1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 // ResSwap.cpp : Defines the entry point for the application.
22 int APIENTRY
WinMain(HINSTANCE hInstance
,
23 HINSTANCE hPrevInstance
,
27 DEVMODE bkupMode
, devMode
;
28 devMode
.dmSize
= sizeof(DEVMODE
);
29 devMode
.dmDriverExtra
= 0;
30 EnumDisplaySettings(NULL
, ENUM_CURRENT_SETTINGS
, &devMode
);
31 devMode
.dmFields
= DM_BITSPERPEL
;
35 if(devMode
.dmBitsPerPel
==16)
37 devMode
.dmBitsPerPel
=32;
41 devMode
.dmBitsPerPel
=16;
43 ChangeDisplaySettings(&devMode
, 0);
44 ChangeDisplaySettings(&bkupMode
, 0);