3 Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include <QtCore/QtCore>
24 #include <QtGui/QtGui>
32 #include <nel/misc/types_nl.h>
33 #include <nel/misc/aabbox.h>
34 #include <nel/misc/app_context.h>
35 #include <nel/misc/bitmap.h>
36 #include <nel/misc/common.h>
37 #include <nel/misc/config_file.h>
38 #include <nel/misc/debug.h>
39 #include <nel/misc/event_emitter.h>
40 #include <nel/misc/event_server.h>
41 #include <nel/misc/events.h>
42 #include <nel/misc/file.h>
43 #include <nel/misc/i_xml.h>
44 #include <nel/misc/matrix.h>
45 #include <nel/misc/mem_stream.h>
46 #include <nel/misc/noise_value.h>
47 #include <nel/misc/o_xml.h>
48 #include <nel/misc/path.h>
49 #include <nel/misc/quat.h>
50 #include <nel/misc/rgba.h>
51 #include <nel/misc/sheet_id.h>
52 #include <nel/misc/smart_ptr.h>
53 #include <nel/misc/stream.h>
54 #include <nel/misc/vectord.h>
55 #include <nel/misc/vector.h>
57 #include <nel/3d/animation_time.h>
58 #include <nel/3d/bloom_effect.h>
59 #include <nel/3d/bone.h>
60 #include <nel/3d/channel_mixer.h>
61 #include <nel/3d/driver.h>
62 #include <nel/3d/driver_user.h>
63 #include <nel/3d/event_mouse_listener.h>
64 #include <nel/3d/landscape_model.h>
65 #include <nel/3d/material.h>
66 #include <nel/3d/particle_system.h>
67 #include <nel/3d/particle_system_model.h>
68 #include <nel/3d/particle_system_shape.h>
69 #include <nel/3d/ps_attrib_maker_bin_op.h>
70 #include <nel/3d/ps_attrib_maker.h>
71 #include <nel/3d/ps_attrib_maker_template.h>
72 #include <nel/3d/ps_color.h>
73 #include <nel/3d/ps_direction.h>
74 #include <nel/3d/ps_edit.h>
75 #include <nel/3d/ps_emitter.h>
76 #include <nel/3d/ps_float.h>
77 #include <nel/3d/ps_force.h>
78 #include <nel/3d/ps_int.h>
79 #include <nel/3d/ps_light.h>
80 #include <nel/3d/ps_located.h>
81 #include <nel/3d/ps_mesh.h>
82 #include <nel/3d/ps_particle2.h>
83 #include <nel/3d/ps_particle_basic.h>
84 #include <nel/3d/ps_particle.h>
85 #include <nel/3d/ps_plane_basis.h>
86 #include <nel/3d/ps_plane_basis_maker.h>
87 #include <nel/3d/ps_sound.h>
88 #include <nel/3d/ps_zone.h>
89 #include <nel/3d/scene.h>
90 #include <nel/3d/scene_user.h>
91 #include <nel/3d/shape_bank.h>
92 #include <nel/3d/skeleton_model.h>
93 #include <nel/3d/skeleton_shape.h>
94 #include <nel/3d/text_context_user.h>
95 #include <nel/3d/texture_bump.h>
96 #include <nel/3d/texture_file.h>
97 #include <nel/3d/texture_grouped.h>
98 #include <nel/3d/texture.h>
99 #include <nel/3d/tile_vegetable_desc.h>
100 #include <nel/3d/u_3d_mouse_listener.h>
101 #include <nel/3d/u_animation.h>
102 #include <nel/3d/u_animation_set.h>
103 #include <nel/3d/u_bone.h>
104 #include <nel/3d/u_camera.h>
105 #include <nel/3d/u_driver.h>
106 #include <nel/3d/u_instance_group.h>
107 #include <nel/3d/u_instance.h>
108 #include <nel/3d/u_light.h>
109 #include <nel/3d/u_particle_system_sound.h>
110 #include <nel/3d/u_play_list.h>
111 #include <nel/3d/u_play_list_manager.h>
112 #include <nel/3d/u_scene.h>
113 #include <nel/3d/u_skeleton.h>
114 #include <nel/3d/u_text_context.h>
115 #include <nel/3d/u_track.h>
116 #include <nel/3d/u_water.h>
117 #include <nel/3d/vegetable.h>
118 #include <nel/3d/visual_collision_manager.h>
120 #include <nel/sound/sound_animation.h>
121 #include <nel/sound/sound_anim_manager.h>
122 #include <nel/sound/u_audio_mixer.h>
123 #include <nel/sound/u_listener.h>