1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_BLEND_WND_H
18 #define NL_BLEND_WND_H
20 #include "nel/misc/types_nl.h"
24 * Window class for the dlg slot blend window
26 * \author Cyril 'Hulud' Corvazier
27 * \author Nevrax France
39 void OnPaint (const RECT
& client
, CDC
* pDc
, float StartBlend
, float EndBlend
, float StartBlendTime
, float EndBlendTime
,
40 float Smoothness
, float StartTime
, float EndTime
, bool enabled
);
44 void MakeRect (const RECT
& src
, RECT
& dst
, float x
, float y
, float width
, float height
);
47 void MakePoint (const RECT
& src
, POINT
& dst
, float x
, float y
);
51 #endif // NL_BLEND_WND_H
53 /* End of blend_wnd.h */