1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
28 using namespace NLMISC
;
30 CVector
CTrajectory::eval(NLMISC::TTime t
) const
32 float ft
= (float)(t
-_StartTime
)/(float)(_StopTime
-_StartTime
);
34 CVector res
= _EndPosition
*ft
+ _StartPosition
*(1.0f
-ft
);
35 res
.z
+= 0.3f
*_Distance
*_Distance
/90.0f
*(float)sin(Pi
*ft
);
39 CVector
CTrajectory::evalSpeed(NLMISC::TTime t
) const
41 float ft
= (float)(t
-_StartTime
)/(float)(_StopTime
-_StartTime
);
43 CVector res
= (_EndPosition
-_StartPosition
).normed()*_Speed
;
44 res
.z
+= 0.3f
*_Distance
*_Distance
/90.0f
*(float)Pi
*(float)cos(Pi
*ft
);