1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/tile_light_influence.h"
20 #include "nel/misc/debug.h"
30 void CTileLightInfluence::setDiffuseLightFactor(uint i
, uint8 factor
)
32 nlassert(CTileLightInfluence::NumLightPerCorner
== 2);
33 nlassert(i
== 0 || i
== 1);
38 // set to the ith light.
39 uint8 mask
= 0x0F << (4*i
);
41 PackedLightFactor
&= ~mask
;
43 PackedLightFactor
|= factor
<< (4*i
);
47 uint8
CTileLightInfluence::getDiffuseLightFactor(uint i
) const
49 nlassert(CTileLightInfluence::NumLightPerCorner
== 2);
50 nlassert(i
== 0 || i
== 1);
53 uint8 ret
= PackedLightFactor
>> (4*i
);
57 return ret
+ (ret
<<4);
61 void CTileLightInfluence::serial(NLMISC::IStream
&f
)
63 nlassert(CTileLightInfluence::NumLightPerCorner
== 2);
64 // No version for smaller size on disk !!
66 f
.serial(Light
[0], Light
[1], PackedLightFactor
);