1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
27 #include <nel/3d/u_camera.h>
30 // External definitions
35 class UVisualCollisionEntity
;
45 extern NL3D::UCamera Camera
;
46 extern NL3D::UCamera SkyCamera
;
47 extern NL3D::UVisualCollisionEntity
*CamCollisionEntity
;
48 extern NL3D::UScene
*SkyScene
;
62 // Update the sky for this frame, and render it.
63 // Must be called before ANY rendering
64 // this is actually render
68 void animateSky (double dt
);
70 } /* namespace SBCLIENT */