILD>\r
1538           <CHILD TYPE="CPrimNode">\r
1539             <PROPERTY TYPE="string">\r
1540               <NAME>bot_sheet_client</NAME>\r
1541               <STRING>tribe_green_seed_wizard_m_f</STRING>\r
1542             </PROPERTY>\r
1543             <PROPERTY TYPE="string">\r
1544               <NAME>class</NAME>\r
1545               <STRING>npc_group</STRING>\r
1546             </PROPERTY>\r
1547             <PROPERTY TYPE="string">\r
1548               <NAME>count</NAME>\r
1549               <STRING>10</STRING>\r
1550             </PROPERTY>\r
1551             <PROPERTY TYPE="string">\r
1552               <NAME>name</NAME>\r
1553               <STRING>trykers_to_kill_group</STRING>\r
1554             </PROPERTY>\r
1555             <CHILD TYPE="CPrimAlias">\r
1556               <ALIAS VALUE="19"/>\r
1557 <!--@expanded-->\r
1558               <PROPERTY TYPE="string">\r
1559                 <NAME>class</NAME>\r
1560                 <STRING>alias</STRING>\r
1561               </PROPERTY>\r
1562               <PROPERTY TYPE="string">\r
1563                 <NAME>name</NAME>\r
1564                 <STRING>alias</STRING>\r
1565               </PROPERTY>\r
1566             </CHILD>\r
1567             <CHILD TYPE="CPrimNode">\r
1568               <PROPERTY TYPE="string">\r
1569                 <NAME>class</NAME>\r
1570                 <STRING>npc_group_parameters</STRING>\r
1571               </PROPERTY>\r
1572               <PROPERTY TYPE="string_array">\r
1573                 <NAME>grp_parameters</NAME>\r
1574                 <STRING>attackable</STRING>\r
1575               </PROPERTY>\r
1576               <PROPERTY TYPE="string">\r
1577                 <NAME>name</NAME>\r
1578                 <STRING>parameters</STRING>\r
1579               </PROPERTY>\r
1580             </CHILD>\r
1581           </CHILD>\r
1582         </CHILD>\r
1583       </CHILD>\r
1584     </CHILD>\r
1585     <CHILD TYPE="CPrimZone">\r
1586       <PROPERTY TYPE="string">\r
1587         <NAME>class</NAME>\r
1588         <STRING>fauna</STRING>\r
1589       </PROPERTY>\r
1590       <PROPERTY TYPE="string">\r
1591         <NAME>name</NAME>\r
1592         <STRING>fauna_2</STRING>\r
1593       </PROPERTY>\r
1594       <CHILD TYPE="CPrimAlias">\r
1595         <ALIAS VALUE="18"/>\r
1596 <!--@expanded-->\r
1597         <PROPERTY TYPE="string">\r
1598           <NAME>class</NAME>\r
1599           <STRING>alias</STRING>\r
1600         </PROPERTY>\r
1601         <PROPERTY TYPE="string">\r
1602           <NAME>name</NAME>\r
1603           <STRING>alias</STRING>\r
1604         </PROPERTY>\r
1605       </CHILD>\r
1606       <CHILD TYPE="CPrimNode">\r
1607         <PROPERTY TYPE="string">\r
1608           <NAME>class</NAME>\r
1609           <STRING>group_fauna</STRING>\r
1610         </PROPERTY>\r
1611         <PROPERTY TYPE="string">\r
1612           <NAME>name</NAME>\r
1613           <STRING>group_fauna_1</STRING>\r
1614         </PROPERTY>\r
1615         <CHILD TYPE="CPrimAlias">\r
1616           <ALIAS VALUE="17"/>\r
1617 <!--@expanded-->\r
1618           <PROPERTY TYPE="string">\r
1619             <NAME>class</NAME>\r
1620             <STRING>alias</STRING>\r
1621           </PROPERTY>\r
1622           <PROPERTY TYPE="string">\r
1623             <NAME>name</NAME>\r
1624             <STRING>alias</STRING>\r
1625           </PROPERTY>\r
1626         </CHILD>\r
1627         <CHILD TYPE="CPrimPoint">\r
1628           <PT X="4126.658691" Y="-3484.626465" Z="0.000000"/>\r
1629           <PROPERTY TYPE="string">\r
1630             <NAME>class</NAME>\r
1631             <STRING>rest</STRING>\r
1632           </PROPERTY>\r
1633           <PROPERTY TYPE="string">\r
1634             <NAME>name</NAME>\r
1635             <STRING>rest</STRING>\r
1636           </PROPERTY>\r
1637           <CHILD TYPE="CPrimAlias">\r
1638             <ALIAS VALUE="16"/>\r
1639 <!--@expanded-->\r
1640             <PROPERTY TYPE="string">\r
1641               <NAME>class</NAME>\r
1642               <STRING>alias</STRING>\r
1643             </PROPERTY>\r
1644             <PROPERTY TYPE="string">\r
1645               <NAME>name</NAME>\r
1646               <STRING>alias</STRING>\r
1647             </PROPERTY>\r
1648           </CHILD>\r
1649         </CHILD>\r
1650         <CHILD TYPE="CPrimPoint">\r
1651           <PT X="4131.608887" Y="-3502.776611" Z="0.000000"/>\r
1652           <PROPERTY TYPE="string">\r
1653             <NAME>class</NAME>\r
1654             <STRING>food</STRING>\r
1655           </PROPERTY>\r
1656           <PROPERTY TYPE="string">\r
1657             <NAME>name</NAME>\r
1658             <STRING>food</STRING>\r
1659           </PROPERTY>\r
1660           <CHILD TYPE="CPrimAlias">\r
1661             <ALIAS VALUE="15"/>\r
1662 <!--@expanded-->\r
1663             <PROPERTY TYPE="string">\r
1664               <NAME>class</NAME>\r
1665               <STRING>alias</STRING>\r
1666             </PROPERTY>\r
1667             <PROPERTY TYPE="string">\r
1668               <NAME>name</NAME>\r
1669               <STRING>alias</STRING>\r
1670             </PROPERTY>\r
1671           </CHILD>\r
1672         </CHILD>\r
1673         <CHILD TYPE="CPrimPoint">\r
1674           <PT X="4146.458496" Y="-3485.726563" Z="0.000000"/>\r
1675           <PROPERTY TYPE="string">\r
1676             <NAME>class</NAME>\r
1677             <STRING>spawn</STRING>\r
1678           </PROPERTY>\r
1679           <PROPERTY TYPE="string">\r
1680             <NAME>name</NAME>\r
1681             <STRING>spawn</STRING>\r
1682           </PROPERTY>\r
1683           <CHILD TYPE="CPrimAlias">\r
1684             <ALIAS VALUE="14"/>\r
1685 <!--@expanded-->\r
1686             <PROPERTY TYPE="string">\r
1687               <NAME>class</NAME>\r
1688               <STRING>alias</STRING>\r
1689             </PROPERTY>\r
1690             <PROPERTY TYPE="string">\r
1691               <NAME>name</NAME>\r
1692               <STRING>alias</STRING>\r
1693             </PROPERTY>\r
1694           </CHILD>\r
1695         </CHILD>\r
1696         <CHILD TYPE="CPrimNode">\r
1697           <PROPERTY TYPE="string">\r
1698             <NAME>class</NAME>\r
1699             <STRING>population</STRING>\r
1700           </PROPERTY>\r
1701           <PROPERTY TYPE="string">\r
1702             <NAME>name</NAME>\r
1703             <STRING>population_4</STRING>\r
1704           </PROPERTY>\r
1705           <CHILD TYPE="CPrimAlias">\r
1706             <ALIAS VALUE="13"/>\r
1707 <!--@expanded-->\r
1708             <PROPERTY TYPE="string">\r
1709               <NAME>class</NAME>\r
1710               <STRING>alias</STRING>\r
1711             </PROPERTY>\r
1712             <PROPERTY TYPE="string">\r
1713               <NAME>name</NAME>\r
1714               <STRING>alias</STRING>\r
1715             </PROPERTY>\r
1716           </CHILD>\r
1717           <CHILD TYPE="CPrimNode">\r
1718             <PROPERTY TYPE="string">\r
1719               <NAME>class</NAME>\r
1720               <STRING>people</STRING>\r
1721             </PROPERTY>\r
1722             <PROPERTY TYPE="string">\r
1723               <NAME>count</NAME>\r
1724               <STRING>5</STRING>\r
1725             </PROPERTY>\r
1726             <PROPERTY TYPE="string">\r
1727               <NAME>creature_code</NAME>\r
1728               <STRING>chdfa1</STRING>\r
1729             </PROPERTY>\r
1730             <PROPERTY TYPE="string">\r
1731               <NAME>name</NAME>\r
1732               <STRING>people_1</STRING>\r
1733             </PROPERTY>\r
1734           </CHILD>\r
1735           <CHILD TYPE="CPrimNode">\r
1736             <PROPERTY TYPE="string">\r
1737               <NAME>class</NAME>\r
1738               <STRING>people</STRING>\r
1739             </PROPERTY>\r
1740             <PROPERTY TYPE="string">\r
1741               <NAME>count</NAME>\r
1742               <STRING>5</STRING>\r
1743             </PROPERTY>\r
1744             <PROPERTY TYPE="string">\r
1745               <NAME>creature_code</NAME>\r
1746               <STRING>chdfa2</STRING>\r
1747             </PROPERTY>\r
1748             <PROPERTY TYPE="string">\r
1749               <NAME>name</NAME>\r
1750               <STRING>people_2</STRING>\r
1751             </PROPERTY>\r
1752           </CHILD>\r
1753         </CHILD>\r
1754       </CHILD>\r
1755     </CHILD>\r
1756     <CHILD TYPE="CPrimNode">\r
1757       <PROPERTY TYPE="string">\r
1758         <NAME>class</NAME>\r
1759         <STRING>depositzone_list</STRING>\r
1760       </PROPERTY>\r
1761       <PROPERTY TYPE="string">\r
1762         <NAME>name</NAME>\r
1763         <STRING>depositzone_list_3</STRING>\r
1764       </PROPERTY>\r
1765       <CHILD TYPE="CPrimZone">\r
1766         <PT X="4203.953125" Y="-3520.709961" Z="0.000000"/>\r
1767         <PT X="4182.847168" Y="-3520.125488" Z="0.000000"/>\r
1768         <PT X="4182.915527" Y="-3543.913086" Z="0.000000" SELECTED="true"/>\r
1769         <PT X="4184.256348" Y="-3547.591309" Z="0.000000"/>\r
1770         <PT X="4196.494141" Y="-3543.878662" Z="0.000000"/>\r
1771         <PROPERTY TYPE="string">\r
1772           <NAME>auto_spawn_sources</NAME>\r
1773           <STRING>true</STRING>\r
1774         </PROPERTY>\r
1775         <PROPERTY TYPE="string">\r
1776           <NAME>class</NAME>\r
1777           <STRING>depositzone</STRING>\r
1778         </PROPERTY>\r
1779         <PROPERTY TYPE="string">\r
1780           <NAME>deposit_statquality_min</NAME>\r
1781           <STRING>0</STRING>\r
1782         </PROPERTY>\r
1783         <PROPERTY TYPE="string_array">\r
1784           <NAME>exact_mp_item</NAME>\r
1785           <STRING>m0246dxacb01</STRING>\r
1786           <STRING>m0014dxacb01</STRING>\r
1787         </PROPERTY>\r
1788         <PROPERTY TYPE="string">\r
1789           <NAME>name</NAME>\r
1790           <STRING>region_majesticgarden_2</STRING>\r
1791         </PROPERTY>\r
1792         <PROPERTY TYPE="string">\r
1793           <NAME>while_season_spring</NAME>\r
1794           <STRING>true</STRING>\r
1795         </PROPERTY>\r
1796         <CHILD TYPE="CPrimAlias">\r
1797           <ALIAS VALUE="12"/>\r
1798 <!--@expanded-->\r
1799           <PROPERTY TYPE="string">\r
1800             <NAME>class</NAME>\r
1801             <STRING>alias</STRING>\r
1802           </PROPERTY>\r
1803           <PROPERTY TYPE="string">\r
1804             <NAME>name</NAME>\r
1805             <STRING>alias</STRING>\r
1806           </PROPERTY>\r
1807         </CHILD>\r
1808       </CHILD>\r
1809     </CHILD>\r
1810     <CHILD TYPE="CPrimZone">\r
1811       <PT X="4169.389648" Y="-3566.004639" Z="0.000000"/>\r
1812       <PT X="4171.864746" Y="-3579.479736" Z="0.000000"/>\r
1813       <PT X="4194.139648" Y="-3575.629639" Z="0.000000"/>\r
1814       <PT X="4190.289551" Y="-3562.154541" Z="0.000000" SELECTED="true"/>\r
1815       <PROPERTY TYPE="string">\r
1816         <NAME>class</NAME>\r
1817         <STRING>place</STRING>\r
1818       </PROPERTY>\r
1819       <PROPERTY TYPE="string">\r
1820         <NAME>name</NAME>\r
1821         <STRING>the_place_to_be</STRING>\r
1822       </PROPERTY>\r
1823       <CHILD TYPE="CPrimAlias">\r
1824         <ALIAS VALUE="11"/>\r
1825 <!--@expanded-->\r
1826         <PROPERTY TYPE="string">\r
1827           <NAME>class</NAME>\r
1828           <STRING>alias</STRING>\r
1829         </PROPERTY>\r
1830         <PROPERTY TYPE="string">\r
1831           <NAME>name</NAME>\r
1832           <STRING>alias</STRING>\r
1833         </PROPERTY>\r
1834       </CHILD>\r
1835       <CHILD TYPE="CPrimPoint">\r
1836         <PT X="4181.599609" Y="-3571.272705" Z="0.000000"/>\r
1837         <PROPERTY TYPE="string">\r
1838           <NAME>class</NAME>\r
1839           <STRING>teleport_spawn_zone</STRING>\r
1840         </PROPERTY>\r
1841         <PROPERTY TYPE="string">\r
1842           <NAME>name</NAME>\r
1843           <STRING>the_place_to_spawn</STRING>\r
1844         </PROPERTY>\r
1845       </CHILD>\r
1846     </CHILD>\r
1847   </ROOT_PRIMITIVE>\r
1848 </PRIMITIVES>\r