Fix crash
[ryzomcore.git] / snowballs2 / client / src / animation.h
blob5fc0abd1b0fcf5fe596bef56890b9f14784f31a1
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef ANIMATION_H
18 #define ANIMATION_H
20 namespace SBCLIENT {
23 // External definitions
26 class CEntity;
29 // External variables
32 // Animation id used by playAnimation()
33 enum EAnim { NoAnim = -1, PrepareWalkAnim, WalkAnim, IdleAnim, LogInAnim, LogOffAnim, ThrowSnowball, PrepareSnowBall, PrepareSnowBallCycle, HitAnim };
36 // External functions
39 // This function is automatically called by playAnimation() the first time
40 void createAnimation (CEntity &entity);
42 // Change the animation of an entity. You have to give the animation id
43 void playAnimation (CEntity &entity, EAnim anim, bool force = false);
45 // This function must be called before releasing the entity to delete the entity animation
46 void deleteAnimation (CEntity &entity);
48 void initAnimation ();
49 void updateAnimation ();
50 void releaseAnimation ();
52 } /* namespace SBCLIENT */
54 #endif // ANIMATION_H
56 /* End of animation.h */