2 DFNPATH r:\code\ryzom\data_leveldesign\leveldesign\dfn
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3 PATH r:\code\ryzom\data_leveldesign
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5 //OUTPUT creatures.csv
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6 //FIELD Basics.Scores.HitPoints
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7 //FIELD Basics.Scores.Sap
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8 //SCANFILES +*.creature
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10 OUTPUT skeletons.csv
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11 //FIELD Basics.Equipment.Body.Item
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12 //FIELD Basics.Equipment.Legs.Item
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13 //FIELD Basics.Equipment.Arms.Item
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14 //FIELD Basics.Equipment.Hands.Item
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15 //FIELD Basics.Equipment.Feet.Item
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16 //FIELD Basics.Equipment.Head.Item
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17 //FIELD Basics.Equipment.Face.Item
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19 FIELD 3d data.AnimSetBaseName
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20 SCANFILES +_*.creature
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23 FIELD idle.animations[0].filename
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24 FIELD walk.animations[0].filename
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25 FIELD run.animations[0].filename
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26 FIELD turn_left.animations[0].filename
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27 FIELD turn_right.animations[0].filename
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28 FIELD about_face_left.animations[0].filename
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29 FIELD about_face_right.animations[0].filename
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30 FIELD attack1.animations[0].filename
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31 FIELD attack2.animations[0].filename
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32 SCANFILES +*.animation_set
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35 //SOURCE Basics.Scores.HitPoints
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36 //SOURCE Basics.Scores.Sap
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