Merge branch '164-crash-on-patching-and-possibly-right-after-login' into main/gingo...
[ryzomcore.git] / snowballs2 / server / position / src / physics.cpp
blob2bfb7bd772ed4216676895edafe6fbc8e9e434ec
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 // Includes
21 #include "physics.h"
24 // Namespaces
27 using namespace std;
28 using namespace NLMISC;
30 CVector CTrajectory::eval(NLMISC::TTime t) const
32 float ft = (float)(t-_StartTime)/(float)(_StopTime-_StartTime);
33 ft = min(ft, 1.0f);
34 CVector res = _EndPosition*ft + _StartPosition*(1.0f-ft);
35 res.z += 0.3f*_Distance*_Distance/90.0f*(float)sin(Pi*ft);
36 return res;
39 CVector CTrajectory::evalSpeed(NLMISC::TTime t) const
41 float ft = (float)(t-_StartTime)/(float)(_StopTime-_StartTime);
42 ft = min(ft, 1.0f);
43 CVector res = (_EndPosition-_StartPosition).normed()*_Speed;
44 res.z += 0.3f*_Distance*_Distance/90.0f*(float)Pi*(float)cos(Pi*ft);
45 return res;