Fix "no remove aqua speed" bug when player leaves the water
[ryzomcore.git] / nel / src / sound / driver / effect.cpp
blob2231cb672df03d40a38e6f5242b75e2c8a6a637e
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2010 Matt RAYKOWSKI (sfb) <matt.raykowski@gmail.com>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "stdsound_lowlevel.h"
22 #include "nel/misc/types_nl.h"
23 #include "nel/sound/driver/effect.h"
25 using namespace std;
26 // using namespace NLMISC;
28 namespace NLSOUND {
30 IReverbEffect::IReverbEffect()
35 IReverbEffect::~IReverbEffect()
40 } /* namespace NLSOUND */
42 /* end of file */