1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 // dialog_progress.cpp : implementation file
21 #include "object_viewer.h"
22 #include "dialog_progress.h"
24 /////////////////////////////////////////////////////////////////////////////
25 // CDialogProgress dialog
28 CDialogProgress::CDialogProgress(CWnd
* pParent
/*=NULL*/)
29 : CDialog(CDialogProgress::IDD
, pParent
)
31 //{{AFX_DATA_INIT(CDialogProgress)
32 // NOTE: the ClassWizard will add member initialization here
37 void CDialogProgress::DoDataExchange(CDataExchange
* pDX
)
39 CDialog::DoDataExchange(pDX
);
40 //{{AFX_DATA_MAP(CDialogProgress)
41 DDX_Control(pDX
, IDC_STATIC_PROGRESS_DESC
, ProgressText
);
42 DDX_Control(pDX
, IDC_PROGRESS1
, ProgressBar
);
47 BEGIN_MESSAGE_MAP(CDialogProgress
, CDialog
)
48 //{{AFX_MSG_MAP(CDialogProgress)
49 // NOTE: the ClassWizard will add message map macros here
53 /////////////////////////////////////////////////////////////////////////////
54 // CDialogProgress message handlers