1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #if !defined(AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_)
18 #define AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_
24 #include "ps_wrapper.h"
25 #include "nel/3d/ps_particle.h"
26 #include "value_gradient_dlg.h"
27 #include "popup_notify.h"
28 #include "particle_workspace.h"
32 class CPSTexturedParticle
;
33 class CPSMultiTexturedParticle
;
37 class CTextureChooser
;
39 class CValueGradientDlg
;
42 /////////////////////////////////////////////////////////////////////////////
43 // CTextureAnimDlg dialog
45 class CTextureAnimDlg
: public CDialog
, IPopupNotify
49 CTextureAnimDlg(CParticleWorkspace::CNode
*ownerNode
, NL3D::CPSTexturedParticle
*p
, NL3D::CPSMultiTexturedParticle
*mtp
= NULL
); // standard constructor
52 void init(sint x
, sint y
, CWnd
*pParent
);
54 //{{AFX_DATA(CTextureAnimDlg)
55 enum { IDD
= IDD_TEXTURE_ANIM
};
56 CButton m_ChooseTextures
;
57 BOOL m_EnableTextureAnim
;
58 BOOL m_MultiTexEnable
;
62 BOOL
EnableWindow( BOOL bEnable
);
65 // ClassWizard generated virtual function overrides
66 //{{AFX_VIRTUAL(CTextureAnimDlg)
68 virtual void DoDataExchange(CDataExchange
* pDX
); // DDX/DDV support
73 NL3D::CPSTexturedParticle
*_EditedParticle
;
74 NL3D::CPSMultiTexturedParticle
*_MTP
;
75 CParticleWorkspace::CNode
*_Node
;
76 // dialog to choose a constant texture
77 CTextureChooser
*_TextureChooser
;
78 // dialog to have a theme or constant value for texture id
79 CAttribDlgInt
*_TextureIndexDialog
;
80 CMultiTexDlg
*_MultiTexDlg
;
81 // Generated message map functions
82 //{{AFX_MSG(CTextureAnimDlg)
83 afx_msg
void OnChooseTextures();
84 afx_msg
void OnEnableTextureAnim();
85 afx_msg
void OnMultiTex();
86 afx_msg
void OnEditMultitex();
89 // delete created controls
91 // create the right controls, depending on the fact that a an,imated texture is used or not
93 //////////////////////////////////
94 // wrapper for single texture //
95 //////////////////////////////////
97 struct CTextureWrapper
: public IPSWrapperTexture
99 NL3D::CPSTexturedParticle
*P
;
100 NL3D::ITexture
*get(void) { return P
->getTexture(); }
101 void set(NL3D::ITexture
*t
) { P
->setTexture(t
); }
104 ///////////////////////////////////////
105 // wrapper for texture anim sequence //
106 ///////////////////////////////////////
108 struct CTextureIndexWrapper
: public IPSWrapper
<sint32
>, IPSSchemeWrapper
<sint32
>
110 NL3D::CPSTexturedParticle
*P
;
111 sint32
get(void) const { return P
->getTextureIndex(); }
112 void set(const sint32
&v
) { P
->setTextureIndex(v
); }
113 scheme_type
*getScheme(void) const { return P
->getTextureIndexScheme(); }
114 void setScheme(scheme_type
*s
) { P
->setTextureIndexScheme(s
); }
115 } _TextureIndexWrapper
;
118 * the implementation of this struct tells the gradient dialog bow how to edit a texture list
121 struct CGradientInterface
: public IValueGradientDlgClient
123 // the particle being edited
124 CValueGradientDlg
*Dlg
;
125 NL3D::CPSTexturedParticle
*P
;
126 // all method inherited from IValueGradientDlgClient
127 virtual CEditAttribDlg
*createDialog(uint index
, CValueGradientDlg
*grad
, CParticleWorkspace::CNode
*ownerNode
);
128 virtual void modifyGradient(TAction
, uint index
);
129 virtual void displayValue(CDC
*dc
, uint index
, sint x
, sint y
);
130 virtual uint32
getSchemeSize(void) const;
131 virtual uint32
getNbSteps(void) const;
132 virtual void setNbSteps(uint32 value
);
134 /////////////////////////////////////////////////
135 // wrapper for the texture chooser //
136 // that allows to choose a texture in the list //
137 /////////////////////////////////////////////////
139 struct CTextureWrapper
: public IPSWrapperTexture
141 CValueGradientDlg
*Dlg
;
142 NL3D::CPSTexturedParticle
*P
;
143 // index of the particle in the list
145 NL3D::ITexture
*get(void);
146 void set(NL3D::ITexture
*t
);
149 } _GradientInterface
;
152 /// inherited from IPopuNotify
153 void childPopupClosed(CWnd
*child
);
154 void updateModifiedFlag() { if (_Node
) _Node
->setModified(true); }
157 //{{AFX_INSERT_LOCATION}}
158 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
160 #endif // !defined(AFX_TEXTURE_ANIM_DLG_H__4A689FB0_93B9_4F5A_8075_8006D8FD19B2__INCLUDED_)