Fix "no remove aqua speed" bug when player leaves the water
[ryzomcore.git] / nel / 3rdparty / seven_zip / BraIA64.c
blobd1dbc62c55bebd5ff5d4d53b51f28aabecab6179
1 /* BraIA64.c -- Converter for IA-64 code
2 2017-01-26 : Igor Pavlov : Public domain */
4 #include "Precomp.h"
6 #include "CpuArch.h"
7 #include "Bra.h"
9 SizeT IA64_Convert(Byte *data, SizeT size, UInt32 ip, int encoding)
11 SizeT i;
12 if (size < 16)
13 return 0;
14 size -= 16;
15 i = 0;
18 unsigned m = ((UInt32)0x334B0000 >> (data[i] & 0x1E)) & 3;
19 if (m)
21 m++;
24 Byte *p = data + (i + (size_t)m * 5 - 8);
25 if (((p[3] >> m) & 15) == 5
26 && (((p[-1] | ((UInt32)p[0] << 8)) >> m) & 0x70) == 0)
28 unsigned raw = GetUi32(p);
29 unsigned v = raw >> m;
30 v = (v & 0xFFFFF) | ((v & (1 << 23)) >> 3);
32 v <<= 4;
33 if (encoding)
34 v += ip + (UInt32)i;
35 else
36 v -= ip + (UInt32)i;
37 v >>= 4;
39 v &= 0x1FFFFF;
40 v += 0x700000;
41 v &= 0x8FFFFF;
42 raw &= ~((UInt32)0x8FFFFF << m);
43 raw |= (v << m);
44 SetUi32(p, raw);
47 while (++m <= 4);
49 i += 16;
51 while (i <= size);
52 return i;