Linux multi-monitor fullscreen support
[ryzomcore.git] / nel / samples / net / udp / simlag.h
blob4e7279753bddbcc3e0c70b33076e95299cf311fa
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_SIMLAG_H
18 #define NL_SIMLAG_H
21 // Includes
24 #include <nel/misc/types_nl.h>
26 #include <nel/net/inet_address.h>
27 #include <nel/net/udp_sock.h>
30 // Variables
34 // Functions
37 // Call this function evenly to flush messages that are laged
38 void updateBufferizedPackets ();
40 // Set the packet lost and lag values for the simluation
41 void setSimlagValues (sint32 lag, sint8 packetLoss, sint8 packetDuplication, sint8 packetDisordering);
43 // Send a message using UDP connection with sim lag
44 void sendUDP (NLNET::CUdpSock *client, const uint8 *packet, uint32 packetSize, const NLNET::CInetAddress *addr = NULL);
47 #endif // NL_SIMLAG_H
49 /* End of simlag.h */