1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
23 // External definitions
32 // Animation id used by playAnimation()
33 enum EAnim
{ NoAnim
= -1, PrepareWalkAnim
, WalkAnim
, IdleAnim
, LogInAnim
, LogOffAnim
, ThrowSnowball
, PrepareSnowBall
, PrepareSnowBallCycle
, HitAnim
};
39 // This function is automatically called by playAnimation() the first time
40 void createAnimation (CEntity
&entity
);
42 // Change the animation of an entity. You have to give the animation id
43 void playAnimation (CEntity
&entity
, EAnim anim
, bool force
= false);
45 // This function must be called before releasing the entity to delete the entity animation
46 void deleteAnimation (CEntity
&entity
);
48 void initAnimation ();
49 void updateAnimation ();
50 void releaseAnimation ();
52 } /* namespace SBCLIENT */
56 /* End of animation.h */