Fix "no remove aqua speed" bug when player leaves the water
[ryzomcore.git] / nelns / login_service / connection_ws.h
blobb15f124633276a3ba3c498a1101114a56c29f222
1 // NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_CONNECTION_WS_H
18 #define NL_CONNECTION_WS_H
20 #include "nel/misc/types_nl.h"
21 #include "nel/net/callback_server.h"
23 //extern NLNET::CCallbackServer *WSServer;
24 extern uint NbPlayers;
26 void connectionWSInit ();
27 void connectionWSUpdate ();
28 void connectionWSRelease ();
30 #endif // NL_CONNECTION_WS_H
32 /* End of connection_ws.h */