1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_ZONE_UTILITY
18 #define NL_ZONE_UTILITY
20 #include "nel/misc/types_nl.h"
24 std::string
getDir (const std::string
& path
);
25 std::string
getName (const std::string
& path
);
26 std::string
getExt (const std::string
& path
);
27 bool getZoneCoordByName(const char * name
, uint16
& x
, uint16
& y
);
28 void getLettersFromNum(uint16 num
, std::string
& code
);
29 void getZoneNameByCoord(uint16 x
, uint16 y
, std::string
& zoneName
);
30 void getAdjacentZonesName(const std::string
& zoneName
, std::vector
<std::string
>& names
);
31 uint16
createZoneId(std::string zoneName
);
33 #endif // NL_ZONE_UTILITY