1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef NL_IMPULSE_DECODER_H
20 #define NL_IMPULSE_DECODER_H
24 #include "nel/misc/types_nl.h"
25 #include "nel/misc/bit_mem_stream.h"
27 #include "game_share/action.h"
28 #include "game_share/entity_types.h"
33 * \author Benjamin Legros
34 * \author Nevrax France
40 CLFECOMMON::TPacketNumber _LastAck0
[1];
41 CLFECOMMON::TPacketNumber _LastAck1
[2];
42 CLFECOMMON::TPacketNumber _LastAck2
[4];
51 void decode(NLMISC::CBitMemStream
&inbox
, CLFECOMMON::TPacketNumber receivedPacket
, CLFECOMMON::TPacketNumber receivedAck
, CLFECOMMON::TPacketNumber nextSentPacket
, std::vector
<CLFECOMMON::CAction
*> &actions
);
58 #endif // NL_IMPULSE_DECODER_H
60 /* End of impulse_decoder.h */