Fix "no remove aqua speed" bug when player leaves the water
[ryzomcore.git] / nel / src / sound / mixing_track.cpp
blob757e3f4941f22ca26205a3b80e0572ccec9ac3d8
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2010 Matt RAYKOWSKI (sfb) <matt.raykowski@gmail.com>
6 //
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "stdsound.h"
22 #include "nel/sound/mixing_track.h"
25 // leave not static else this workaround don't work
26 void dummyToAvoidStupidCompilerWarning_sound_mixing_track_cpp()
30 namespace NLSOUND {
33 } // NLSOUND