2 ////////////////////////////////////////////////////////////////////////
4 build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks>
6 leveldesign = R:\leveldesign\
7 dfn = R:\leveldesign\dfn\
8 source_samplebanks = L:\assets\sound\samplebanks\
9 build_packed_sheets = L:\build\sound_sheets\
10 build_samplebanks = L:\build\sound_samplebanks\
11 Where L:\ is your game content database.
14 Contains your game data sheets.
17 Contains the game data sheet type definitions.
20 Contains a subdirectory for each sample bank.
21 Inside each directory, your 16-bit PCM .wav files must be placed.
24 The build tool places the .packed_sheets files here.
27 The build tool places the .sample_bank files here.
29 ////////////////////////////////////////////////////////////////////////