1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "tile_edit_exe.h"
19 #include "SelectionTerritoire.h"
24 static char THIS_FILE
[] = __FILE__
;
27 /////////////////////////////////////////////////////////////////////////////
30 BEGIN_MESSAGE_MAP(CTile_edit_exeApp
, CWinApp
)
31 //{{AFX_MSG_MAP(CTile_edit_exeApp)
32 ON_BN_CLICKED(ID_SAVE_AS
, OnSaveAs
)
34 ON_COMMAND(ID_HELP
, CWinApp::OnHelp
)
37 /////////////////////////////////////////////////////////////////////////////
38 // CTile_edit_exeApp construction
40 CTile_edit_exeApp::CTile_edit_exeApp()
42 // TODO: add construction code here,
43 // Place all significant initialization in InitInstance
46 /////////////////////////////////////////////////////////////////////////////
47 // The one and only CTile_edit_exeApp object
49 CTile_edit_exeApp theApp
;
51 /////////////////////////////////////////////////////////////////////////////
52 // CTile_edit_exeApp initialization
54 BOOL
CTile_edit_exeApp::InitInstance()
56 // AfxEnableControlContainer();
58 // Standard initialization
59 // If you are not using these features and wish to reduce the size
60 // of your final executable, you should remove from the following
61 // the specific initialization routines you do not need.
65 // Since the dialog has been closed, return FALSE so that we exit the
66 // application, rather than start the application's message pump.
70 void CTile_edit_exeApp::OnSaveAs()
72 // TODO: Add your control notification handler code here