1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "weather_setup_client.h"
22 #include "precipitation.h"
23 #include "nel/georges/u_form_elm.h"
24 #include "nel/3d/u_particle_system_instance.h"
26 using namespace NLMISC
;
32 H_AUTO_DECL(RZ_WeatherSetupClient
)
34 //==================================================================================
35 /** Tool fct to blend 2 floats
37 static inline void blendValue(float &dest
, float f1
, float f2
, float blendFactor
)
39 H_AUTO_USE(RZ_WeatherSetupClient
)
40 dest
= blendFactor
* f2
+ (1.f
- blendFactor
) * f1
;
44 //==================================================================================
45 void CWeatherStateClient::setup(const CWeatherState
&ws
, std::map
<std::string
, CPrecipitation
> &precipitationMap
)
47 FXs
.resize(ws
.FXInfos
.size());
48 for(uint k
= 0; k
< FXs
.size(); ++k
)
50 if (!ws
.FXInfos
[k
].Name
.empty())
52 FXs
[k
].Precipitation
= &(precipitationMap
[ws
.FXInfos
[k
].Name
]);
53 FXs
[k
].Ratio
= ws
.FXInfos
[k
].Ratio
;
57 FXs
[k
].Precipitation
= NULL
;
63 //==================================================================================
64 void CWeatherStateClient::blend(CWeatherStateClient
&dest
, const CWeatherStateClient
&s1
, const CWeatherStateClient
&s2
, float blendFactor
)
66 H_AUTO_USE(RZ_WeatherSetupClient
)
67 // FXs. Blend FXs ofthe 2 vectors togethers
68 dest
.FXs
.resize(s1
.FXs
.size());
70 uint numCommonFXs
= 0; // number of fx in array 1 that are also in array 2
71 // Add / Blend FXs that are only in array 1, or in both arrays
74 for(k
= 0; k
< s1
.FXs
.size(); ++k
)
76 dest
.FXs
[k
].Precipitation
= s1
.FXs
[k
].Precipitation
;
78 // see if FX is in both vectors
79 for(l
= 0; l
< s2
.FXs
.size(); ++l
)
81 if (s1
.FXs
[k
].Precipitation
== s2
.FXs
[l
].Precipitation
)
83 // yes, so blend the ratios
84 blendValue(dest
.FXs
[k
].Ratio
, s1
.FXs
[k
].Ratio
, s2
.FXs
[k
].Ratio
, blendFactor
);
92 // this FX is only in array 1
93 blendValue(dest
.FXs
[k
].Ratio
, s1
.FXs
[k
].Ratio
, 0, blendFactor
);
97 // Add FXs that are only in array 2
98 dest
.FXs
.reserve(dest
.FXs
.size() + s2
.FXs
.size() - numCommonFXs
);
99 for(k
= 0; k
< s2
.FXs
.size(); ++k
)
101 bool inBothArrays
= false;
102 // see if FX is in both vectors
103 for(l
= 0; l
< s1
.FXs
.size(); ++l
)
105 if (s1
.FXs
[k
].Precipitation
== s2
.FXs
[l
].Precipitation
)
113 dest
.FXs
.push_back(s2
.FXs
[k
]);
114 // this FX is only in array 2
115 blendValue(dest
.FXs
.back().Ratio
, 0.f
, s2
.FXs
[k
].Ratio
, blendFactor
);