Use configured resolution for login/outgame/ingame
[ryzomcore.git] / ryzom / tools / stats_scan / job_manager.h
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1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef JOB_MANAGER_H
18 #define JOB_MANAGER_H
20 #include "nel/misc/types_nl.h"
21 #include "nel/misc/debug.h"
22 #include "nel/misc/smart_ptr.h"
23 #include "game_share/singleton_registry.h"
25 class CJobManager: public IServiceSingleton
27 public:
28 static CJobManager* getInstance();
30 public:
31 class IJob: public NLMISC::CRefCount
33 public:
34 // virtual dtor
35 virtual ~IJob() {}
37 // return true if the job is finished -> the job object can be deleted
38 virtual bool finished()=0;
40 // return a status string that can be displayed in an update variable
41 virtual std::string getShortStatus()=0;
43 // get a detailed status string for display in a job list etc
44 virtual std::string getStatus()=0;
46 // display the details of the job... eg the list of files being processed with related info
47 virtual void display(NLMISC::CLog* log=NLMISC::InfoLog)=0;
49 // run the job's update to do a bit of work
50 virtual void update()=0;
53 public:
54 // add a job to the job vector and assign it a new id
55 uint32 addJob(NLMISC::CSmartPtr<IJob> job);
57 // move a job to the front of the queue - treat it as the active job
58 void promoteJob(uint32 idx);
60 // the update method used to call job updates
61 void serviceUpdate();
63 // do nothing during the service updates until 'resume()'
64 void pause();
66 // resume after a 'pause()'
67 void resume();
69 // accessors for the number of job updates per call to serviceUpdate()
70 void setJobUpdatesPerUpdate(uint32 count);
71 uint32 getJobUpdatesPerUpdate();
73 // get the 'pause'/'resume' state, the number of jobsUpdatesPerUpdate and the status of the active job
74 std::string getStatus();
76 // list the status of all jobs that are not finished
77 void listJobs(NLMISC::CLog* log=NLMISC::InfoLog);
79 // list the status of all jobs including those that are finished
80 void listJobHistory(NLMISC::CLog* log=NLMISC::InfoLog);
82 // call the currently active job's 'display' method
83 void displayCurrentJob(NLMISC::CLog* log=NLMISC::InfoLog);
85 // call the given job's 'display' method
86 void displayJob(uint32 jobId,NLMISC::CLog* log=NLMISC::InfoLog);
88 private:
89 CJobManager();
91 typedef std::list<uint32> TUnfinishedJobs;
92 typedef std::vector<NLMISC::CSmartPtr<IJob> > TJobs;
94 bool _Paused;
95 uint32 _JobUpdatesPerUpdate;
96 TJobs _Jobs;
97 TUnfinishedJobs _UnfinishedJobs;
100 #endif