1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
24 #include <nel/misc/types_nl.h>
26 #include <nel/net/inet_address.h>
27 #include <nel/net/udp_sock.h>
37 // Call this function evenly to flush messages that are laged
38 void updateBufferizedPackets ();
40 // Set the packet lost and lag values for the simluation
41 void setSimlagValues (sint32 lag
, sint8 packetLoss
, sint8 packetDuplication
, sint8 packetDisordering
);
43 // Send a message using UDP connection with sim lag
44 void sendUDP (NLNET::CUdpSock
*client
, const uint8
*packet
, uint32 packetSize
, const NLNET::CInetAddress
*addr
= NULL
);