1 // NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_CONNEXION_H
18 #define NL_CONNEXION_H
25 CShard(const std::string
&version
, bool online
, uint32 shardId
, const std::string
&name
, uint32 nbPlayers
, const std::string
&wsAddr
, const std::string
&patchURL
)
31 NbPlayers
= nbPlayers
;
45 std::string
checkLogin(const std::string
&login
, const std::string
&password
, const std::string
&clientApp
);
46 std::string
selectShard(uint32 shardId
, std::string
&cookie
, std::string
&addr
);
48 extern std::vector
<CShard
> Shards
;
52 #endif // NL_CONNEXION_H
54 /* End of connexion.h */